New Level -(Adv) TRuss Factory

Post, download, and discuss custom levels for Return To Wonderland.
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kiki
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New Level -(Adv) TRuss Factory

Post by kiki » Tue Apr 20, 2010 12:23 am

Have fun! :)

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Keeks
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Post by annedanner » Tue Apr 20, 2010 7:41 am

This is one time that I'm glad that I had trouble sleeping. What a level, Kiki! You keep coming up with very challenging and entertaining ideas. Thanks for another fun, fun level!
Anne
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MyNameIsKooky
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Post by MyNameIsKooky » Tue Apr 20, 2010 1:39 pm

Wow, this one was a stinker on my part, but I still managed to finish after a bit of work. Thanks! :D

Only six more to go before the big thousand! :D
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Liz Mayhew
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Post by Liz Mayhew » Wed Apr 21, 2010 8:20 am

This one has me completely flummoxed. :shock: :shock: :shock:

There doesn't seem to be enough prisms to blow enough boxes, but then I've never been very good with prism puzzles - most of your prism series are in my CAN'T DO folder, Keeks.

And when I go through the white TP I'm done for.

Still working on it ... :?
Lizzie

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To arr is pirate!
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kiki
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Post by kiki » Wed Apr 21, 2010 8:56 pm

Here is a hint Liz.

There is more than one way to destroy a box with a prism. :)
Keeks
Marinus
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Post by Marinus » Wed Apr 21, 2010 9:05 pm

Great level! Thanks. :)
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Liz Mayhew
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Post by Liz Mayhew » Thu Apr 22, 2010 11:50 am

Thanks for the hint Keeks :D :D
That did the trick, and after only about another 5 tries I made it! 8)

I really didn't think I'd manage to get that coin in the red gate in time, but it was fine.

Excellent fun, thanks! :piratesmile:
Lizzie

To err is human,
To arr is pirate!
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bob roest
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Post by bob roest » Sat Apr 24, 2010 4:47 pm

This one really had me stymied for a time until I used the ancient technique...hurry up! :D

Lots of fun, thank-you Keeks!
bob
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twohappylane
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Post by twohappylane » Sun Apr 25, 2010 9:38 pm

Wow Keeks!! It has been a long time since I've been on the board but I see you are still going strong!

I've been gone long enough I'm embarrassed to ask but which folder do I download the factory.zip into? (textures, etc.)

Thanks!
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Susan
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twohappylane
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Post by twohappylane » Sun Apr 25, 2010 9:38 pm

Wow Keeks!! It has been a long time since I've been on the board but I see you are still going strong!

I've been gone long enough I'm embarrassed to ask but which folder do I download the factory.zip into? (textures, etc.)

Thanks!
************************************************************
Susan
Marinus
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Post by Marinus » Sun Apr 25, 2010 9:52 pm

The texture should go in the "CustomTextures" folder, which is in the "Return To Wonderland" folder, just like the "CustomLevels", "CustomModels" folders etc.

But be sure to unzip the "factory.zip" file first, so you put the "factory" folder into that "CustomTextures" folder.
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twohappylane
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Post by twohappylane » Sun Apr 25, 2010 9:55 pm

Got it!! Thanks for your help.
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Blink
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Post by Blink » Sun Apr 25, 2010 11:24 pm

Fun level, kiki!

Almost to 1000 now.
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Chip
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Post by Chip » Sun Apr 25, 2010 11:49 pm

Hi Keeks
Great level as always. Thanks! :D
T minus 6: Hey, very soon we'll need one hand only!
Amnon
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Post by Amnon » Sat May 01, 2010 7:38 pm

Quite hard, thanks!
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Larryoke
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Post by Larryoke » Mon May 03, 2010 2:53 pm

Question: Why wasn't it made clear that it was a texture to begin with?
Marinus
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Post by Marinus » Mon May 03, 2010 4:07 pm

You don't need the texture if you don't want to. Then the woodtexture appears.

Also levelmakers use to add the word "Adv" to the topictitle which means there's a customtexture involved. And when they attach a zip file beside the level it's usually a texture. So what's not clear?
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Larryoke
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Post by Larryoke » Mon May 03, 2010 4:29 pm

I am well aware that you don't HAVE to use a texture. What isn't clear is that the post doesn't specify whether the zip file is a Background, a House, a Model, or a Texture so that I will know what folder to extract it toi.
Marinus
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Post by Marinus » Mon May 03, 2010 4:47 pm

I see.

Well , my advise is: Next time you see someone posted a level with only one zip-file added, not saying what it is; be 99% sure it's a texture.
For there are many levelmakers using textures, not so many using models/backgrounds, and I don't remember that I've seen anyone using models/background/houses, but not using a texture. :)
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