29th Adventure: Medical Care
29th Adventure: Medical Care
You'll need MNIK's Music Pack V5 or higher to hear all the music in this adventure!
===The Terby Trilogy===
Part 1: Pretty Flower's Plot
Part 2: Medical Care
Part 3: Stinkarnus-X
Woo, another adventure finished!
So where were we? Pretty Flower's first assassination attempt has failed, but has he struck again? Has he kidnapped Doctor Terby from his bedroom in the thwart hospital? Or is there another, possibly even more dangerous, force at work here? Let's find out!
Most of the gameplay in this adventure consists of scritters. Lots of scritters. I realized a few days ago that my adventures don't have enough scitter puzzles, so I went ahead and made some. Lots. There's a misdirection-based scritter puzzle at the start, some sokobanic scritter puzzles in the middle, and an icy scritter puzzle at the end. They're pretty darn hard, too. Feel free to ask for hints!
And please review. More feedback = better adventures!
===The Terby Trilogy===
Part 1: Pretty Flower's Plot
Part 2: Medical Care
Part 3: Stinkarnus-X
Woo, another adventure finished!
So where were we? Pretty Flower's first assassination attempt has failed, but has he struck again? Has he kidnapped Doctor Terby from his bedroom in the thwart hospital? Or is there another, possibly even more dangerous, force at work here? Let's find out!
Most of the gameplay in this adventure consists of scritters. Lots of scritters. I realized a few days ago that my adventures don't have enough scitter puzzles, so I went ahead and made some. Lots. There's a misdirection-based scritter puzzle at the start, some sokobanic scritter puzzles in the middle, and an icy scritter puzzle at the end. They're pretty darn hard, too. Feel free to ask for hints!
And please review. More feedback = better adventures!
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Last edited by yot yot5 on Wed Feb 19, 2014 11:52 am, edited 3 times in total.
Uh, how am I supposed to
Spoilery wrote:get the Scritter into the Spikeyball area? Even with the Brr charge, it seems impossible.
EDIT: Oh crap, was I supposed to spare the Chomper somehow so I could freeze him in the path of the Spikeyball? That would probably be the point of the gems, too, since it's hard to get Chompers to go right next to walls...
i should change my signature to be rude to people who hate pictures of valves
Nope, that's incorrect. There's no way you can spare the chomper after collecting the key in the chomper area.Nobody wrote:Uh, how am I supposed toSpoilery wrote:get the Scritter into the Spikeyball area? Even with the Brr charge, it seems impossible.
EDIT: Oh crap, was I supposed to spare the Chomper somehow so I could freeze him in the path of the Spikeyball? That would probably be the point of the gems, too, since it's hard to get Chompers to go right next to walls...
Hint! wrote:But, if you wanted, you could use the chomper to do something before you collect the key in the chomper area.
Meh, sort of. It's difficult to explain sokoban solutions with words, but if you want to practice them in a clearer environment you can try THIS website. "Reflection" and "Transfer" are the puzzles in the adventure.Nobody wrote:I hate to ask for help on every single puzzle, but uh... am I close?
- StinkerSquad01
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- MyNameIsKooky
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The first puzzle wlv had some really clever misdirection.
I've never really been a fan of Sokoban. I solved the leftmost puzzle there pretty easily, but I spent about 40 minutes on the rightmost puzzle before giving up.
Logic puzzles where several different game elements are mixed together have always been my strong point. However, more abstract puzzles that require lots of planning like rotating transporter lakes or, in this case, Sokoban, have never really been easy or particularly enjoyable. I'm definitely not a fan of mazes either. That's just me though. I'll be waiting on a solution for the Sokoban area.
I've never really been a fan of Sokoban. I solved the leftmost puzzle there pretty easily, but I spent about 40 minutes on the rightmost puzzle before giving up.
Logic puzzles where several different game elements are mixed together have always been my strong point. However, more abstract puzzles that require lots of planning like rotating transporter lakes or, in this case, Sokoban, have never really been easy or particularly enjoyable. I'm definitely not a fan of mazes either. That's just me though. I'll be waiting on a solution for the Sokoban area.
MUZOZAVR, GIVE ME YOUR SOLUTION FOR TRANSFER (THE RIGHTMOST SOKOBAN PUZZLE)! DO YOU REALLY WANT ME TO TAINT THE FAIL/COMPLETION RATIO ANY FURTHER WITH MY REPEATED RETURNS TO THE PUZZLE AFTER GIVING UP, ONLY TO GIVE UP?! IT'S ALREADY BELOW 50% BECAUSE OF ALL MY ATTEMPTS!
@SS01: No, don't quit, you need to feel our pai... uh, I mean, experience this really clever level.
@SS01: No, don't quit, you need to feel our pai... uh, I mean, experience this really clever level.
i should change my signature to be rude to people who hate pictures of valves
- StinkerSquad01
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Oh, okay. *UNQUITS*
EDIT: derp that was easy i was just being dumb
EDIT2: oops i misread your post
I wish this adventure was a bit less mean like this, I have to start over now..
EDIT: derp that was easy i was just being dumb
EDIT2: oops i misread your post
I wish this adventure was a bit less mean like this, I have to start over now..
Last edited by StinkerSquad01 on Sun Dec 08, 2013 2:32 am, edited 3 times in total.
There's a button that says "remove from attempts"...Nobody wrote:MUZOZAVR, GIVE ME YOUR SOLUTION FOR TRANSFER (THE RIGHTMOST SOKOBAN PUZZLE)! DO YOU REALLY WANT ME TO TAINT THE FAIL/COMPLETION RATIO ANY FURTHER WITH MY REPEATED RETURNS TO THE PUZZLE AFTER GIVING UP, ONLY TO GIVE UP?! IT'S ALREADY BELOW 50% BECAUSE OF ALL MY ATTEMPTS!
@SS01: No, don't quit, you need to feel our pai... uh, I mean, experience this really clever level.
Anyway, I haven't played the adventure, so I have no idea how this applies to the adventure version (if at all), so this is written for the letslogic upload:
I'm numbering boxes 1-4 left to right.
Push 3 down twice, push 4 left and up, push 3 up, push 1 up, push 2 right twice.
(Your position now is: 1 and 4 at the top, 2 at the right, 3 at the bottom.)
Push 3 down and left, push 4 down three times, push 2 left and up, push 4 up, push 3 right twice and up, push 1 down and right twice, push 3 down and left. The puzzle's over.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Oh, there is? I CAN'T FIND IT!Muzozavr wrote:There's a button that says "remove from attempts"...Nobody wrote:MUZOZAVR, GIVE ME YOUR SOLUTION FOR TRANSFER (THE RIGHTMOST SOKOBAN PUZZLE)! DO YOU REALLY WANT ME TO TAINT THE FAIL/COMPLETION RATIO ANY FURTHER WITH MY REPEATED RETURNS TO THE PUZZLE AFTER GIVING UP, ONLY TO GIVE UP?! IT'S ALREADY BELOW 50% BECAUSE OF ALL MY ATTEMPTS!
@SS01: No, don't quit, you need to feel our pai... uh, I mean, experience this really clever level.
I'm sad.
EDIT: Found it.
EDIT2: It didn't make the puzzle have any less failures though.
i should change my signature to be rude to people who hate pictures of valves
- MyNameIsKooky
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- MyNameIsKooky
- Rainbow Spirit Master
- Posts: 9711
- Joined: Mon Dec 01, 2008 10:18 pm
- StinkerSquad01
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- Joined: Mon Aug 09, 2010 3:39 am
Muzozavr has the whole solution in an earlier post..? You'll have to reverse all the directions, as he's playing the Let's Logic version, but it's still the solution!StinkerSquad01 wrote:Yep, and you've cost me an entire Saturday. It was pretty clever up until the sokoban; I felt like I was playing RTW in WA, which seems pretty pointless since I could just play RTW instead. I'm still stuck on the second sokoban, and I think I might leave at that.
And yeah, don't worry. In think I've made enough Scritterban for a while.
- StinkerSquad01
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Decided to give this another go now that you've released your new adventure; it's brilliant so far, however, I'm baffled by the 6 coins behind the indigo door. I always seem to be one spell short. Can you tell me where I'm wasting it? I need
Now I just gotta finish this part. Looking forward to the trilogy's end!
Anyway, enjoying this a lot. The first puzzle is simply brilliant. The sokoban implementation is really slick, even though it's of course not as nice to play as a real sokoban game. Plot moves along nicely.- at least 2 spells to get the scritter onto the button (that is with using slide/brr already)
- 4 spells to get to the coins
- 4 spells to get back out
Now I just gotta finish this part. Looking forward to the trilogy's end!
You're wasting it here:Lucky-Luc wrote:Decided to give this another go now that you've released your new adventure; it's brilliant so far, however, I'm baffled by the 6 coins behind the indigo door. I always seem to be one spell short. Can you tell me where I'm wasting it?
You only need 3 spells to get to the coins.