
EDIT: A massive loophole at the beginning of the adventure has been fixed. See if you can still solve it!

The metal button at the beginning is intended to be used. I just forgot to place a certain gate and thus pressing it became optional, allowing for loopholes. The method you mentioned of getting the Kaboom past the conveyor was also unintentional. The intended method is much easier to pull off.Muzozavr wrote:Just to clarify: was the "blue" button in the beginning just a red herring or do I have to use it somehow? I didn't use it... which means I had to employ a really bothersome timing trick to get my kaboom across the conveyor. Was that intended or is there a better way?
Highlight at your own risk of finding a big part of the solution I used.Jutomi, who's probably giving too much away on account of that he's [b]not[/b] a double agent, wrote:1 was to bring the boomer to the other side,
2 was to cast a brr on the far end of the conveyor-belt rift,
3 was to cast brr and gain access to flo, and
4 was to use your special ice-flo trick to bring the boomer up first, and me following him.
That's also what I did. SS01 did something similar I think.Muzozavr wrote:Neat. I did it in a much worse way, requiring me to direct a Kaboom! on the brr pad, then immediately direct him OFF the brr pad before it sinks. It's possible, but quite tricky.
I liked the Grow part too, but then again, I made the adventure.Blast!10 wrote:Absolutely brilliant adventure. I don't see what's so bad about the Grow part, I really liked it
If you avoid standing next to the Wraiths and go in straight lines as much as possible, you shouldn't have too much trouble in that part.