An excellent adventure in the animesque style, portraying everything gone wrong with the world of Japanese manga and anime. Witty and comedic dialogue gives enlightenment to all who play this engaging satirical piece. The climax of this story is obviously MORKLIN SMUT, for Mr Zurkon is, indeed, nothing more than a hybrid of a sign and a big round fat yellow ball wearing a blue hat. But what of the Z-bot on Mr Zurkon's head? Is it perhaps because Morklin or Bob originated from the Planet of the Z-Bots? Or maybe because Morklin or Bob are secretly Z-Bots? WILL WE EVER FIND OUT THE TRUTH?!?!?!?!?!?
Puzzle-wise, I see that you insist on including extra elements as misdirection.
![Razz :P](./images/smilies/icon_razz.gif)
Steven: A straightforward, linear puzzle, with that extra green button and spring as a clever misdirection.
Cuboid library: Yet another of your trolls
![Laughing :lol:](./images/smilies/icon_lol.gif)
Six-magic room: I ended up not using Brr and Grow. Since this was those type of rooms where misdirections wouldn't work, I'm not sure if this was intended.
Flipbridge room: Let me just say that this was where I felt most stupid. I was literally staring at the last part where the flipbridge was, thinking how in the world I was going to collect the package. I spent so much time thinking about what I did wrong in front that when the answer hit me I was so exasperated!
![Laughing :lol:](./images/smilies/icon_lol.gif)
House within the house: Pretty cool showcase! I didn't know this Floing trick could be used with Flash.
Now on to a serious bug that I discovered. It is possible to skip the whole action part (infinite chompers + rainbow roulette) of the adventure: Simply let a chomper bite you. Then quickly use spy-eye, and wait for yourself to be transported to the next room (Morklin going to sleep). The player will be, miraculously, still alive.
All in all, a humourous, inappropriate, irreverent but fun prequel to the Mr Zurkon series!