Ambiance Pack
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- Rainbow Master
- Posts: 524
- Joined: Sat Nov 18, 2006 4:12 pm
- StinkerSquad01
- Rainbow AllStar
- Posts: 4250
- Joined: Mon Aug 09, 2010 3:39 am
- MyNameIsKooky
- Rainbow Spirit Master
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- Joined: Mon Dec 01, 2008 10:18 pm
That's a matter of quality comparison which only applies to my Game Maker games. I think my opinion there is pretty justified, all things considered.StinkerSquad01 wrote:It's usually because he creates something that he usually finds much better, and when compared to each other, the old thing seems kinda old and lame in his eyes.
On the subject of WA stuff:
You don't see me claiming that Mr. Zurkon's Retarded Holiday II was bad because that adventure was good and still holds up very well to today's standards. Even if I made an adventure that was way better, I would still think MZRH2 is good.
With Gem Chompers, I wanted to challenge myself by trying to make something "scary" in a cartoony and cheerful game. Granted, I made several bad decisions on the way (using ambiance music, having Slenderthwart be harmless in Episode 1, etc), but for the most part I succeeded.
However, some newer adventures (made not much later, in fact) which did similar things to Gem Chompers were compared to Gem Chompers. They were generally agreed to be better. If something I made could be so easily trumped, then I consider it to be bad and a wasted investment of my time.
That doesn't mean I'm not going to make Gem Chompers Episode 3, though. In fact, I'm somewhat looking forward to it, considering that I've learned from my mistakes.
Look: I'm SORRY I was so rude about GC2 on Wonderman's TNW3 topic. Gem Chompers will ALWAYS be the most awesome scary adventure in this forum, because it was the first. You should be proud of creating that.MyNameIsKooky wrote:However, some newer adventures (made not much later, in fact) which did similar things to Gem Chompers were compared to Gem Chompers. They were generally agreed to be better. If something I made could be so easily trumped, then I consider it to be bad and a wasted investment of my time.
- Master Wonder Mage
- Rainbow SuperStar
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- Joined: Sat Jan 08, 2011 5:26 pm
IMO the first always wins. Yes, minor improvements can be made to make things better, but TNW3 probably wouldn't have happened if it weren't for GC2yot yot5 wrote:Look: I'm SORRY I was so rude about GC2 on Wonderman's TNW3 topic. Gem Chompers will ALWAYS be the most awesome scary adventure in this forum, because it was the first. You should be proud of creating that.MyNameIsKooky wrote:However, some newer adventures (made not much later, in fact) which did similar things to Gem Chompers were compared to Gem Chompers. They were generally agreed to be better. If something I made could be so easily trumped, then I consider it to be bad and a wasted investment of my time.
- Wonderman109
- Rainbow MegaStar
- Posts: 3532
- Joined: Thu Jun 28, 2012 11:25 pm
It would've, but I'd never have the guts or imagination to make it the way I did without GCII. My original ideas for scary monsters involved messing around with normal textures to the point that they looked mesemrizingly creepy, and making nearby wall and water textures look distorted in a ghostly way.
Regardless, I still want to see a V2. I simply cannot find any music that perfectly suits a quiet forest or a busy city in my music folder.
Regardless, I still want to see a V2. I simply cannot find any music that perfectly suits a quiet forest or a busy city in my music folder.
- Wonderman109
- Rainbow MegaStar
- Posts: 3532
- Joined: Thu Jun 28, 2012 11:25 pm
Also-
And again, I would like V2. No mean to nag.
How is using Ambiance Music a mistake? It's much more immersive than regular music because it makes you feel like you're really there. Silence may make it a bit scarier, but complete silence feels too unreal. Plus, the Ambiance Pack is inspiring.MyNameIsKooky wrote:Granted, I made several bad decisions on the way (using ambiance music,
And again, I would like V2. No mean to nag.
- MyNameIsKooky
- Rainbow Spirit Master
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- Joined: Mon Dec 01, 2008 10:18 pm
People were saying that the adventure was scarier without ambiance music, but you bring up some pretty good points there.Wonderman109 wrote:How is using Ambiance Music a mistake? It's much more immersive than regular music because it makes you feel like you're really there. Silence may make it a bit scarier, but complete silence feels too unreal. Plus, the Ambiance Pack is inspiring.MyNameIsKooky wrote:Granted, I made several bad decisions on the way (using ambiance music,
Yeah, I can think of a few more things to add for a potential V2 some time in the future.Wonderman wrote:And again, I would like V2. No mean to nag.
- Wonderman109
- Rainbow MegaStar
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