Wefight - The Video Game *EPISODE 4 RELEASED CHECK PAGE 41*
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
I prefer to stick with only two playable characters as its difficult to maintain even two and consistently upgrade their weapons, much less four or five characters.Nobody wrote:BTW MNI-No, he's evi-No, I've overused tha-No, I've overused that too, are you going with my thingy for LittleZbot and Sammy_P's weapon types?
- DEEMAN223344
- Rainbow MegaStar
- Posts: 3145
- Joined: Tue Dec 04, 2007 8:07 pm
EDIT. If you replace me with Nobody in my plot I was talking about in the old topic, heres TEH WEAPONS.
Weapon: Clarinets\Balloons\Magnets\Spiders\Computers
Power: Create Giant Chocolate Bars
Weapon: Clarinets\Balloons\Magnets\Spiders\Computers
Power: Create Giant Chocolate Bars
Last edited by DEEMAN223344 on Wed Apr 28, 2010 1:27 am, edited 1 time in total.
- DEEMAN223344
- Rainbow MegaStar
- Posts: 3145
- Joined: Tue Dec 04, 2007 8:07 pm
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
The engine I have right now is only compatible with two at the moment anyways. And the sprites are easy, it's just the implementing that is the problem.Nobody wrote:AWW!!!
And I was thinking about all the cool things you could do with more than two characters...![]()
I COULD DRAW THE SPRITES FOR THE WEAPONS OR SOMETHING. YOU WOULDN'T HAVE TO UPDATE THE TWO LATER CHARACTER'S AS QUICKLY.
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
MyNameIsKooky and Nobody both actually use the same object and the controllers for weapons, superpowers, sprites, etc. are predetermined, so I don't know if I can fit that in. If I tried to import something like Sammy_P and Deeman, Deeman would take MyNameIsKooky's sprite when you change to him.
I'll figure something out later. But right now, I'm busy with school stuff.
I'll figure something out later. But right now, I'm busy with school stuff.
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
- tails the fox
- Rainbow Master
- Posts: 843
- Joined: Tue Sep 08, 2009 12:56 am
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9712
- Joined: Mon Dec 01, 2008 10:18 pm
- tails the fox
- Rainbow Master
- Posts: 843
- Joined: Tue Sep 08, 2009 12:56 am
- tails the fox
- Rainbow Master
- Posts: 843
- Joined: Tue Sep 08, 2009 12:56 am
- tails the fox
- Rainbow Master
- Posts: 843
- Joined: Tue Sep 08, 2009 12:56 am
I was talking with mqdar on Steam about this - If you keep the one object - two character set up, one thing you could try is having different "sets" of characters (e.g. Object 1: A and B, Object 2: C and D), and have the game switch between them at either set points in the storyline or on an input or something.MyNameIsKooky wrote:MyNameIsKooky and Nobody both actually use the same object and the controllers for weapons, superpowers, sprites, etc. are predetermined, so I don't know if I can fit that in. If I tried to import something like Sammy_P and Deeman, Deeman would take MyNameIsKooky's sprite when you change to him.
I'll figure something out later. But right now, I'm busy with school stuff.
I don't know if that'd be easy or not, but still.

