Wefight - The Video Game *EPISODE 4 RELEASED CHECK PAGE 41*

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Nobody
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Post by Nobody » Thu Jul 01, 2010 8:50 pm

OK.
i should change my signature to be rude to people who hate pictures of valves
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MyNameIsKooky
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Post by MyNameIsKooky » Thu Jul 01, 2010 8:52 pm

Alright.

Nobody, you found 2 easter eggs. There's one more on the main menu and another minor one in the Episode Menu. :P
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dlcs18
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Post by dlcs18 » Thu Jul 01, 2010 9:01 pm

I found all 3 easter eggs on the main menu. :P
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Post by Nobody » Thu Jul 01, 2010 9:05 pm

I found the Episode One! Is it the one where it plays the death sound?
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MyNameIsKooky
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Post by MyNameIsKooky » Thu Jul 01, 2010 9:12 pm

Nobody wrote:I found the Episode One! Is it the one where it plays the death sound?
If you're referring to right-clicking the back button, then yes.
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Post by Nobody » Thu Jul 01, 2010 9:31 pm

I think the main reason people have less HP is because of the save points. e.g I saved my game not knowing that a deadly situation (mutant footwear getting stuck by those annoying plungers in level one) had occurred elsewhere.
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MyNameIsKooky
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Post by MyNameIsKooky » Thu Jul 01, 2010 9:33 pm

Do you mean stuck as in stuck on the wall?
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Nobody
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Post by Nobody » Thu Jul 01, 2010 9:36 pm

Yes, the invisible monster-only one. That happens a lot in the new attack level too.
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MyNameIsKooky
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Post by MyNameIsKooky » Thu Jul 01, 2010 9:37 pm

Invisible monsters???
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Nobody
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Post by Nobody » Thu Jul 01, 2010 9:41 pm

No, invisible walls. Edges of platforms. Whatever.
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MyNameIsKooky
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Post by MyNameIsKooky » Thu Jul 01, 2010 9:43 pm

I'll look into this some more when I begin to work on Episode 3.
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Post by Nobody » Thu Jul 01, 2010 10:55 pm

How did you program the MT's? IT TURNED INTO ITSELF.
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MyNameIsKooky
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Post by MyNameIsKooky » Thu Jul 01, 2010 10:58 pm

The MTs have a random chance to turn into a certain enemy. Sometimes none of those chances are met and nothing happens, giving the illusion of it transforming into itself. I'll optimize the code to make that fixed.
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Nobody
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Post by Nobody » Thu Jul 01, 2010 11:29 pm

OK.

I'm on LZ's second level now with 2000+ HP. It seems to mostly be chocolate pie and alien projectiles to make it more interesting than nothing at all. AM I CLOSE?
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MyNameIsKooky
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Post by MyNameIsKooky » Thu Jul 01, 2010 11:30 pm

Yes, but there are also UFOs and a few platforms later on.

One UFO actually, if memory serves.
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Post by DEEMAN223344 » Thu Jul 01, 2010 11:52 pm

Nobody wrote:Yes, the invisible monster-only one. That happens a lot in the new attack level too.
MyNameIsKooky's idea of a perfect collision engine is not the same as the mutant sock's.
*sees the mutant sock stuck in a wall*
"I'm walking through this random level.... ohh, you stuck? NOW YOU GO SPLAT."
Sock: SP-
*steps on sock*
"Nice trampoline. It died, though."
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MyNameIsKooky
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Post by MyNameIsKooky » Thu Jul 01, 2010 11:55 pm

The collision engine is perfect. That would be the detection engine.
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Nobody
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Post by Nobody » Fri Jul 02, 2010 12:17 am

DANGIT NOTHING IS ANNOYING! :evil:
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Jul 02, 2010 12:23 am

Create static blue balls below him. Just walk up in front of him and tap the up arrow as fast as you can. If you do it fast enough you'll be able to beat him while losing only 100 HP.
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Post by Nobody » Fri Jul 02, 2010 12:43 am

Now I'm angry.

This game seriously needs a go back to previous checkpoint feature.
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LittleZbot
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Post by LittleZbot » Fri Jul 02, 2010 12:45 am

I try to load into my previous saved game, And it gives an error message.
Remember to look at the dates that every post is made. It's been many years, and I, and others, may not be the same people we were when we made them. This is a symbol of where we came from, and should be remembered as that.
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Jul 02, 2010 12:46 am

That's only by the start, you have to ride the cart the whole time.

I guess I'll make ANOTHER episode 2 update and release it with that checkpoint future thing.

EDIT: LittleZbot, you're supposed to start a new game when you get a new update.
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Nobody
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Post by Nobody » Fri Jul 02, 2010 12:50 am

...Sorry?
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Jul 02, 2010 12:50 am

No, now I know that I should have fixed that. It's MY fault, not yours.
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Sammy_Bro
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Post by Sammy_Bro » Fri Jul 02, 2010 12:52 am

Make the Guide battle in Episode 1 easier please.
:D
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Jul 02, 2010 12:54 am

I'm not going to make any final bosses easier.
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Sammy_Bro
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Post by Sammy_Bro » Fri Jul 02, 2010 1:02 am

Its too hard.
:D
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Jul 02, 2010 1:31 am

That's the point.
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Sammy_Bro
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Post by Sammy_Bro » Fri Jul 02, 2010 1:59 am

Then I'll never play this game again. :x
:D
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MyNameIsKooky
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Post by MyNameIsKooky » Fri Jul 02, 2010 2:00 am

Final bosses are supposed to be "too hard". It's the ultimate test of skills.

Nobody beat it with 656 HP, and if you have more than that, you should be able to as well.
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