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Posted: Sat Sep 19, 2009 6:00 pm
by tyteen4a03
Emerald141 wrote:Well said, Qloof. You should run for president someday. :wink:
I must admit that I think Qloof is more mature that me.

Back on topic: Can someone mind making a 3d model work in hacked version of WA:MOFI?

Posted: Sun Sep 20, 2009 1:27 am
by richmond2010
Qloof234 wrote:
lynx204 wrote:Emerald, Jellybean was just sticking up for Bround. Besides, Jellybean is pretty new so you shouldn't be so hard on him/her.
Well, that's still not a good way to get started. I'm trying to make a point here - that illegal activities are, well, illegal (like piracy) - and Jellybean decides it's necessary to laugh and joke about people who respect the law.

Jellybean might not think that illegal activities are extremely bad, and they can think that, even though it might not help them later on. The problem I have with his post is that they decided to show me no respect in it. I didn't disrespect them in any way. If I had, I could see their post as justified - but I didn't. At least, I didn't directly disrespect them and know I was doing so.

If anything I've learned from Grade 6 at school still remains, it's that almost all the time when you have something to say, you should A) do your best to be respectful, and B) make your point with just reasons.

I was doing my best to be respectful in my posts while making my point - that selling any sort of merchandise that doesn't belong to you constitutes theft, and is illegal. What about Jellybean's post?
xXJellybeanXx wrote:
Qloof234 wrote:"blah blah.... :lol:
PMed this to bround.
First off, they're not being respectful towards me, and from three years of experience, I'm an expert on figuring out if someone respects me or not. On the internet, it isn't as exact, but I can tell from this that Jellybean isn't being respectful.

Also, I don't see them trying to justify their point on PM'ing what I wrote to bround. Maybe if they had made their point, I would understand why they thought this was something worth making fun of, but they didn't make their point.
Off-topic: Emerald, I agree with you. And welcome back tyteen!

On-topic: Just wondering... cbloopy, could you make a custom item with custom effects when double-clicked?

Posted: Sun Sep 20, 2009 1:37 am
by MyNameIsKooky
Speaking of cbloopy, I haven't seen a single post from him recently. :?

Posted: Sun Sep 20, 2009 3:18 am
by richmond2010
The previous page is without cbloopy's post.

Posted: Sun Sep 20, 2009 11:40 am
by Clifford
MyNameIsKooky wrote:Speaking of cbloopy, I haven't seen a single post from him recently. :?
true

Posted: Sun Sep 20, 2009 11:53 am
by Emerald141

Posted: Sun Sep 20, 2009 6:34 pm
by ben-09
LOL! :lol:

He posted 13 minuites behind you. :o

Posted: Mon Sep 28, 2009 11:24 pm
by Qloof234
EDIT: Fixed

Posted: Wed Sep 30, 2009 10:29 am
by bround
tyteen4a03 wrote: ....and he needs to understand our personal information should not be spoiled without approval
I'm still here, and Jellybean is my friend don't be bad with them.. :twisted:

yeah......... IM MYNAMESIKOOKY :twisted:

Posted: Thu Oct 01, 2009 12:42 am
by Nobody
bround wrote:[size2]yeah......... IM MYNAMESIKOOKY [/size] :twisted:
Uh, what?

And is you really are MyNameIsKooky, MAKE ME A LEVEL!

Posted: Thu Oct 01, 2009 3:06 pm
by bround
[size=0]deleted : D[/size]

Posted: Thu Oct 01, 2009 3:11 pm
by Qloof234
bround wrote:
Nobody wrote:
bround wrote:[size2]yeah......... IM MYNAMESIKOOKY [/size] :twisted:
Uh, what?

And is you really are MyNameIsKooky, MAKE ME A LEVEL!
NO WAY!!!! :twisted: :twisted: :twisted: I HATE YOU
Okay, now I know that you're not that good at English, bround, but what you just said is pretty much completely uncalled for.

Just sayin'.



On-Topic; @cbloopy, I'm still having some troubles with the WA1 <=> Editor converter program. If I convert an editor level and replace 1, 2, or 3.wlv with it, the game crashes when that cutscene is going to play. Also, I still have problems getting custom level textures to work. Custom item textures (TextureName) still work, however. Help plz?

Posted: Sun Oct 04, 2009 12:54 am
by richmond2010
cbloopy last posted on September 11 (911, lol). Maybe he is out of town right now :?

Posted: Tue Oct 06, 2009 9:08 am
by tyteen4a03
From here: http://pcpuzzle.com/forum/viewtopic.php?p=220840#220840

MD2? I wonder if there is a need for that. :roll:

Posted: Sun Oct 11, 2009 8:18 am
by kacpero
DEEMAN223344 wrote:Image Look carefully, MS was showing us Texturename before WA1 was even out. :P :twisted: :lol: :shock: It was looking at us when the editor came out, saying: "Quick! Before cbloopy comes! Use me!" :lol: :lol: :twisted: :twisted: :P :x :shock: :shock: :D :lol: :lol:

Posted: Sun Oct 11, 2009 8:21 am
by kacpero
um, em, How to use MoFi music???

Posted: Sun Oct 11, 2009 8:34 am
by tyteen4a03
kacpero wrote:um, em, How to use MoFi music???
Use the MoFI editor and you should find the music. They won't work unless you have copied the music from MoFI to WA Editor.

Posted: Sun Oct 11, 2009 3:14 pm
by bround
@kacpero: That image is the WA Beta Build Editor. You can't get the Editor.

Posted: Mon Oct 12, 2009 4:47 pm
by kacpero
tyteen4a03 wrote:
kacpero wrote:um, em, How to use MoFi music???
Use the MoFI editor and you should find the music. They won't work unless you have copied the music from MoFI to WA Editor.




Hello?
MOFI editor is not to download!!!

Posted: Mon Oct 12, 2009 4:48 pm
by kacpero
bround wrote:@kacpero: That image is the WA Beta Build Editor. You can't get the Editor.
@bround

Posted: Mon Oct 12, 2009 5:20 pm
by Nobody
kacpero wrote:
bround wrote:@kacpero: That image is the WA Beta Build Editor. You can't get the Editor.
@bround

...

Posted: Mon Oct 12, 2009 9:09 pm
by Qloof234
Besides, we already have that item in the editor. Go browse back a few pages, I made a .wop file that uses that model.

Posted: Tue Oct 13, 2009 5:52 am
by CatHat5678
kacpero wrote:
tyteen4a03 wrote:
kacpero wrote:um, em, How to use MoFi music???
Use the MoFI editor and you should find the music. They won't work unless you have copied the music from MoFI to WA Editor.




Hello?
MOFI editor is not to download!!!
ahhhhhhhhhhhhhh!
it is just look back a bit
i'm sure everyone is tired of saying that

Posted: Wed Oct 14, 2009 10:22 am
by kacpero
I download iceflower.WOP, but this flower cannot freeze me!

Posted: Wed Oct 14, 2009 10:46 am
by bround
kacpero wrote:I download iceflower.WOP, but this flower cannot freeze me!
Only at MoFI ice flower can freeze you. 8)

Or if you're good at programming add it to the wg.exe file.

Posted: Wed Oct 14, 2009 6:45 pm
by kacpero
ok, thanks! :) !

Posted: Wed Oct 14, 2009 7:58 pm
by mqdar
bround wrote:Or if you're good at programming add it to the wg.exe file.
I don't think anyone is capable of putting new coding like that into an exe file.

Posted: Wed Oct 14, 2009 11:33 pm
by LittleZbot
kacpero wrote:I download iceflower.WOP, but this flower cannot freeze me!
the WOP for the iceflower can only freeze other things than you. And it's only for a limited amount of time.

Posted: Thu Oct 15, 2009 12:06 am
by Qloof234
bround wrote:
Or if you're good at programming add it to the wg.exe file.
I didn't want to, but I'm going to say this one. Last. Time.


It's impossible for us to code our own elements into Wonderland Adventures, be it MoFI, the Editor, or the original game. It CAN NOT be done. What we have done so far is NOT programming in our own elements, just taking advantage of ones that already exist. Even if we have the coding ready to be put into a Blitz3D program, we CAN NOT get new coding into Wonderland Adventures, or any Wonderland game. Not to mention, it's illegal.

Posted: Fri Oct 16, 2009 6:33 am
by CatHat5678
thank you qloof (goes to get hearing aid)