Particle Creator

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Blast!10
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Particle Creator

Post by Blast!10 » Tue Aug 11, 2009 3:21 pm

Download

This program lets you create your own particle systems. Unzip the files, then run "Particle Creator.exe" and set the settings for your particle system. Some of the settings can be a little confusing, so I'll give you a simple guide for the more complicated ones.

The speed is the number of pixels the particle goes in each step (1 second = 40 steps). It doesn't have to be an integer.
The direction can be anywhere between 0 and 360. 0 = right, 90 = up, 180 = left, 270 = down. Usually you would want the gravity direction to be 270, for example.
Size/speed/direction increment is the number by which the indicated property grows each step. The value can be negative if you want a particle to shrink instead of grow.
The size is the most complicated part. Each particle graphic is 64x64 pixels, not counting the Pixel shape sprite. If you enter 0.5, the graphic would be 32x32. If you enter 1 it would be 64x64, while if you enter 64, it would be *gasp* 4096x4096! We DON'T want it that big. I recommend you to use no more than 1 for sizes.
Additive blending blends the particle graphics with the background in a special way. Good for explosions.
The particle life is the number of steps that pass before a particle dies (disappears).

Experiment with it, and have fun! :)
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~xpr'd~
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Post by ~xpr'd~ » Tue Aug 11, 2009 6:41 pm

Awesome. If I wasn't at my mom's work right now, I'd download it. But later I'll check it out.
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Blast!10
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Post by Blast!10 » Wed Aug 12, 2009 10:05 am

Here is a weird half-sun half-explosion thing. 8)

Unzip Play.ypr to the folder where the program is.
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~xpr'd~
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Post by ~xpr'd~ » Wed Aug 12, 2009 11:12 am

Cool. I'll go play around with it.

Ok, I'm back.

I made this thingy that's unnamed.

Can you name it?
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Blast!10
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Post by Blast!10 » Wed Aug 12, 2009 1:14 pm

It's some kind of purple... flame thing :lol:

Also, one thing that I forgot to say: While a particle system is playing, you can press the spacebar to burst 10 particles from the emitter. This can be used to create amazing effects, such as:
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