[Adventure] Magical Mayhem

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HumanGamer
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[Adventure] Magical Mayhem

Post by HumanGamer » Mon Mar 24, 2014 1:29 am

Hello,

Here is my newest adventure! :D

I had an idea, so I made a puzzle out of it :)

It requires custom textures. Make sure the textures are in UserData\Custom\ObjectTextures\MultiMagic and NOT just UserData\Custom\ObjectTextures

~ Matt
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Last edited by HumanGamer on Mon Mar 24, 2014 12:27 pm, edited 1 time in total.
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Jutomi
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Post by Jutomi » Mon Mar 24, 2014 2:36 am

Oh my goodness...

this was truly a magical and beautiful level, Cooldude. :mrgreen:

Honestly, from a conceptual standpoint, I think you may have just very well exceeded yourself! :D
I'd ask how you did it, but...
a magician never reveals his/her secret. :mrgreen:
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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|Cookie|
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Post by |Cookie| » Mon Mar 24, 2014 8:33 am

A very great adventure! It was very fun!
I really liked the idea of the "Magical buttons", They are very cool!
Hope to see more from you in the future! :D
Jutomi wrote:I'd ask how you did it, but...
a magician never reveals his/her secret. :mrgreen:

I think he used CMD4 for that. :P
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Lucky-Luc
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Post by Lucky-Luc » Mon Mar 24, 2014 10:57 am

Yeah, very nice application of the concept! I really liked that one! :D

What I didn't like was the round/diamon-button-trick, which you've used for the fourth or so time in a row now. I don't think there's much interessting it adds after the first time you've seen it; it just artificially increases the difficulty of the adventure. It would be cool if you could think of some different pop puzzles for the future. Just my opinion, though.
Also, I wasn't enitrely sure how to do the transporter puzzle using Grow, so I just used Blink ;)
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|Cookie|
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Post by |Cookie| » Mon Mar 24, 2014 11:14 am

Lucky-Luc wrote:
Also, I wasn't enitrely sure how to do the transporter puzzle using Grow, so I just used Blink ;)
I actually used brr in that part, because I was too lazy to go charge myself with grow.. :P
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HumanGamer
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Post by HumanGamer » Mon Mar 24, 2014 12:28 pm

Lucky-Luc wrote:What I didn't like was the round/diamon-button-trick, which you've used for the fourth or so time in a row now. I don't think there's much interessting it adds after the first time you've seen it; it just artificially increases the difficulty of the adventure. It would be cool if you could think of some different pop puzzles for the future. Just my opinion, though.
I uploaded a new version of the adventure with a different pop puzzle :)
(Not really a puzzle though :P)
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HumanGamer
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Post by HumanGamer » Mon Mar 24, 2014 12:29 pm

Jutomi wrote:Oh my goodness...

this was truly a magical and beautiful level, Cooldude. :mrgreen:

Honestly, from a conceptual standpoint, I think you may have just very well exceeded yourself! :D
I'd ask how you did it, but...
a magician never reveals his/her secret. :mrgreen:
Thanks :D

It was CMD4. Also I just released the wops I used in the custom content section :)
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Wonderland King
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Post by Wonderland King » Mon Mar 24, 2014 4:17 pm

A very creative idea. Still working on it. :wink: But next time, if you update a level and still leave the original on the post, could you give them different filenames? :D
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HumanGamer
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Post by HumanGamer » Mon Mar 24, 2014 4:19 pm

Wonderland King wrote:A very creative idea. Still working on it. :wink: But next time, if you update a level and still leave the original on the post, could you give them different filenames? :D
Alright, that makes sense :)
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Wonderland King
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Post by Wonderland King » Mon Mar 24, 2014 4:41 pm

Finished it. Well done! :D
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HumanGamer
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Post by HumanGamer » Mon Mar 24, 2014 4:41 pm

Wonderland King wrote:Finished it. Well done! :D
Thanks :D
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MyNameIsKooky
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Post by MyNameIsKooky » Mon Mar 24, 2014 8:21 pm

This was a pretty neat concept. It shows a lot that you learned how to use CMD 4 so soon. Great work, looking forward to more. :D
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