New Level (Adv) - Trapped on the Moon...
New Level (Adv) - Trapped on the Moon...
Hi everybody,
Here's my latest creation...
Loof is "Trapped on the Moon" and wishes to return home! Can you help him?
You know the drill... make sure you download all the files for maximum atmosphere!
Many thanks to Mark & Bob for testing, and to Popo for fixing my rocket model!
Enjoy!
LeMarquis
P.S. This one has no glitch! pure logic!!!
Here's my latest creation...
Loof is "Trapped on the Moon" and wishes to return home! Can you help him?
You know the drill... make sure you download all the files for maximum atmosphere!
Many thanks to Mark & Bob for testing, and to Popo for fixing my rocket model!
Enjoy!
LeMarquis
P.S. This one has no glitch! pure logic!!!
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Last edited by LEMARQUIS on Sun Aug 15, 2010 6:53 pm, edited 3 times in total.
Really cool level (texture)
Last edited by speegled on Mon Jul 28, 2008 2:07 pm, edited 1 time in total.
I had a chance to preview this and can only marvel at the amazing visuals that accompany this level.
There are a number of paths you can take but only one will work and that UFO is ever present, well almost ever present, I got rid of him after awhile.
I had to play this a few times because I found I had used the wrong item for exiting, it worked but I wanted to try the intended way.
Great stuff and a hell of a puzzle as always, thanks!

There are a number of paths you can take but only one will work and that UFO is ever present, well almost ever present, I got rid of him after awhile.

I had to play this a few times because I found I had used the wrong item for exiting, it worked but I wanted to try the intended way.

Great stuff and a hell of a puzzle as always, thanks!
bob
Trapped on the Moon...
Wow Bob! First, I'm impressed that you solved it! And second, I can't believe you found a different way to solve it! I really tried to block any other way! I just tested your solution involving the chomper and it works! I got to the exit but I couldn't get the bonus coin... did u manage to get it?
Actually I don't think it's possible!
Thanks for testing!
LeMarquis
Actually I don't think it's possible!
Thanks for testing!
LeMarquis
Trapped on the Moon...
Kool.. so I don't need to revise eheh...
I was actually getting the coin while leaving the dog alive! so your way is probably better!
I was actually getting the coin while leaving the dog alive! so your way is probably better!
Le Marquis, I greatly appreciate the preview! 
It was incredibly beautiful and atmospheric to behold! I actually caught myself wondering if I was in Wonderland.
As Bob stated, there are many different ways, but only one way off the moon.
Hopefully I will get that rocket working, so I can fly home soon.
Thank you, my friend!

It was incredibly beautiful and atmospheric to behold! I actually caught myself wondering if I was in Wonderland.

As Bob stated, there are many different ways, but only one way off the moon.
Hopefully I will get that rocket working, so I can fly home soon.

Thank you, my friend!

Last edited by Mark on Tue Jul 29, 2008 4:00 am, edited 2 times in total.
Mark
Trapped on the Moon...
Last week, I went back and created all video solutions to educate the RTW population so that I can raise the level of difficulty while still keeping the puzzles compact! Hopefully it will work coz as I stand today.. I really make levels for You, Mark, Amnon,... and few others RTW fanatic players...
And with full respect, you did solved all my levels! even this one which I thought was pretty difficult which is why I was impressed! I guess I'll have to pull the hardcore weapons for my next level!!!
eheh..
I'll keep you post!
LeMarquis
And with full respect, you did solved all my levels! even this one which I thought was pretty difficult which is why I was impressed! I guess I'll have to pull the hardcore weapons for my next level!!!

I'll keep you post!
LeMarquis
Re: Trapped on the Moon...
I guess that won't increase the number of players...LEMARQUIS wrote:I really make levels for You, Mark, Amnon,... and few others RTW fanatic players...
I guess I'll have to pull the hardcore weapons for my next level!!!eheh..

Can't wait to see what you mean by hard core, Cuz this level is right up there with some of the hardest I have played.
I do think that your levels are challenging enough that you don't really need to hide stuff.
With everything in the open the level would still be insanely difficult.
Great texture!
No I haven't solved this level (Bloody flame) so I guess I need educating
I do think that your levels are challenging enough that you don't really need to hide stuff.
With everything in the open the level would still be insanely difficult.
Great texture!
No I haven't solved this level (Bloody flame) so I guess I need educating

Keeks
Trapped on the Moon...
Kiki is right! I used to hide too many elements... Now I'm trying to keep it to a minimum but enforce the logic side of the puzzle and keep the puzzle compact in size with the least possible amount of random elements or use random elements in a smart way (like coilys... could have use it better in stinky bedroom)... Mark made me realize that during one of our discussions. Don't get me wrong, I still love glitches as well so I might combine... but most of the puzzle will still be pure logic.
As Lutz commented, I might lose some players by increasing the level of difficulty but I got into making levels because I wanted to give a good challenge to the hardcore RTW players just coz I thought I could do it...
I'm still learning about the game and I'm trying to push the software to its limits using heavy custom models and custom textures to hide unwanted textures (like in: Trapped on the moon...), to enhance the atmosphere through models using milkshape, (I also use autodesk to convert them sometimes), or photoshop to create custom textures used by the game or the models. I basically try to create a compact level where objects chosen and textures fit a concept all the way through.
I wish more level makers would follow my lead.. so that i have games i like to play and also to inspire me with new ideas to improve my upcoming levels.
If I had a request for Midnight synergy, it would be to give us the option to change the sound effects and most of all, the songs!!! more choices or let us import our own mp3 into the game! RTW is a very good software and I think it's way better that WA especially the editor... lol
As Lutz commented, I might lose some players by increasing the level of difficulty but I got into making levels because I wanted to give a good challenge to the hardcore RTW players just coz I thought I could do it...
I'm still learning about the game and I'm trying to push the software to its limits using heavy custom models and custom textures to hide unwanted textures (like in: Trapped on the moon...), to enhance the atmosphere through models using milkshape, (I also use autodesk to convert them sometimes), or photoshop to create custom textures used by the game or the models. I basically try to create a compact level where objects chosen and textures fit a concept all the way through.
I wish more level makers would follow my lead.. so that i have games i like to play and also to inspire me with new ideas to improve my upcoming levels.
If I had a request for Midnight synergy, it would be to give us the option to change the sound effects and most of all, the songs!!! more choices or let us import our own mp3 into the game! RTW is a very good software and I think it's way better that WA especially the editor... lol
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I don't think I've ever solved one of yours on my own. One I think with Mark's help.
I absolutely love the look of all of your stuff. Brilliant work to say the least.
I've tried many different combos with this particular level and I can get some done one way and some done another way but can't seem to combine things to get it all done.
Really amazing stuff going on here. I agree that sound effects and/or a different sound track or the ability to put your own music in would be awesome! I play without the music cuz I find it a bit annoying. But I do play with the sound effects on. I love hearing stuff blow up
I absolutely love the look of all of your stuff. Brilliant work to say the least.
I've tried many different combos with this particular level and I can get some done one way and some done another way but can't seem to combine things to get it all done.
Really amazing stuff going on here. I agree that sound effects and/or a different sound track or the ability to put your own music in would be awesome! I play without the music cuz I find it a bit annoying. But I do play with the sound effects on. I love hearing stuff blow up


I enjoy looking at your levels also, they just amaze me. I do try them all but most the time I cannot finish them, even with your videos I find them hard but I like seeing how you solve them.
And I'm with Robyn, the music is distracting to me but I love the sound effects except for a lot of things going over timers.
Your level looks fantastic, so real.
And I'm with Robyn, the music is distracting to me but I love the sound effects except for a lot of things going over timers.
Your level looks fantastic, so real.
Trapped on the Moon...
Thx guys,
The video solution will be released in few days...
The video solution will be released in few days...
I agree, it helps the overall look, but remember it's not a video game.LEMARQUIS wrote:I basically try to create a compact level where objects chosen and textures fit a concept all the way through.
My feeling is that the puzzle should stand on it's own whether you use the 'wood' texture


bob
Trapped on the Moon...
Hi everybody,
Here's the video solution for "Trapped on the Moon..."
http://www.youtube.com/watch?v=tRhVyy8jYhg
Please note that the best way to understand what I'm doing is to try my moves and use the shift key to see how I position the blue dude and the dog in the right spot while I'm still on the moon before I land back on earth!
Enjoy!
LeMarquis
Here's the video solution for "Trapped on the Moon..."
http://www.youtube.com/watch?v=tRhVyy8jYhg
Please note that the best way to understand what I'm doing is to try my moves and use the shift key to see how I position the blue dude and the dog in the right spot while I'm still on the moon before I land back on earth!
Enjoy!
LeMarquis
Essentialy the same or similar moves, but a few variations:
1. The UFO is killed using the blue gate, not the box: this allows for peaceful manipulation of the green sphere BEFORE the wooden box is pushed onto the ice. It also allows a peaceful #2:
2. The dog is killed by running around and jumping twice over the trampoline under the crater while the timer is still running.
3. The wooden box is pushed onto the stationary down-arrow, then the green sphere is "invited in", allowing an escape through the ice. The box is later pushed down and right from the other side. (and a further little dance makes the daemon push the other sphere left onto its button)
1. The UFO is killed using the blue gate, not the box: this allows for peaceful manipulation of the green sphere BEFORE the wooden box is pushed onto the ice. It also allows a peaceful #2:
2. The dog is killed by running around and jumping twice over the trampoline under the crater while the timer is still running.
3. The wooden box is pushed onto the stationary down-arrow, then the green sphere is "invited in", allowing an escape through the ice. The box is later pushed down and right from the other side. (and a further little dance makes the daemon push the other sphere left onto its button)
Trapped on the Moon...
Thx so much for all the comments...
I'm actually glad I started to create video solutions for the levels... It actually took me a while to remember how to solve my own levels! Lol Now I won't forget it anymore coz it's on video.
More to come... Looking into new concepts how to trick the software to do what I want...
I'll be back when I'm ready..
Keep creating!!!
LeMarquis
I'm actually glad I started to create video solutions for the levels... It actually took me a while to remember how to solve my own levels! Lol Now I won't forget it anymore coz it's on video.

More to come... Looking into new concepts how to trick the software to do what I want...
I'll be back when I'm ready..
Keep creating!!!
LeMarquis