
I'll tell you right off the bat that the start is tricky, the goobs serve two jobs and the timing on the first job is dicey but it can be done! The sign should help a little.

Using another Janet Galle texture, thanks JG!
OK, that does it. Keeks has been suffering from this condition too, and now it's getting to you, Bob. We can't let this happen, folks! So help us out here. I'll start with a few title suggestions:Once again I couldn't think of a decent title.
That one is definitely a keeper!!Mahaloof wrote:- Incident at the Ladies' department -
After that it shouldn't be too hard, I hope.The idea is for Stinky to draw the UFO's fire long enough for Peegue to pass below it. To do so push the left goob down when it comes around the top push the right one down in one motion, don't let them touch! If you time it perfectly they will create a moving wall that the UFO can't shoot through but the timing is really tricky! I find you can usually place Stinky in the line of fire for a few seconds before a stray shot gets through, certainly long enough to quickly move Peegue and get Stinky back out of harms way! Once Peegue is safe Stinky moves the top goob right and down to the space just above the top right conveyor, the goobs now form a wall and Peegue can push the sphere up creating another movable wall that you probably can guess the reason for.
How the ....Dizzy1 wrote:Peeque is still on the ramp below the three tramps.
bob roest wrote:How the ....Dizzy1 wrote:Peeque is still on the ramp below the three tramps.![]()