So, the working title is OpenWA, "open" as in "open source". Went ahead and made a new topic 'cuz it seemed pertinent enough to bother. Here we go, a repository for the open source. With this, we can keep track of changes and have branches for different aspects of development. It'll be dandy. To get started, fill out the linked form and I'll add you to the contributor list.
We do our discussions related to OpenWA in The Wonderland Discord server. If you want to join, then you can PM Aryan for an invite link.
Also, I promise not to discriminate with this signup form and the repo. I'm not that lame, I hope. It's just a way to collect everything in one place instead of having people reply on this thread and clutter it.
If you've used Git and/or GitHub before, things should be pretty straightforward, I hope. I'll admit that I haven't really used GitLab much myself, but it seems pretty nice. If you're entirely new to this, there's plenty of guides online, and I'll probably eventually post one here too that's more specific to this project. If you're entirely uninterested and just want new content, that's alright. We'll post releases occasionally for you to enjoy.
How To Compile And Run OpenWA?
Some of you new to modding or existing users may have a confusion on "how" to perfectly compile and run OpenWA Editor in your computers, right?
Alright, here's a way on "how" to run OpenWA.
For running OpenWA you need:
1. Blitz3D v1.108c: https://archive.zbots.space/files/Blitz3DSetup1108c.exe
Download and install to C:/ not C:/Program Files
2. WA Libraries: https://archive.zbots.space/files/WA_Libraries.zip
Download and unzip the contents (dlls and decls) into C:\Blitz3D\userlibs
3. WA Editor Fresh Copy: http://www.midnightsynergy.com/archive/ ... rchive.zip
Unzip the contents in a fresh directory.
4. OpenWA Source Code: https://gitlab.com/wonderteam/openwa
Make a local git repository in the WA Editor directory and pull the contents of the master or dev branch. You can also clone the repository if you want.
Once done you’re ready to load and compile the following source codes:
editor.bb - the game editor (to be compiled as editor3d.exe for releases)
player.bb - the player for custom adventures (to be compiled as wg.exe for releases)
loader.bb - the loading screen (to be compiled as player.exe for releases)
(all other bb files are used by editor.bb and player.bb)
- See here: viewtopic.php?f=34&t=27821
- Cadence (cloudrac3r)
- KyuuGryphon (Qloof)
- Micman (Sammy_Bro)
- minimus (me)
- MyNameIsKooky (PC)
- Prappe (~xpr'd~)
- samuel (Sammy_P)