Map Editing?
Moderators: ~xpr'd~, tyteen4a03, Stinky, Emerald141, Qloof234, jdl
Map Editing?
Can you edit the Overworld map in "Wonderland Secret Worlds"?
- tyteen4a03
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- jozsefkoma
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For data. Graphics, music, textures, stuff.
Music is easily changeable: it's just renamed .IT files.
Textures... someone was doing stuff like blue cannons, etc, some .res files are just BMPs.
But the Overworld map... *scratches head*
It's very probable that the logic and the graphics are separated, in which case we can change it but the levels will have to remain in the same physical spots. OR the logic is somehow coded in the .res file and then we have to figure out how to work with the file at all.
Or maybe the map is hard-coded into the game and then no. Just no.
Music is easily changeable: it's just renamed .IT files.
Textures... someone was doing stuff like blue cannons, etc, some .res files are just BMPs.
But the Overworld map... *scratches head*
It's very probable that the logic and the graphics are separated, in which case we can change it but the levels will have to remain in the same physical spots. OR the logic is somehow coded in the .res file and then we have to figure out how to work with the file at all.
Or maybe the map is hard-coded into the game and then no. Just no.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
- jozsefkoma
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- jdl
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To answer some questions, I have taken a look at the game's files with a program called "Dragon UnPACKer" and by opening up res2.dat, I have access to ALL of the game's sound effects (including stinker voices) and textures. That includes the WSW Map, story pictures, level backgrounds, monster textures, etc. Now, I can extract these things, however this program will not replace them with another file. In order to do that, you'll need some other program.
This proves that the map is just the map and the level locations and paths are hard-coded into the game.
The map is exactly like this:
[Click Here]
but in better quality, of course, and the yellow level markers are replaced with very small red dots (which are covered up in-game with the real level markers).
I am NOT going to extract these things for you guys and distribute them though, I'm just letting you know how to get access to these things if you want to mod the game for your own personal use.
This proves that the map is just the map and the level locations and paths are hard-coded into the game.
The map is exactly like this:
[Click Here]
but in better quality, of course, and the yellow level markers are replaced with very small red dots (which are covered up in-game with the real level markers).
I am NOT going to extract these things for you guys and distribute them though, I'm just letting you know how to get access to these things if you want to mod the game for your own personal use.
- jozsefkoma
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- jozsefkoma
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This is pretty cool! Oh, and this map picture you have is from a slightly older version of WSW, so the Cloud City level positions are a bit messed up.jdl wrote:To answer some questions, I have taken a look at the game's files with a program called "Dragon UnPACKer" and by opening up res2.dat, I have access to ALL of the game's sound effects (including stinker voices) and textures. That includes the WSW Map, story pictures, level backgrounds, monster textures, etc. Now, I can extract these things, however this program will not replace them with another file. In order to do that, you'll need some other program.
This proves that the map is just the map and the level locations and paths are hard-coded into the game.
The map is exactly like this:
[Click Here]
but in better quality, of course, and the yellow level markers are replaced with very small red dots (which are covered up in-game with the real level markers).
I am NOT going to extract these things for you guys and distribute them though, I'm just letting you know how to get access to these things if you want to mod the game for your own personal use.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Wonderland extractions
This is a fantastic topiic.
Thanks JDL for the DragonUnpacker link.
I just now unpacked everything, (I mean the games extractions).
I found of 6 types of media,
--> BMP, CUR, ICO, IT, JPG, WAV.
------------------------------------------------------------
In Wonder-Secret-Worlds,
res1.dat is the largest file,


with 48 JPGs


with 92 BMPs


with 101 WAVs
res2 = a BMP
res3.dat to res8.dat are IT music files.
res9.dat = ?? (unknown)
ldr1.dat = WAV (short clicking sound)
ldr2.dat = WAV (all coins collected sound)
ldr3.dat = WAV (Blast!10 wrote" = the teleport sound ! )
------------------------------------------------------------
In RTW,
res2.dat is the largest file,


with 115 BMPs


with 123 JPGs


with 105 WAVs
(I temporarily removed the preview pix 'cause they're taking up so much room.
)
replaces the default images with user-supplied images, and
we could 'invent' a CustomRes directory.
However, I think it would be time-consuming to share these
extended user-images with the forum, since the descriptions of
these images
will not be automatic saved into level data as indeed
LV6s already have CustomTextures, CustomBackgrounds, etc.
We will essentially be telling others to
"please remember and try it this way with my CustomRes";
Thanks JDL for the DragonUnpacker link.
I just now unpacked everything, (I mean the games extractions).

I found of 6 types of media,
--> BMP, CUR, ICO, IT, JPG, WAV.
------------------------------------------------------------
In Wonder-Secret-Worlds,
res1.dat is the largest file,









res2 = a BMP
res3.dat to res8.dat are IT music files.
res9.dat = ?? (unknown)
ldr1.dat = WAV (short clicking sound)
ldr2.dat = WAV (all coins collected sound)
ldr3.dat = WAV (Blast!10 wrote" = the teleport sound ! )
------------------------------------------------------------
In RTW,
res2.dat is the largest file,









(I temporarily removed the preview pix 'cause they're taking up so much room.

I think that it is very possible to make a customized program thatjdl wrote:... Now, I can extract these things, however this program will not replace them with another file. In order to do that, you'll need some other program.
replaces the default images with user-supplied images, and
we could 'invent' a CustomRes directory.
However, I think it would be time-consuming to share these
extended user-images with the forum, since the descriptions of
these images
will not be automatic saved into level data as indeed
LV6s already have CustomTextures, CustomBackgrounds, etc.
We will essentially be telling others to
"please remember and try it this way with my CustomRes";

Last edited by VirtLands on Tue Oct 11, 2011 8:01 pm, edited 5 times in total.
- StinkerSquad01
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- tyteen4a03
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Because WSW and RTW pretty much share the same engine (RTW Deluxe) so I guess MS just forgot that bit.Blast!10 wrote:Adding on to VirtLands' post, ldr3.dat is the teleport sound (which is also heard whenever you start up one of the loaders). I guess we can assume that ldr is short for LoaDeR.
Speaking of loaders, has anyone else noticed that the WSW loader is labeled "RTW Loader" in the taskbar?
Allmedia Grabber captures
The ZumoDrive cloud storage seems to be malfunctioning,
so I uploaded the media captures
to 2shared.com instead, (and this time it's in easy to get Zips) ::
Anyone that wishes to study these, now has their chance.
---------------------------------------------------------------------
RTW_media.zip : { 20,409 KB }
http://www.2shared.com/file/pGrm54mo/RTW_media.html
---------------------------------------------------------------------
WA_media.zip : { 36,443 KB }
http://www.2shared.com/file/fqy6LAiP/WA_Media.html
---------------------------------------------------------------------
WSW_media.zip : { 20,923 KB }
http://www.2shared.com/file/KyD93lP9/WSW.html
---------------------------------------------------------------------
and now, if you excuse me, I have some more unpacking to do..


. . .with the UnPACKer
so I uploaded the media captures
to 2shared.com instead, (and this time it's in easy to get Zips) ::
Anyone that wishes to study these, now has their chance.
---------------------------------------------------------------------
RTW_media.zip : { 20,409 KB }
http://www.2shared.com/file/pGrm54mo/RTW_media.html
---------------------------------------------------------------------
WA_media.zip : { 36,443 KB }
http://www.2shared.com/file/fqy6LAiP/WA_Media.html
---------------------------------------------------------------------
WSW_media.zip : { 20,923 KB }
http://www.2shared.com/file/KyD93lP9/WSW.html
---------------------------------------------------------------------
and now, if you excuse me, I have some more unpacking to do..




Awesome job Virtlands!
It seems that WA has too many Stuff.

It seems that WA has too many Stuff.
LEVEL LIS1
All previous projects currently on hiatus OR cancelled
All previous projects currently on hiatus OR cancelled
- Guppy Star
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- Guppy Star
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http://www.atari-forum.com/wiki/index.p ... r/Depacker
You can use this link for pack/unpack stuff knowledge
You can use this link for pack/unpack stuff knowledge
More unpacking...
ab-47 wrote:: Awesome job Virtlands!
![]()
It seems that WA has too many Stuff.
Yes, it would seem that there is too much stuff;
Only 6 of those 12 directories contain the original media.
The directories with "convert to.." or "resized to.."
are not the originals, these were added by me for possible future uses.
Guppy Star wrote:: http://www.atari-forum.com/wiki/index.p ... r/Depacker
You can use this link for pack/unpack stuff knowledge
That's an interesting collection of software, I shall look into it.
AllMedia Grabber v6.1
Hi guys,
AllMedia Grabber v6.1 is offered for free for this Thursday, [June 13, 2013] only.
This is the same great program that extracts media from various files, including .RES or .EXE types.
http://uploadingit.com/file/hp9qnttsmvd ... bber61.zip
https://www.dropbox.com/s/modpxprxfpslc ... bber61.zip
http://www.giveawayoftheday.com/allmedia-grabber-6-1/
Aƒter today, June 13;, it will no longer be available. Get it while you may.
∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘
related post: Gate and button colours
http://pcpuzzle.com/forum/viewtopic.php ... t=allmedia
AllMedia Grabber v6.1 is offered for free for this Thursday, [June 13, 2013] only.
This is the same great program that extracts media from various files, including .RES or .EXE types.
http://uploadingit.com/file/hp9qnttsmvd ... bber61.zip
https://www.dropbox.com/s/modpxprxfpslc ... bber61.zip
http://www.giveawayoftheday.com/allmedia-grabber-6-1/
Aƒter today, June 13;, it will no longer be available. Get it while you may.
∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘∘

related post: Gate and button colours
http://pcpuzzle.com/forum/viewtopic.php ... t=allmedia
- Blazeknight
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