New level - Don't leave me on this island! II

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billy bob
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New level - Don't leave me on this island! II

Post by billy bob » Tue Aug 18, 2009 10:24 pm

Heres a few of tips if you want to avoid hidden things.
1. The floor stinky starts on is an unwalkable floor.
2. Their is a ice cube inside the fake wall (its easy to find the fake wall). (If you have the newest version of this level then it isn't the fake wall that has a bonus in.)
There is a chomper next to the coin.
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Last edited by billy bob on Thu Aug 20, 2009 9:49 pm, edited 4 times in total.
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kiki
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Post by kiki » Wed Aug 19, 2009 1:27 am

That one move was a killer, and then there was the timing with the cube.
I finally got it done and both Stinky and Loof left safely.
Ace little puzzle.
Thanks! :D

PS - Keep em coming!
Keeks
Marinus
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Post by Marinus » Thu Aug 20, 2009 7:09 am

:D Yes, this is a great little stinker! Thanks! :D :D :D
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bob roest
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Post by bob roest » Tue Aug 25, 2009 4:27 pm

Some nice timing moves here.

Once I figured out the rafting it came together perfectly. :D

Great puzzle, thanks billy!
bob
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Post by annedanner » Wed Sep 02, 2009 2:12 am

I'm stuck with this one, too, BB. May I the first four steps? Thanks!
Anne
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Marinus
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Post by Marinus » Thu Sep 03, 2009 10:18 am

Here you go, Anne:
Loof uses some breaktiles to get the travelator (but not the breaktile directly next to him), and then he gets the bonuscoin in the fakewall.
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annedanner
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Post by annedanner » Thu Sep 03, 2009 7:17 pm

Thanks, Marinus. I was able to see this differently when I returned. Other than the perfect timing needed, it was relatively easy level. Thanks, BB.
Anne
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doodlebug
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Don't Leave me on this Island 11

Post by doodlebug » Sat Sep 05, 2009 10:12 pm

I think I have the first part, that was no problem if its correct but I don't know what to do with Stinky after Loof is in the wall. I sure can't figure out what to do with the ice in the upper wall. I can get the coin and get back out but then I am lost. Help me out please. Thanks

Annie
Marinus
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Post by Marinus » Sat Sep 05, 2009 10:32 pm

Here are some little hints Annie.
Stinky jumps. And then he jumps again.

But that second jump he can't do alone.

You need both characters, the travelator, and right timing.

With the plasmacube it's about the same story.
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billy bob
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Re: Don't Leave me on this Island II

Post by billy bob » Sat Sep 05, 2009 11:25 pm

Thanks Marinus.

Here is a full walkthrough as well.






R means: Right.

L means: Left.

U means: Up.

D means: Down.

WS means: With Stinky.

WL means: With Loof.




1. WL, go U. Then go through the path to the first other reachable breaktile.

2. Now go through the ice and onto another break tile, then go R on the transporter.

3. Go L. But don't go on to the break tile. Now WS, go right and WL, quickly go left before both stinkers clash.

4. Now, WL, go up. Then quickly go R WS, in order to get this to work
you will have to get the right timing to make Loof bounce back up and bounce twice on the trampoline.

5. Go L (WS) then go on the trampoline and then use the second bounce to go D then quickly go U before you get a fierce bite from a cheeky yellow chomper.

6. WL, go UURRUUDDDRD. Now, WS, QUICKLY go R, this bit will require lots of timing. The trick is to get the transporter to hit the water when there is a ice cube on it, but do it before the ice cube explodes.

7. Now, go D (WS). If you collect a bonus coin inside a fakewall you are on the right track.

8. Now go UULLLDDDL (WS). Now, WL, go ULLLLDDDL.
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doodlebug
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Don't Leave me on this Island 11

Post by doodlebug » Sun Sep 06, 2009 2:22 pm

Wow I would of never gotten that on my own. It took close timing, and tricks I have not used before. I did finally make it out, to my surprise. Thanks for the fun and the help.

Annie
billy bob
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Post by billy bob » Sun Sep 06, 2009 3:17 pm

Glad you completed it. :)

Even I find this one hard. :lol:
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