New Level (adv) - Tales Of Faraway Oceans 5

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Chip
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Joined: Wed Nov 04, 2009 12:46 pm

New Level (adv) - Tales Of Faraway Oceans 5

Post by Chip »

At last: The final deck of the SS NUTSHELL, using the texture 'Tofoship' once again.
Cast off and weigh anchor!
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Last edited by Chip on Sat Feb 14, 2015 11:40 pm, edited 1 time in total.
>Link to my level list
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gameboy991
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Post by gameboy991 »

In a NUTSHELL ( :lol: ), these levels are pretty confusing...

Can I please have the first 3 or 4 steps? :?
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Liz Mayhew
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Post by Liz Mayhew »

Just to let you know I'm working on this one. So far I can get the green, blue and yellow timers going but I can't get the red one working. Back to the drawing board. Ace puzzle BTW :D

EDIT: Made it! Quite a lot of experimentation with timing needed here. I found that if I got the red timer going first and then matched the others to it then it worked like clockwork - but probably the SS Nutshell doesn't really run on clockwork. Hmmmmmmmm! :lol:

I had two spare ball bearings left over. 8)

Fun all the way thanks Chip. Looking forward to the next one. :piratesmile:
Lizzie

To err is human,
To arr is pirate!
Chip
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Post by Chip »

Hint:
Red timer first... That's the way it works! The four functions of the steering wheel are numbered. Try to activate them step by step.

Here's the helpfile for this one.
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bob roest
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Post by bob roest »

I found the most trouble was activating the blue timers at the right point. :D

Another timing tour-de-force, thanks!
bob
Chip
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Post by Chip »

Walkthrough:
1. Let Stinky prepare the transporters: The lowest L, the right one D, the highest R and the left one U.

2. Move him to the top boulders and push the right one L. Now they're just above the conveyors and ready.

3. Move Stinky to the lowest boulders and push the left one R. Ready! The 4 boulders on the sides aren't needed, but Znoo-Znee likes symmetry (and flowers!).

4. Let Loof and Qookie start the conveyors, then switch back to Stinky. Push the right boulder U. The red gate will open.

5 Go to the top and push the left boulder D, just when the first one reaches the lower conveyor (use shift+). Yellow gate open!

6. Push the other top boulder D, just when the neighbour reaches the top conveyor too. Next Gate!

7. Go down. Push the last boulder U, just when the neighbour reaches the lower conveyor too. Done!

8. Collect the coins, push the wooden box to Loof and Qookie and move the trio through the gates: The eagle has taken off.
Amnon
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Post by Amnon »

Activating the machine took me ages, but finally everyone is out safely. Thanks.
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