
I fully intend on having a second edition out when Apocollab comes out.

Edition 1:
80000: Yuo Aztec Dark Spawn Generation (Me) ¹ {odd}
80001: Peter Gunn theme song (idk who honestly) ² {Action Detective Theme Song}
80002: Yuowander (Me) ¹ {Calm, Chill}
80003: Boss 1 / The Confrontation (Harry Mack, Spiral Knights) ³ {Boss, Action}
80004: (_Fpepepepepe) Noife (Me) ¹ {Weird, Silly}
80005: Spongebob's Pizza Toss - Main Theme (Sarbakan) {Cute, Silly}
80006: Car Wash (Rose Royce, 1976) {Major Pop Song. And A Meme!}
80007: Car Wash (Rose Royce, 1976)⁴ {Same as above, choice cut for comedic effect}
80008: Some nature sounds I found on youtube {Ambient, Chill}
80009: Lumibot (Morusque, Tetrobot and Co.) {Mildly Tense}
80010: Red Light above (Morusque, Tetrobot and Co.) {Slow, Sad}
80011: Crossroads (Morusque, Tetrobot and Co.) {Pleasant}
80012: Freeze / The Perfect Snowball (Harry Mack, Spiral Knights) {Chill}
80013: Fire / Things Are Heating Up (Harry Mack, Spiral Knights) {Intimidating}
80014: Castle Action / Storming the Fortress (Harry Mack, Spiral Knights) {Spookyish, Light}
80015: The Dealer's Shuffle (Spore) {Quirky}
¹ Yes I made these lol. 80000 was made using samples from the games though.
² Well, a trimmed version anyway. Forgot the above track was 80000 and not 80001 so I uh... filled it with this. >_>
³ It's slowed down because I didn't realize it had to be converted from 48000 to 44100 hz. M'bad. (Still sounds nice tho)
⁴ Choice cut for comedic effect. Plus it just deserves two spots.
Edition 2:
80016: Castle Ambient / Forgotten Castle (Harry Mack, Spiral Knights) {Spookyish, Light, Ambient}
80017: Graveyard (???, Spiral Knights) {Creepy, Fairly Ambient}
80018: Candlestick Keep (???, Spiral Knights) {Scary, Tense}
80019: Citadel Ambient / The Clockwork Citadel (Harry Mack, Spiral Knights) {Percussion, Ambient}
80020: Citadel Action / Something Stirs in the Citadel (Harry Mack, Spiral Knights) {Percussion, Orchestral}
80021: Munitions / Roar of the Munitions Factory (Harry Mack, Spiral Knights) {Dark, Industrial, Intimidating}
80022: Royal Jelly / Two Slimes Are Better Than One (Harry Mack, Spiral Knights) {Light, Bouncy, Quirky}
80023: Beast / Claws of Nature (Harry Mack, Spiral Knights) {Tribal}
80024: Sky Island Day Action / Sky Island Skirmish (Harry Mack, Spiral Knights) ⁵ {Happy, 8-Bit}
80025: Treasure Vault / Lucky Knight (Harry Mack, Spiral Knights) {Fun, Light}
80026: Construct / Around the Clock Workshop (Harry Mack, Spiral Knights) {Jazzy, Industrial}
80027: Shock / Shocking Synthesizers (Harry Mack, Spiral Knights) {Mildly Actiony}
80028: Fiend / Fiendish March (Harry Mack, Spiral Knights) {Orchestral}
80029: Gremlin / Mettle of a Gremlin (Harry Mack, Spiral Knights) {Orchestral}
80030: Somber / Sombre Reflection (Harry Mack, Spiral Knights) {Sad, Eerie}
80031: Unknown Passage (???, Spiral Knights) {Horror, Ambient}
80032: Undead / Phantom Dirge (Beware) (Harry Mack, Spiral Knights) {Spooky, Orchestral}
80033: Dreadful / Rotten to the Core (Harry Mack, Spiral Knights) {Creepy, Ambient}
80034: Apocrea (???, Spiral Knights) {Horror, Ambient}
80035: Creepy Ambient / Don't Make A Sound (Harry Mack, Spiral Knights) {Creepy, Ambient}
80036: Creepy Action / Buzzkill (Harry Mack, Spiral Knights) {Creepy, Tense}
80037: Slime / Lichen to a Polyp (Harry Mack, Spiral Knights) {Nightly Adventurous? idk I'm bad with these descriptions}
80038: SFX Layer Volcano (???, Spiral Knights) {Ambience, Dying Wind in a Microphone}
80039: Wildwoods / Gloam and Snarl (Harry Mack, Spiral Knights) {Mystical, Adventurous}
80040: Crimson / King Tinkizar's Command (Harry Mack, Spiral Knights) {Orchestral, Intimidating, Dramatic}
80041: Whitespace Swarm / Shadow's Swarm (Harry Mack, Spiral Knights) {8-bit, Light, Tense, Intimidating}
80042: Sanctuary / A Good Knight's Rest (Harry Mack, Spiral Knights) {Calming, Warm, Orchestral}
80043: Blocks That Matter (Morusque, Tetrobot and Co.) {Quirky, Light}
80044: Contrevent (Morusque, Tetrobot and Co.) {Calming, Floaty}
80045: Spacebot (Morusque, Tetrobot and Co.) {Not sure how to describe it}
80046: Free-floating (Morusque, Tetrobot and Co.) {Atmospheric, Calm}
80047: Infiltration (Morusque, Tetrobot and Co.) {Aquatic, Calm}
80048: Watabot (Morusque, Tetrobot and Co.) {Atmospheric, Muffled}
80049: Hertz of Glass (Morusque, Tetrobot and Co.) {Electrical, Mildly Eerie}
80050: Keystone (Morusque, Tetrobot and Co.) ⁶ {Quirky, Active, Percussive, 4-Part}
80051: Laws of Attraction (Morusque, Tetrobot and Co.) {Groovy}
80052: Electric City (Morusque, Tetrobot and Co.) {Unsure}
80053: Turbot (Morusque, Tetrobot and Co.) {Quirky, Light - very similar to 80043}
80054: EvilToyCo Factory Zone 2 (Part 2) (Mick Gordon, Attack of the Toybots) {Industrial, Tense, Orchestral}
80055: EvilToyCo Factory Zone 2 (Part 1) (Mick Gordon, Attack of the Toybots) {Industrial, Upbeat, Tapdancing}
⁵ Actually appeared, alongside 80003, on this forum before; LexieTheFox introduced these two as 9000 and 9001. The download no longer seems to work though, so I readded it to this music pack if anyone wants it.

⁶ Split into four tracks in-game, but I kept all four cause... I felt like it. xD
Edition 3:
Pre-Section⁷
79990: The Troll Song
79991: Grox Anthem (Spore)
79992: Baby Shark (I'm sorry)
79993: Nyan Cat
79994: The Cuppycake Song
79995: Caramelldansen
79996: Never Gonna Give You Up - Rick Astley
79997: YMCA - Village People
79998: The Duck Song
79999: HEYYEYAAEYAAAEYAEYAA
~~~~~~~~~~
80056: Big Band Bug (Xotla) {microtonal big band}
80057: Rive (Xotla) {microtonal funk/blues}
80058: Time Mayfly (Xotla) {microtonal spy music}
80059: Mollusc Merchant (Xotla) {microtonal etherial big band ???}
80060: ClubhOuseFunk (Dimitar Milev) {microtonal funk}
80061: Knucklebusters (Platypus II**) ⁸ {mechanical, atmospheric, experimental}
80062: High Score (Platypus II) ⁹ / Revenge of the Mutant Camels 2 Theme {villagey}
80063: Level 3 / Terra Cresta (Platypus II) {blues, spacey}
80064: High Score (Platypus) {spacey, chill}
80065: Baddie Tune 1 [Part 1] (Platypus) ¹⁰ {bombastic, warlike, orchestral}
80066: Baddie Tune 1 [Part 2/3] (Platypus) ¹⁰ {light, orchestral}
80067: Baddie Tune 1 [Part 4] (Platypus) ¹⁰ {atmospheric, dark, mysterious}
80068: Baddie Tune 2 (Platypus) {boss}
80069: Level 4 (Platypus) {dark, atmospheric, alien}
80070: Xitic Title Theme {lighter, arcade}
80071: Overflowin4 (Zurfox, Bee Swarm Simulator) {mambo-ish, experimental, microtonal}
80072: Wax (Zurfox, Bee Swarm Simulator) {cute, comfortable, microtonal}
80073: Bpatrol (Zurfox, Bee Swarm Simulator) {bees I guess, experimental, microtonal}
80074: Mountaincall (Zurfox, Bee Swarm Simulator) {cute, chill, microtonal}
80075: Stick Bug (Zurfox, Bee Swarm Simulator) {meme, chaotic-quirky, microtonal}
80076: Ant Challenge (Zurfox, Bee Swarm Simulator) {marching, experimental, microtonal}
80077: Drone (Zurfox, Bee Swarm Simulator) {dark, experimental, microtonal}
80078: Gbtune (Zurfox, Bee Swarm Simulator) {quirky, experimental, microtonal}
80079: Starhall (Zurfox, Bee Swarm Simulator) {calm, atmospheric, microtonal?}
80080: IBEX (Blast!10, Softlock Sokobun) ¹¹ {Cute}
80081: Kicker Initiation Ceremony (Blast!10, Softlock Sokobun) ¹¹ {whimsical, quirky}
80082: Main Menu / Track 0 (Super Granny Winter Wonderland) {wintery, bells}
80083: Nocturne / Track 1 (Granny in Paradise) {quirky... idk how else to describe it}
80084: Main Menu (Super Granny 1) {calm, mildly jazzy, quirky}
80085: Track 1 (Super Granny 1) {quirky, sneaky}
80086: Track 2 (Super Granny 1) {quirky, bouncy}
80087: Track 3 (Super Granny 1) {swingy, quirky, bouncy}
80088: Las Vegas (Super Granny 4) {big band, jazzy, vegas}
80089: Egypt (Super Granny 4) {deserty, adventurous}
80090: Cannery (Super Granny 4) {mechanical, panicky, villainous}
⁷ These were placed before 80000 because they're horrendous meme tracks. Sub-80000 plebs. (Mostly for trolling / shock value. But also a lot are good songs.)
⁸ The opening to a much longer track used in Platypus II; a different section was used for this.
⁹ A lot of Platypus tracks were based on older music, namely from Commodore 64. Not sure the full titles of the first game's set.
¹⁰ All one track in Platypus I; only the first one is played in the game itself however, while the others are movements from the full OST.
¹¹ Yes, our Blast!10, i.e. Yuv/Ibex. Created for the 2023 GMTK Game Jam by the epicorders.
⁰ ¹ ² ³ ⁴ ⁵ ⁶ ⁷ ⁸ ⁹ <- reference numbers
DOWNLOAD LINK wrote:>>> https://www.dropbox.com/scl/fi/2seuzhfr ... d9h7i&dl=0 <<<