
Version 1.4 is finally out. It should be safe to download; let me know if you have any troubles.
Hello everyone! So if you remember a while back I had proposed a contest for adventures utilizing Urxons. (For details on what Urxons are, see MNIK's thread)
So... I knew already that my entry would go a little overboard. When the time finally came and I was the only entrant, however, I used that time given to my advantage... for almost a year now xD (A lot of irl things got in the way.)
Note: This is not at all the largest thing I've released (see: the lost lands series, Jut's Transporter Challenge(ish), my hub's demos). However, this is definitely my highest quality thing I've ever released. And don't get me wrong - it's still massive.
The .zip file contains a Data and Userdata file that you can simply unzip into your main game folder and merge with your existing Data/Userdata files in the editor of your choice (and I believe this should work for vanilla without OpenWA). The custom objects not in a the text folder are actually in-game textures, but I had to convert them to a .png because for some reason OpenWA intentionally changed how transparency worked on the ingame files. Alas - it still worked out well in the end.
DO NOT READ THE FOLLOWING CONTENTS IF YOU DO NOT WANT TO BE SPOILED: However, DO read them if you want to know roughly how big this adventure is or if you're missing any files/folders.
Special thanks to MyNameIsKooky (MNIK), who without their editor, special features added just cause I was complaining about them, or heck even their creating Urxons in the first place, this adventure would not be remotely possible.To list the contents of the .zip file, I wrote:1 Adventure (duh) with about 26 .lvls (not all used) and 37 .dias (not all used)
2 object textures that are ingame textures but converted to .png
1 file full of texts also included in objecttextures
2 model files (two files for the same model, "square" to project the text unto)
1 level texture and 2 backgroundtextures - namely FinnThor's modification to the temple in Cheese Vs. Pirates 13
1 water texture - namely FinnThor's Glop texture
3 music files: One I created originally as a meme, one I'd been working on and has been the main reason this has taken so long LOL, and one I stole from Spiral Knights (alien mmorpg game by three rings originally, gameplay quality's subpar but still has a place in my heart)
Addendum: All of these tracks can also be found in My Music Pack (Editions 1+)
1 custom icon table. Note: It's a spin off of MNIK's Urxon icon table. :3
Also thanks to FinnThor for creating the Demon Temple texture; it's very nice

Edit1: Oh yeah and I forgot, many thanks to Cookie for letting me utilize pseudo-hud text like he used in Found Footage. Absolutely fantastic discovery, and I'm very glad I could put it to good use, hehe.
(Unfortunately I couldn't get it to be 100% perfect: Reentering rooms with a brr pad/floing orb/grow flower seems to glitch it, and the spy-eye can look around it lol.)
I hope you enjoy my 140th released adventure. May the Fourth be with you.

Note: Also the file is too big so you'll have to download it from the link under this message xD
P.S. Expect a bugfix or two down the road LOL
To exaggerate the link so the eyes go here, I wrote:https://www.dropbox.com/s/eccvlyepapdb6 ... 1.zip?dl=0
Video Solution:
Part 1 - Throws of Chaos
Part 2 - Fuchsia Marsh 1/2
Part 3 - Fuchsia Marsh 2/2
Part 4 - Toadstool Pool
Part 5 - Acid Lagoon
Part 6 - Snakebend Stream
Part 7 - Burstlight Basin
Part 8 - Achievements
Part 9 - The Great Escape