

Lesson 1: Adding adjustments:
Several of new people to the editor suffer from the problem that they need more adjustmentts for objects, It's really simple.
Requirements:
-Hex-editor (I use Neo)
-Attention (LOL)
Do it:
1-open the wop in hex editor.
2-Click on the dot after the last byte.
3-Count the number of letters in the word (i.e. TextureName has 11 letters)
4-Type the number of letters in the word in hex on your keyboard.*
-Now you shall have a byte after the last byte in the file with a number on it (in hex of course)
5-type 6 zeroes on your keyboard.
6-Type the name of the adjustment on the text side (if you write it in hex side it will mess up everything.)
7-Backup the file and save.
Let's take this example, we want to add texturename adjustment for say, the bed object, this must happen.
Hex Side:
*after last byte* 0b 00 00 00 *bytes representing TextureName word*
Text Side:
*after last letter* ....Texturename
*: Hex umbers:
0=00
1=01
2=02
3=03
4=04
5=05
6=06
7=07
8=08
9=09
10=0a
11=0b
12=0c
13=0d
14=0e
15=0f
Anyone likes that lesson?
Oh, almost forgot the picture: