Great level jg..... nice graphics too! Neat little rooms, each presenting it's own challenge, and the suspense builds as we approach the room with the spooks in it! I noticed a difference in how the ice corners were laid out, depending on something (maybe on where I placed a steel box? Or maybe on when I stopped the spook?) Whatever it is, it adds to the enjoyment.
It is always an experiment in Wonderwierdness when you lay out things right on the edge of a level! Wierder still....if they work like you plan.....or not plan......
What I did find was that at the begining if I pushed the boulder down the water by the lowest coin on the left - the tile on the left of that coin (the safe tile) became like an 'X' tile and I couldn't get to safety
I'm a little confused
I had stinky roll a boulder in the water, then go to safe spot. Loof took care of business on his end. Then rolled his boulder in the water. The boulder generater started, but loof is stuck, can't get across near yellow gates, and stinky is stuck at safe spot. How does loof get his second boulder to cross?
I am in the same predicament, even after checking with the editor - it seems that this game depends on old features/glitches - according to the "flickering button" sign, it is possible perhaps that at the time ghosts could walk through ice-cubes.
Amnon wrote:it seems that this game depends on old features/glitches
I was stalking some old topics when I seen your post here. I haven't played this level at all yet, but try playing it using the Deluxe version .exe file. I don't know if it will help though.