New Level - 2 Directional Enemy Path

Post, download, and discuss custom levels for Return To Wonderland.
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dlcs18
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New Level - 2 Directional Enemy Path

Post by dlcs18 » Thu Jan 15, 2009 7:08 pm

I make weird titles for my levels. (Before I made this level I was even going to do one called "Loof dies" but then I dumped that level in the bin and then burned the bin XD)

Avoid the enemies and get to the exit. Most of the time you won't be moving north and south tho. XD

(And no I don't really care about the UFO's killing each other on the last bit.)
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Last edited by dlcs18 on Fri Jan 16, 2009 5:51 pm, edited 1 time in total.
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dlcs18
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Post by dlcs18 » Fri Jan 16, 2009 5:40 pm

It has been brought to my attention (by myself) that this level seems to have UFO's shooting at a point where they shouldn't be shooting. Therefore this level sucks.
So I will post a better version...
In a minute.
EDIT: Now posted
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Re: New Level - 2 Directional Enemy Path

Post by Marinus » Fri Jan 16, 2009 6:42 pm

dlcs18 wrote:Before I made this level I was even going to do one called "Loof dies" ...
Well you could call this level also that, for Loof has died several times now, and he's tired of it. He was twice in the icecurves-part and then got shot again. :shock: I usual like your levels very much, but this one is a bit too much a shooting/action game for me. :)
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dlcs18
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Re: New Level - 2 Directional Enemy Path

Post by dlcs18 » Fri Jan 16, 2009 6:46 pm

Marinus wrote:
dlcs18 wrote:Before I made this level I was even going to do one called "Loof dies" ...
Well you could call this level also that, for Loof has died several times now, and he's tired of it. He was twice in the icecurves-part and then got shot again. :shock: I usual like your levels very much, but this one is a bit too much a shooting/action game for me. :)
Was it because of the UFO's shooting at you when you were doing that part?
Cause that was the part I had to fix for the new version. (They didn't seem to shoot when I tested the level but I played it again and cuc-koo.)
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Post by Marinus » Fri Jan 16, 2009 6:56 pm

Well I tried them both, but also with the revised version I got shot again. Those moves over the icecurves have to be exactly timed.

It's just: I can do sometimes a tricky quick move, but doing a lot of such moves after each other in a short time, I simply can't do.

But that's not your fault, don't worry. That's just me :lol:
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Post by Muzozavr » Fri Jan 16, 2009 7:36 pm

Haha, that's pretty cool. I liked this one a lot. Clean, simple, and straight to the action!... which is easy enough to not to be nerve-breaking yet hard enough to be a good challenge.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Post by Marinus » Sat Jan 17, 2009 6:29 am

:D Youcholdrio youchai! I did it though. I had still much problems with the last icecurve so close to the cannon, so I couldn't see the cannonfire coming long enough before, but once I had luck.

Thanks! :D :D :D
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Post by Muzozavr » Sat Jan 17, 2009 10:17 am

Every single (OK, maybe not EVERY single one, but very close) truly Nintendo Hard action game requires you to memorise the rhythm of ANY timed hazards.
Be glad that it was required only once. :wink:
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
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Lutz
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Post by Lutz » Sat Jan 17, 2009 12:08 pm

Needed a few tries to get my timing right in some places.
Fun level, thanks :D
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