Adventure #81: Strongest Links

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MyNameIsKooky
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Adventure #81: Strongest Links

Post by MyNameIsKooky » Tue Jan 18, 2022 12:35 am

This adventure demonstrates the power of the "Linked" and "LinkBack" attributes, which are normally only used to move objects together with transporters. It turns out this actually works with almost any object logic in the game.

No modding used in the player itself!
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Last edited by MyNameIsKooky on Sun Aug 28, 2022 3:31 pm, edited 2 times in total.
ab-47
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Re: Adventure #81: Strongest Links

Post by ab-47 » Tue Jan 18, 2022 1:23 am

Wat.

Guys, I'm starting to think MNIK has WA4 before everyone else. :lol:

Unbelievable. Wowee. Well, I'm gonna say it again: whenever I thought this game has hit its boundaries, you just break the rules and go even further, thank you for this adventure and concept MNIK.

I'm worried what 'vivid' creations can be done with the linking feature, however... :shock:

Thanks again! :D







village head scares me
LEVEL LIS1
The Hidd3n Archive, Part Four: [33%, Paused]
The Hidden 4rchive, Part Three (Redeemer's Edition)
The Apocollab [0%, Confirmed, Planning]
Are Cookie and Ash Gay? [Cancelled]
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MyNameIsKooky
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Re: Adventure #81: Strongest Links

Post by MyNameIsKooky » Tue Jan 18, 2022 2:21 am

Uploaded version 2 to patch a loophole: you're not supposed to take any Brr charges outside of the first room with the Baby Boomer.
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StinkerSquad01
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Re: Adventure #81: Strongest Links

Post by StinkerSquad01 » Tue Jan 18, 2022 2:57 am

Village Head 🙂
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Jutomi
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Re: Adventure #81: Strongest Links

Post by Jutomi » Tue Jan 18, 2022 3:44 am

Truly a historic masterpiece. Thank you for the nonsense, my friend. :)
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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Nobody
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Re: Adventure #81: Strongest Links

Post by Nobody » Wed Jan 19, 2022 8:30 am

What an epic adventure! There were some devious puzzles, some terrifying action sequences, and at the end I definitely died in real life. :stinkyhappy:
i should change my signature to be rude to people who hate pictures of valves
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Jutomi
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Re: Adventure #81: Strongest Links

Post by Jutomi » Sun Jan 23, 2022 4:29 pm

Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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Wonderman109
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Re: Adventure #81: Strongest Links

Post by Wonderman109 » Mon Jan 24, 2022 12:57 pm

ab-47 wrote:
Tue Jan 18, 2022 1:23 am
Wat.

Guys, I'm starting to think MNIK has WA4 before everyone else. :lol:

Unbelievable. Wowee. Well, I'm gonna say it again: whenever I thought this game has hit its boundaries, you just break the rules and go even further, thank you for this adventure and concept MNIK.

I'm worried what 'vivid' creations can be done with the linking feature, however... :shock:

Thanks again! :D







village head scares me
You could probably make a wormlike creature with this mod, think a chomper and cuboids as an eastern dragon type enemy.
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Jutomi
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Re: Adventure #81: Strongest Links

Post by Jutomi » Sun Jan 30, 2022 5:04 pm

Haha, would be nice, but unfortunately things only seem to stack on top of each other - and often times partially at that. There're still several applications, but I fear it's somewhat limited / restricted. I'm hopeful this will be abused in the coup collab though. :)

Turns out this is vanilla, by the way! Although you do need a specialized editor to actually change the values, it's fully playable without openwa or anything. :D
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~ :mrgreen:

Also, if you want to see my level list, here it is! :D
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
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MyNameIsKooky
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Re: Adventure #81: Strongest Links

Post by MyNameIsKooky » Sun Aug 28, 2022 3:32 pm

Strongest Links Version 3 has been released:

- A hub area has been added, letting you attempt the challenges in any order you wish.
- Added two new rooms, one of which is an optional challenge.
- Added a checkerboard to the springbot puzzle to make it easier to visualize.
- The turtle puzzle has been substantially simplified. This means the old version's loophole is also fixed.
- Fixed a loophole in the Baby Boomer room that made it possible to save a Brr in the very first area.
- Fixed the OpenWA bug that made this adventure not run properly in vanilla.
- Can't backtrack out of the Lurker room anymore.
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