New Video Game- The Adventures of Dancing Duck DEMO 3 out!!!
- DEEMAN223344
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New Video Game- The Adventures of Dancing Duck DEMO 3 out!!!
In this game, you play as the Dancing Duck from wefight.
Download Demo 1
DANCING DUCK ON FACEBOOK: http://www.facebook.com/profile.php?id=100001488182370
Download Demo 1
DANCING DUCK ON FACEBOOK: http://www.facebook.com/profile.php?id=100001488182370
Last edited by DEEMAN223344 on Sun Oct 10, 2010 10:45 pm, edited 8 times in total.
I have to be honest, this game is terrible.
First off, the game is just you controlling a duck, and you have to dance to get rid of platforms that can break, and that's pretty much it. Literally no other features or objects. A platform engine with a dancing-get-rid-of-platforms-gimmick.
Also, the collisions are VERY glitchy. You can get stuck just by turning around while next to a wall.
There's no creativity in this game at all.
First off, the game is just you controlling a duck, and you have to dance to get rid of platforms that can break, and that's pretty much it. Literally no other features or objects. A platform engine with a dancing-get-rid-of-platforms-gimmick.
Also, the collisions are VERY glitchy. You can get stuck just by turning around while next to a wall.
There's no creativity in this game at all.
Last edited by dlcs18 on Mon Jul 26, 2010 7:46 pm, edited 1 time in total.
dlcs18
- DEEMAN223344
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Thanks for the feedback.
*shot for automated messages*
I understand what you mean, as this is pretty much a beta.
@~xpr'd~,
1. I know about the bug where you get stuck in walls, I just don't know how to fix that.
2. It does?
3. I know, that isn't a bug. It may be subject to change.
4. See 1.
@Dlcs,
There's the robots that shoot bombs.
Besides, like I said, this is pretty much a beta version anyways, so things can and WILL be added. I'm gonna add another tutorial level, and more enemies. It's not like this is the final version or anything.
*shot for automated messages*
I understand what you mean, as this is pretty much a beta.
@~xpr'd~,
1. I know about the bug where you get stuck in walls, I just don't know how to fix that.
2. It does?
3. I know, that isn't a bug. It may be subject to change.
4. See 1.
@Dlcs,
There's the robots that shoot bombs.
Besides, like I said, this is pretty much a beta version anyways, so things can and WILL be added. I'm gonna add another tutorial level, and more enemies. It's not like this is the final version or anything.

- DEEMAN223344
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- DEEMAN223344
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- DEEMAN223344
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Demo 1.1 out!
http://www.mediafire.com/?0v93ync7ra7k4de
http://www.mediafire.com/?0v93ync7ra7k4de
- DEEMAN223344
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- MyNameIsKooky
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- DEEMAN223344
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- DEEMAN223344
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The engine he posted was pretty much perfect actually, the problem is that the player object should check a nearby space before moving, which I never implemented and made things perfect (after making the "move to contact in direction direction" action of course).DEEMAN223344 wrote:But the one you posted for Supertron or whoever, WAS EVEN WORSE THAN THIS AND BOXINATOR'S COMBINED!
For the record, I myself also used the example engine (from example 12 I think it was). It's odd that it was "floaty". A faulty maximum contact value, I suppose.
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- DEEMAN223344
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- DEEMAN223344
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