[Advanced] 26th Adventure — GhostField % Moon %

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Sammy_P
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[Advanced] 26th Adventure — GhostField % Moon %

Post by Sammy_P » Thu Jun 20, 2024 10:38 pm

for openWA v10.7.1 or later

This level is made as a re-visit of the RTW custom level "GhostField" by Virtlands. A tribute of sorts. The original level can be found here; due to its inaccessibility and engine magick, it can't be played on WonderPlus let alone Stinky & Loof in Wonderland. I'll include an accurate video solution soon. Bleh.

This level has a very hefty object count (905 out of the prescribed 1000), and as such may be slow to run on various computers. It's a weird one.

Special thanks to the Cookie for the Testing and the Joseppey for Ideas.

samuel-026
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Last edited by Sammy_P on Sat Aug 10, 2024 9:45 pm, edited 3 times in total.
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Re: [Advanced] 26th Adventure — GhostField % Moon %

Post by Sammy_P » Thu Jun 20, 2024 10:40 pm

To make it onto the leaderboards, you must 100% the level and follow all necessary steps.

GHOSTFIELD LB (in order of point count)
1. Joseppey [99/100 points]
2. Kumaccino [85/100 points] + 25 secret points for finishing Level 62 in Inward Hellix. Conflagrations!!!
3.
Last edited by Sammy_P on Sun Jun 30, 2024 12:30 am, edited 5 times in total.
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|Cookie|
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Re: [Advanced] 26th Adventure — GhostField % Moon %

Post by |Cookie| » Thu Jun 20, 2024 10:40 pm

I win, first!!!!!!
:D

But not gold :( yet
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|Cookie|
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Re: [Advanced] 26th Adventure — GhostField % Moon %

Post by |Cookie| » Thu Jun 20, 2024 11:13 pm

I got gold, first!!!!!!
:D

But not all points :( yet
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Re: [Advanced] 26th Adventure — GhostField % Moon %

Post by Sammy_P » Fri Jun 21, 2024 10:00 pm

Pushed an update for visual changes that are both visible and invisible.
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Re: [Advanced] 26th Adventure — GhostField % Moon %

Post by Sammy_P » Sat Jun 29, 2024 4:51 pm

% Moon % Version 1.5
Alongside bugfixes, this update should eliminate some confusion for a couple sections. Except for the UFO puzzle. LOL

- Added a disclaimer
- Fixed a mechanism so it does the logical thing
- Removed some particles, stray floor tiles, and other small things to optimize object count
- A prism does a cool thing now
- Obfuscated something
- Removed something that was annoying me
- Capitalization thing
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