Yes I think 8 colors are not enough.Muzozavr wrote:To some puzzle designs, more colours of teleporters would be good.
Fun Ideas
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- tyteen4a03
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- tyteen4a03
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All the things are Good!theZBot wrote:Also, you should be able to pack a bunch of custom levels into a LEVEL SET (with worlds, a map, story pictures, etc)
Super Trampolines: bounce twice as high as a normal trampoline
Link Cubes: Like a Link Sphere, but with a wooden box instead of a boulder.
Link Kegs: Like a Link sphere, but with a powder keg instead of a boulder.
Let's see...Note I got rid of the Pushable Stickycube Blocks, Levelporter and Repmochs ideas because they wouldn't work.[/list]
- BLUE and GREEN Chompers
- Blobs of paint
- Boxed Objects
- Thin Ice
- One Use Reflectors
- Unlimited Use Prisms
- Smart Chompers
- Bonus Levels
- Vertical or Horiziontal Reflectors
- Pushable Generators and Warp Gates
- More Buttons and Teleporters
- Crumbling Walls
- Doublecolor Gates
- Stinker-only Floors
- Colored Steel Boxes
- Arrow Shaped Buttons
- LEVEL SETS
- Super Trampolines
- Link Cubes
- Link Kegs
- tyteen4a03
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Re: theZBot's Fun Ideas
VirtLands wrote:theZbot has some wonderfull ideas... duplicated here.
Hope that these things come true someday.
theZBot wrote: 1. BLUE and GREEN Chompers
2. Blobs of paint
3. Boxed Objects
4. Thin Ice (this idea can be expanded)
5. One Use Reflectors
6. Unlimited Use Prisms
7. Smart Chompers (How smart?)
8. Bonus Levels
9. Vertical or Horiziontal Reflectors (excellent idea)
10. Pushable Generators and Warp Gates
11. More Buttons and Teleporters (Don't we have enough?)(I don't think it's enough)
12. Crumbling Walls
13. Doublecolor Gates
14. Stinker-only Floors (We may add Loof-only floors...)
15. Colored Steel Boxes
16. Arrow Shaped Buttons
17. LEVEL SETS
18. Super Trampolines
19. Link Cubes
20. Link Kegs
VirtLands would like to add:
21. Walls that crumble from cannon or laser blast.
22. Teleporters that only teleport objects, (NOT Stinky, Loof..)
23. Teleporters that only work if a wonderland coin (or $) is offered(WOW!)
24. Gates that only work if a wonderland coin (or $) is offered (paid).(You can do it in WA.)
25. Rotten, mutant coins that when accessed take away regular coins.
26. Rotating reflectors (this idea can be expanded on).(That's good!)
27. The ability of Stinky to split into two Stinkies, (repeat with Loof...)(it can turned into a stinkies Gen.)
28. Shadow Creatures that copy your move exactly, not the mirror image routine.
29. A (toggling) Kaboom (or other monster) PAUSE button.
30. A Color-Changing Teleporter,... perhaps, after each
time you pass-over or use it, it changes to a different color and
therefore each time shall interact only with any matching
"teleport node" if any exists.:idea:(it's fun!)
31. A Traveling Teleporter, this one moves from square to square,
as if it had a mind of its own,... your challege is to catch up to
it if you ever wish to use it.
32. an "Earthquake button", that causes theZbot's "thin ice" to shatter.
33. Rainbow Boxes that change color with each move,
(according to some preset pattern), and each time two or more
boxes of the SAME current color meet, they vanish (into thin air).(!)
34. Fusable Prisms, ... similar to "Unlimited Use Prisms", except that
after once used, they "weld" to the floor and can never be pushed
again, (in other words, cannon-fire makes them stick to the floor).
35. Rotating Light-spectrum Reflectors, (they don't physically rotate).
After each time a laser or canon blast hits this one it shall reflect
each cannon or laser blast as a different HUE of light, one blast
at a time, (in some preset pattern).
36. A Monster-Creation Teleporter, ...each time that you regretably
step on the "twin end" of this teleporter, a monster comes out
of that "other end", ( I've created a MONSTER~! Auugh! )(You can create a monster to help you.)
37. Multi-Dimensional Buttons, ...each time that you step on one
of these, the "some furniture" gets rearranged in the room you're in.
38. A Tri-Teleporter, ... (In Wonderland tri-teleporters currently
don't work right, this needs to be fixed.)
You're already familiar with the Duo-Teleporter.
A Tri-Teleporter is similar except that it has parts, A,B,C.
Some special pattern (or algorithm) must be created in order to define
the teleportation order for this tri-teleporter..
The suggested logic is: Each node teleports to the other node NOT last used.
39. A Quad-Teleporter, similar to a Tri-Teleporter... except more complex...
40. Please place your ideas here...

- tyteen4a03
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theZBot wrote:I think VirtLands' ideas are GREAT! (with the exception of 23-25.)
But I have more...
40. Diagonal Fireballs
41. Switcher Floors (Similar to stinker-only floors, but will change. When Stinky steps off of the floor, then only Loof can step onto the floor. When Loof steps off, only Qookie can walk on it. Then only Peegue. Then only Stinky.)
42. Rainbow Boulders (will recieve movement from ALL colored link spheres and will transmit movement to all other link spheres when pushed)(!)
43. Two-Way conveyor belts (Stinky, Loof, Qookie, and Peegue cannot walk onto one, and if an object is pushed onto it, it will duplicate the object and send each duplicate in two directions.)(how to do that?)
Sorry, but I dont think these ideas are really going to be part of the new game if there is one:
Wall monster (That idea contains no puzzle or action.)
Red lasers ( You didn't specify how the jumping worked)
Superships (Motherships don't move!)
I don't think these will work at all:
Sharks (Evilness as a quantity?)
Ramps (We already SAID why that wouldn't work.)
Button in the level editor that says if the level is possible to solve (The computer isn't THAT smart!)
3x3 rock (How will three stinkers move the rock at the same time?)
Ice block (you didn't specify WHEN it melted)
Good ideas from other posts (other than VirtLands' last post)
44. Button that can move objects
45. Map Editor
46. Not and And buttons(It can be more!)
47. Toggle buttons
48. Toggling reflector
49. Z-bot Pill
50. Ghosty z-bot
WOW! 50 ideas.
- tyteen4a03
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Muzozavr wrote:Iceball: When iceball and fireball comes into a contact, they will both disappear.
If iceball shoots a box, the box will freeze, and will slide on everything, like a normal box on ice. If iceball shoots a boulder, the boulder will become super-fast, since it slides.
If iceball shoots in a stinker/monster, the first shot means that they will be frozen for a little time. When they'll unfreeze they can move. If they were shot a second time, before the first icing wore off, when they will unfreeze, they will move at a half-speed, with an exception of Kaboom! which is so slow, that it can't slow down furhter.If they were shot thrice, it means a total freezing, hence death.
You cannot freeze a Z-bot, he is mechanical and has a nice anti-freeze.(It like WA!)
You can push an iced stinker.
An iced Kaboom! still has his 3x3 deadly area. You can trap an iced Kaboom!, and even after icing wears off, he will stand still.(Will he expolde?
The iceballed stinker/monster is invincible to everything except more iceballs, and so ice can come as a shield.
To produce iceballs, we need ice-cannons, and pushable ice-cannons.
I know this idea is very hard to implement, but think of how many possibilities it opens...
- tyteen4a03
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1.Bouncy Trampolines
They let you jump 3 squares each time you jump on them.
2.Link Prisms
3.Rest areas
Enemies can't go on these floors, but Stinky, Loof, Qookie, and Peegue can go on these floors.
4.Enemie areas
Only enemies can go on these floors.
5.2.5, 3.0, 3.5, 4.0, 4.5 and 5.0 walls!
6.Fake Boxes
You can't push these.
7.Fake Prisms
8.Fake boulders
9.Fake anything else
10.Headstand areas

They let you jump 3 squares each time you jump on them.
2.Link Prisms
3.Rest areas
Enemies can't go on these floors, but Stinky, Loof, Qookie, and Peegue can go on these floors.
4.Enemie areas
Only enemies can go on these floors.
5.2.5, 3.0, 3.5, 4.0, 4.5 and 5.0 walls!



6.Fake Boxes
You can't push these.
7.Fake Prisms
8.Fake boulders
9.Fake anything else








10.Headstand areas










The map Editor was already an idea?tyteen4a03 wrote:theZBot wrote:I think VirtLands' ideas are GREAT! (with the exception of 23-25.)
But I have more...
40. Diagonal Fireballs
41. Switcher Floors (Similar to stinker-only floors, but will change. When Stinky steps off of the floor, then only Loof can step onto the floor. When Loof steps off, only Qookie can walk on it. Then only Peegue. Then only Stinky.)
42. Rainbow Boulders (will recieve movement from ALL colored link spheres and will transmit movement to all other link spheres when pushed)(!)
43. Two-Way conveyor belts (Stinky, Loof, Qookie, and Peegue cannot walk onto one, and if an object is pushed onto it, it will duplicate the object and send each duplicate in two directions.)(how to do that?)
Sorry, but I dont think these ideas are really going to be part of the new game if there is one:
Wall monster (That idea contains no puzzle or action.)
Red lasers ( You didn't specify how the jumping worked)
Superships (Motherships don't move!)
I don't think these will work at all:
Sharks (Evilness as a quantity?)
Ramps (We already SAID why that wouldn't work.)
Button in the level editor that says if the level is possible to solve (The computer isn't THAT smart!)
3x3 rock (How will three stinkers move the rock at the same time?)
Ice block (you didn't specify WHEN it melted)
Good ideas from other posts (other than VirtLands' last post)
44. Button that can move objects
45. Map Editor
46. Not and And buttons(It can be more!)
47. Toggle buttons
48. Toggling reflector
49. Z-bot Pill
50. Ghosty z-bot
WOW! 50 ideas.
Holy cow!


- tyteen4a03
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1.Someone have post it beforespeegled wrote:1.Bouncy Trampolines
They let you jump 3 squares each time you jump on them.
2.Link Prisms
3.Rest areas
Enemies can't go on these floors, but Stinky, Loof, Qookie, and Peegue can go on these floors.
4.Enemie areas
Only enemies can go on these floors.
5.2.5, 3.0, 3.5, 4.0, 4.5 and 5.0 walls!![]()
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6.Fake Boxes
You can't push these.
7.Fake Prisms
8.Fake boulders
9.Fake anything else![]()
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10.Headstand areas![]()
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2.

3.Someone have post it before
4.How can they get out?
5.You can make it as a model.
6-9.you can make them!
10.







4.They get out by walking!tyteen4a03 wrote:1.Someone have post it beforespeegled wrote:1.Bouncy Trampolines
They let you jump 3 squares each time you jump on them.
2.Link Prisms
3.Rest areas
Enemies can't go on these floors, but Stinky, Loof, Qookie, and Peegue can go on these floors.
4.Enemie areas
Only enemies can go on these floors.
5.2.5, 3.0, 3.5, 4.0, 4.5 and 5.0 walls!![]()
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6.Fake Boxes
You can't push these.
7.Fake Prisms
8.Fake boulders
9.Fake anything else![]()
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10.Headstand areas![]()
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2.![]()
3.Someone have post it before
4.How can they get out?
5.You can make it as a model.
6-9.you can make them!
10.![]()
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- wonderland01
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- tyteen4a03
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- wonderland01
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This was already suggested... by me ^_^ Heh, that was 2 pages ago.Speegled wrote:Link Prisms
EDIT: No, 3 pages ago.



Last edited by Blast!10 on Sat Aug 04, 2007 10:37 am, edited 1 time in total.
- tyteen4a03
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Rainbow Spirits?tyteen4a03 wrote:Helping things!

More ideas:
Opposite Ghost: Destroys everything EXCEPT you!

Bouncy Fireball: like a normal fireball, but instead of killing you, it makes you jump over one square (in the direction you are facing)!

Super Fireball: Destroys EVERYTHING! Even if it can withstand lava, it cannot withstand a super fireball!

Warp Spot: You step on it to activate it, and when you die, you'll be warped there, instead of restarting the whole level. Note that it kind of saves your progress in the level, because everything will go back to the place where it was when you last activated the warp spot.
- There can be more than one Warp Spot in a level.
- Warp Spots are cylindrical.
- If a Warp Spot is already activated, and you step into it, nothing happens.
- When you step into an inactivated Warp Spot, all active Warp Spots instantly deactivate, and the one you just stepped in becomes active.
Try Operator Status as example...
Oh and I'll be happy if in RTW we could make HILLS.

- superquookie
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how about:
limited use generator!
it can only be used 3 times before it deactivates and self destructs!
warp gates also!
missel launcher:
if all missel buttons are activated the missel launcher will shoot a type of enemy including red missle launcher destroys chompers blue kills zbots black kills kabooms pink kills scouges light blue kills coilys
flippies: like tiles except they rocket you upward. while you are falling the whole course will flip over.
flippie monsters: like chompers exept they can flip too if you use a flippie
limited use generator!
it can only be used 3 times before it deactivates and self destructs!
warp gates also!
missel launcher:
if all missel buttons are activated the missel launcher will shoot a type of enemy including red missle launcher destroys chompers blue kills zbots black kills kabooms pink kills scouges light blue kills coilys
flippies: like tiles except they rocket you upward. while you are falling the whole course will flip over.
flippie monsters: like chompers exept they can flip too if you use a flippie
Been playing Jumper 2... suddenly came up with those.
Selfdestruct Trampoline: You can only jump on it once. After that, it turns into the tile that's to the left of it.
It will be twice as dark as a normal trampoline. (one square, relative)
Push Trampoline: It's like a normal wood box, but just push it into water and instead of standing on it, you'll jump. (one square, absolute)
Selfdestruct Trampoline: You can only jump on it once. After that, it turns into the tile that's to the left of it.

Push Trampoline: It's like a normal wood box, but just push it into water and instead of standing on it, you'll jump. (one square, absolute)
- tyteen4a03
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Anothing about Pushing Convors,Ice(!!!),Water in lava,lava in water...Blast!10 wrote:Been playing Jumper 2... suddenly came up with those.
Selfdestruct Trampoline: You can only jump on it once. After that, it turns into the tile that's to the left of it.It will be twice as dark as a normal trampoline. (one square, relative)
Push Trampoline: It's like a normal wood box, but just push it into water and instead of standing on it, you'll jump. (one square, absolute)
More Jumper 2:
Electro Switch: Turns off all electro, spikes, and conveyors on collision from the right. Turns them on on collision from the left. Will have a yellow lightning thing drawn on it when on.
Bushes: The name says all.
Sentry Block: Shoots at the active character every 2 seconds.
----------------------------------------------------------------------------------
Slow Sentry Block: Like a Sentry Block, but shoots every 4 seconds.
Eye Sentry Block: Has an eye drawn on it, and shoots at the character that is closest to it every 3 seconds.
Electro Switch: Turns off all electro, spikes, and conveyors on collision from the right. Turns them on on collision from the left. Will have a yellow lightning thing drawn on it when on.
Bushes: The name says all.

Sentry Block: Shoots at the active character every 2 seconds.
----------------------------------------------------------------------------------
Slow Sentry Block: Like a Sentry Block, but shoots every 4 seconds.
Eye Sentry Block: Has an eye drawn on it, and shoots at the character that is closest to it every 3 seconds.
- superquookie
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bosses
:
bosses come at the end of every stage
wondertown boss:
rainbow plague: deep in underwonderworld some rainbow plague was gathering. It sprouted ...
foggy caves boss: blargo flargo
a huge dragon that spits goop at you for no reason
wonderland skies boss:
the dark baron
you never know when a coily will take flight lessons
void boss: lineliar
bearly held together by loosely drawn lines
castle boss: dr bones
this guy did his homework and died while doing it
z bot boss: typloid
likes to summon zbots to play with you
quookie's yard: the pim* stinker
quookies so sexy
he just had to come here

bosses come at the end of every stage
wondertown boss:
rainbow plague: deep in underwonderworld some rainbow plague was gathering. It sprouted ...
foggy caves boss: blargo flargo
a huge dragon that spits goop at you for no reason
wonderland skies boss:
the dark baron
you never know when a coily will take flight lessons
void boss: lineliar
bearly held together by loosely drawn lines
castle boss: dr bones
this guy did his homework and died while doing it
z bot boss: typloid
likes to summon zbots to play with you
quookie's yard: the pim* stinker
quookies so sexy



But you wouldn't have to do the glitch or hex it though.dlcs18 wrote:Toon Dog wrote:Ghost stinkers, they look like peegue or anyone else and you can't do anything with them, they're just images, so you can go through them. Really good for extreme levels.![]()
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That's called Ghost Loof!




Please email me \/
OK I was bored so I made an example of how Warp Spots should work.
Click the green diamond to load.
http://yuvsstuff.net/stinkywarpy.exe
Idea:
Tap dancing Stinker
He will move his arms and legs in a tapdance-ish way.
Just a decoration.
Click the green diamond to load.
http://yuvsstuff.net/stinkywarpy.exe
Idea:
Tap dancing Stinker

He will move his arms and legs in a tapdance-ish way.

Just a decoration.
- tyteen4a03
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