My first test was dgvoodoo2, which on the surface it seemed that it fixed the issue, but it gave back other issues in return... Let me explain. When I switched computers and loaded one of my WA3 saves something was different, Take a look (Exibit A
![Image](https://i.imgur.com/7gIwCzF.png)
![Image](https://i.imgur.com/2cEXgeK.png)
You see this right? The suction tube became brighter, and this isn't an optical illusion. It's a bug that has been happening to some GPUs throughout the years, it so happens my new PC has the bright suctube variant. That's weird because both of my PCs the old and the new one are Nvidia, so i'm still not sure what's causing it. So back to dgvoodoo, applying that it completely reverted the effect of bright sucture and the suctubes became darker just like on my old pc. But it brought an issue that I've never seen before, The lighting became darker and more reddish Before: (Exibit C
![Image](https://i.imgur.com/VGiMGmF.png)
![Image](https://i.imgur.com/cW4EeOu.png)
I decided to try some other D3D wrappers on the internet, and I found one that kind of suits a fix I seeked, https://github.com/narzoul/DDrawCompat This one fixes the saving lag issue but it doesn't fix other issues.
This is the time where I contacted Jutomi, because I've seen him having the saving issue on his videos, He also uses NVIDIA albeit not RTX. He told me about different issue, about thing called Metatexture and a level made by samuel that uses these. Apparently on some computers they render normal but on others they completely jitter
Exibit E: https://www.youtube.com/watch?v=HMHkfLhX0jg (Check after 4:00) - Jutomi's gameplay of the forementioned adventure
(Exibit F
![Image](https://i.imgur.com/Q2HgYEs.png)
(Exibit G
![Image](https://i.imgur.com/LeifTAY.png)
None of the wrappers seemed to fix that issue as well, and on top of that both of my computers have this pulsating issue on some textures where when game is unpaused they slightly pulse with bright colors if you zoom (with numpad0) from close every 1 second or so
Back to saving, with the DDrawCompat wrapper, I retained instant .bmp image saving, Overall the save loading bar should begin immediately when you click on a save, thats indicating that you DONT have that issue. I originally wanted to fix it because my new SSD is very fast, and in WA1 it saves as instantly as Garirry saves on Linux. Now that I think about it, maybe Linux wraps D3D differently which causes instant saving, but I think i'll need more info for this. MOFI Beta1 also uses the old saving system and it saves instantly as well with this wrapper now.
Exibit H: https://youtu.be/tEwd7ppYyzU
Oh yes this wrapper has the negative side effect of making the border of the window look like Windows 7 without Aero but what can you do
I'd be glad if some of you make tests and if we can figure out why all these graphical and technical differences happen, It's good to note those things down because maybe one day we wont be able to play the WA games because of compatibility issues...