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Posted: Thu Jun 11, 2009 12:00 pm
by cbloopy
bround wrote:DP.. but
There a secret on Data1 of FireFlowers:
That's hardly a secret. We knew about this since February:
http://pcpuzzle.com/forum/viewtopic.php?p=184215#184215
It's the start of the first successful effort for creating IceFlowers and MissileFlowers, remember?

Posted: Thu Jun 11, 2009 1:15 pm
by steelkeg
steelkeg wrote:Well, what I said was not understandable. I mean a TNT barrels that shoot brr when explode and not pow.
Anyone???
Posted: Thu Jun 11, 2009 1:26 pm
by bround
steelkeg wrote:steelkeg wrote:Well, what I said was not understandable. I mean a TNT barrels that shoot brr when explode and not pow.
Anyone???
Sorry, but only thats can do if BRR is POW......
Posted: Thu Jun 11, 2009 1:36 pm
by steelkeg
why?
O=barrel
X=explosion - pow
Q=explosion - brr
QQQ________instead of____XXX
QOQ____________________XOX
QQQ____________________XXX when the barrel explodes is possible?
Posted: Thu Jun 11, 2009 2:33 pm
by bround
Well, you can't freeze an item.
Posted: Thu Jun 11, 2009 6:29 pm
by cbloopy
steelkeg wrote:why?
O=barrel
X=explosion - pow
Q=explosion - brr
QQQ________instead of____XXX
QOQ____________________XOX
QQQ____________________XXX when the barrel explodes is possible?
Ah I see, I kept thinking you want Brr to blow up a barrel.
But unfortunately, I don't think it's possible to make the TNT barrel's "explosion spellballs" be anything besides Pow. I'll check and see. The fact that you can control a FireFlower's magic with Data1 is more an exception rather than the rule, a happy accident stemming from MS initially supporting the idea of MissileFlowers before abandoning the idea.
Also keep in mind that in WA Editor, Brr doesn't freeze the player at all, so even if "Brr TNT barrels" are possible they won't be as useful as you think. Finally, the fact that TNT barrels do Pow is designed with chain reactions in mind (the explosion of a TNT barrel causes an adjacent TNT barrel to explode, and so on). There are no chain reactions if the TNT barrel shoots Brr.
Posted: Sat Jun 13, 2009 4:48 pm
by bround
Why does my MOFI Editor v001 Player didn't load Models?
Posted: Sat Jun 13, 2009 7:54 pm
by cbloopy
How many times do I have to say "you need MOFI to play any adventures that uses MOFI stuff"?

Posted: Sun Jun 14, 2009 5:44 am
by Clifford
cbloopy wrote:How many times do I have to say "you need MOFI to play any adventures that uses MOFI stuff"?

About 5000 times!

Posted: Sun Jun 14, 2009 8:30 am
by bround
Okay okay okay okay okay okay, (5000 okay)

then my MOFI Hub Maker v001 will work!
EDIT:
Then I try to use MOFI Level Converter, I got an error message:
The level you select seems to be already using models new to MOFI.
If you are trying to convert the level back to a format loadable
by the WA Editor, sorry, this feature is not yet supported in this
version of the program.
Please upgrade to a newer version of the program, or try again
with a level from the Editor that you are converting to MOFI use.
I used MOFI Level Converter Version 0.1.2.0
Posted: Mon Jun 15, 2009 12:11 am
by cbloopy
bround wrote:Then I try to use MOFI Level Converter, I got an error message:
It looks like you're using the program on a level that has already been converted (eg. uses the real MOFI models, so that it plays in MOFI but MAVs in Editor). If you're sure that's not the case, PM me the file it's having trouble with and I'll take a look.
Posted: Mon Jun 15, 2009 9:37 am
by bround
Sorry, but i already delete that file, But, I will need to update with my little Test. I'll update this post if I complete it.
Posted: Mon Jun 15, 2009 1:21 pm
by bround
Posted: Tue Jun 16, 2009 9:40 am
by bround
I've complete my WA:MOFI Hub Maker v001 and a Test Game. I attached it in
Plunder:
MOFI Hub Maker v001
Test Game
Posted: Fri Jun 19, 2009 2:55 am
by sonny
Posted: Fri Jun 19, 2009 3:24 am
by Qloof234
sonny wrote:P.S. You could at least have put instructions!

Stuff like this makes me cry.
He did put instructions. Go check.
Posted: Fri Jun 19, 2009 9:11 am
by bround
I forgot the Master DAT info put in. Try ask
cbloopy if you don't how to use it.
EDIT: You can't need adventure star to activate the hub. It'll activate then you'll click "Start New Game" or load a game. Adventure Star is for adventures, Data0 is for Adventure ID.
Re
Posted: Sun Jun 21, 2009 11:06 am
by Pawelec
OK, few questions:
1. Will tentacle be able in Editor?
2. Can we make WOPs for all items (such as Outdoor, Buttons, Houses) with changeable ID and Active value (I need to make Watervine active after pushing a Button)?
3. I want to make Bridges/Barrels in a row.
I - wall
F - floor
B# - Bridge/Barrel with SubColor #
X - Invisible Button, which is activating all Bridges/Barrels
X# - Invisible Button, which is deactivating Bridges/Barrels with SubColor #
/ between symbols - means that two objects are at the same tile
I F I
I B0 I
I B0 I
I B0 I
I B1/X0 I
I B0 I
I B0 I
I X I
I F I
Can I use the Flip Glitch to place Bridge/Barrel and Button at the same tile?
Cbloopy, please, answer.
Posted: Sun Jun 21, 2009 3:49 pm
by maxnick
Yes you can

Re: Re
Posted: Sun Jun 21, 2009 7:49 pm
by cbloopy
I'm going to take a little break from the WA Editor, so don't be alarm by my less frequent responses here.
Pawelec wrote:1. Will tentacle be able in Editor?
Some day. Don't know when.
Pawelec wrote:2. Can we make WOPs for all items (such as Outdoor, Buttons, Houses) with changeable ID and Active value (I need to make Watervine active after pushing a Button)?
Yes. However, many of them don't work as intended if you directly Activate/Deactivate them. For example, decorative objects still block the tile they're on even when they've been deactivated.
One way around it would be to use model substitution, or more precisely, change the object's Type to something like a gate that behaves properly when activated/deactivated. Maybe someday I'll make a WOP editor or something so you could more easily do this kind of stuff.
Can I use the Flip Glitch to place Bridge/Barrel and Button at the same tile?
Yes, but there might be some side effects from this. In particular, I know for example that buttons placed on water tile will make the tile always act like floor not water. So the tile with both bridge and button might or might not behave the way it normally does (eg. you might still be able to stand on it even when the bridge isn't active). Of course, I haven't tried out this setup which involves the flip glitch, so maybe it'll work differently. Just try it out and see.
Posted: Sun Jun 28, 2009 12:52 pm
by Emerald141
Posted: Wed Jul 08, 2009 5:42 am
by Clifford
... Hello?
Posted: Wed Jul 15, 2009 8:41 pm
by DEEMAN223344
mqdar wrote:
Actually, I think that the first testers did have the MOFI Editor. It is the second tester group, which you are part of, that only got the game itself.
Pawelec, do you seriously think that anyone would give you the MOFI Editor just because you so desparately want it? Think of it this way:
I have the MOFI Editor, but when did I and when did I not use it? I used it for making my adventures in the game. Now? No, I hardly use it at all, only for someone I know in person. I use the editor that everyone can use, because no one else can run adventures with the new elements. The adventures you could create right now are good enough as they are, and I've already started making
my first BIG adventure.

You don't need all this fancy new stuff.

Now you can start using that editor because we CAN run the adventures.

Posted: Thu Jul 16, 2009 9:45 am
by CatHat5678
Clifford wrote:... Hello?
hello clifford!

Posted: Thu Jul 16, 2009 10:09 am
by bround
I tryed build the Z-Bot and the Scourge WOP.
I'll tell you; the Z-Bot's Model name is !Retrozbot
and the Scourge's one is !Retroscourge
I'm working on find the Tencale Model Name.
Posted: Thu Jul 16, 2009 12:53 pm
by Emerald141
Posted: Thu Jul 16, 2009 4:21 pm
by Nobody
bround wrote:I tryed build the Z-Bot and the Scourge WOP.
I'll tell you; the Z-Bot's Model name is !Retrozbot
and the Scourge's one is !Retroscourge
I'm working on find the Tencale Model Name.
It's not the names of the models we need, it's replacement models for the editor.
Posted: Sun Jul 19, 2009 12:03 pm
by bround
Nobody wrote:bround wrote:I tryed build the Z-Bot and the Scourge WOP.
I'll tell you; the Z-Bot's Model name is !Retrozbot
and the Scourge's one is !Retroscourge
I'm working on find the Tencale Model Name.
It's not the names of the models we need, it's replacement models for the editor.
I mean it.
___________________________________________________________________
The Tencale is !Tencale
Posted: Sun Jul 26, 2009 1:01 pm
by Blast!10
And after lots of failed experiments with HEX-editing, we managed to get this one.
We = steelkeg + me.
Posted: Fri Jul 31, 2009 4:48 am
by CatHat5678
I don't think that would be very tasty
