Some actual design work later + some testing (and a few "I can't get this alternate solution to work, but I know how to provably remove it even if it exists" changes) = a new level. Have fun, and beware... this might be a wee bit tricky.
New Level -- Rise to the Occasion
New Level -- Rise to the Occasion
Came up with the central idea (that everything else caters to) one night, right before going to sleep... had to quickly sketch it out on paper just to be able to zzzzzz.
Some actual design work later + some testing (and a few "I can't get this alternate solution to work, but I know how to provably remove it even if it exists" changes) = a new level. Have fun, and beware... this might be a wee bit tricky.
Some actual design work later + some testing (and a few "I can't get this alternate solution to work, but I know how to provably remove it even if it exists" changes) = a new level. Have fun, and beware... this might be a wee bit tricky.
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Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Re: New Level -- Rise to the Occasion
This was the most amazing level - thanks a lot and so nice to see you here again!
Took me over a day to solve - the central idea was not difficult to find, but having it all together in that tight space was.
Thanks again!!!!!!!
Took me over a day to solve - the central idea was not difficult to find, but having it all together in that tight space was.
Thanks again!!!!!!!
Re: New Level -- Rise to the Occasion
Amnon, I haven't seen you comment on Double Bind (a different level I made semi-recently), so maybe you've missed the two versions of it:
viewtopic.php?t=28733
viewtopic.php?t=28734
As for this level, let's just say that in the initial designs the bridge tile was just a coin and there was a bit more space up top near the spheres... which, indeed, made things easier to shuffle. I was pretty happy when I tried with the bridge tile, and even more happy when I realized it could be 1-step.
So yes, there was a bit of layout tightening in the process.
viewtopic.php?t=28733
viewtopic.php?t=28734
As for this level, let's just say that in the initial designs the bridge tile was just a coin and there was a bit more space up top near the spheres... which, indeed, made things easier to shuffle. I was pretty happy when I tried with the bridge tile, and even more happy when I realized it could be 1-step.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Re: New Level -- Rise to the Occasion
Yes, I was so far not able to solve either of the Double Bind levels, so they are still in my "too hard" basket - one day I will solve them...
Re: New Level -- Rise to the Occasion
Update - I just made one of them!
Re: New Level -- Rise to the Occasion
Update: that same trick worked in the other one as well Thanks!
Re: New Level -- Rise to the Occasion
Hi Muzozavr; I loved this one. It was a little scary at first
but I passed with flying colours 
In fact, I actually found a way to solve this without the break tile at all. I'll let you figure it out on your own, but I'll provide a hint below if you'd like.

In fact, I actually found a way to solve this without the break tile at all. I'll let you figure it out on your own, but I'll provide a hint below if you'd like.
Beautiful level. Hope to have a solution up soon enough.Spoiler wrote:If you use the third box to redirect the conveyor box to the left tile, you can then use the third box to be the new conveyor button box and fill the right water tile without using the break tile at all~
Your only little stinker that's absolutely NOT a z-bot by this name,
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Jutomi~
Also, if you want to see my level list, here it is!
(Also: List of Hubs, WA Manual)
Oh, and my YT wonderland channel. Forgot about that.
Re: New Level -- Rise to the Occasion
Amazing, Jutomi!
Once you pointed at this possibility I found the way to do it too (without the hint).
Once you pointed at this possibility I found the way to do it too (without the hint).
Re: New Level -- Rise to the Occasion
How about rewarding finding the way to do it without the break-tile, while preserving all the conundrums around that tile?
For example:
For example:
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Re: New Level -- Rise to the Occasion
Ack, I wish I figured that additional bit during design, especially because I'm technically already using something similar for another bit in the level... yeah, that would've been a clever addition, indeed. Great job, Jutomi.
(Amnon, this does work, but the fake walls may be a bit much.
I do like it being a proper reason to have a bonus coin, though. Nice touch.)
(Amnon, this does work, but the fake walls may be a bit much.
Rest in peace, Kym. I hardly knew ya.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.
Rest in peace, Marinus. A bright star, you were ahead of me on my own tracks of thought. I miss you.