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Posted: Sun Feb 13, 2011 6:31 pm
by Technos72
yeah forget about start menu. But how do you get past the lava?

Posted: Sun Feb 13, 2011 6:39 pm
by maxnick
MyNameIsKooky wrote:You can get up to 22 Green Apples in this demo. You can re-enter the Worminator to go to other games.
Oh, right... :oops:

You might want to put arrows by the level titles in the Worminator though because even after you told me that it took a while for me to figure out to use the left and right keys.

Posted: Sun Feb 13, 2011 6:40 pm
by DEEMAN223344
Also, There's no level select in the Boxinator world.
I can't go back to the other games, and i guess I don't need to yet anyway.
Do you want the sprites used in AoDD?

Posted: Sun Feb 13, 2011 6:48 pm
by MyNameIsKooky
Technos72 wrote:yeah forget about start menu. But how do you get past the lava?
At the first red pillar, smash it until a blue pillar is level with it. Jump to that blue pillar. D-Smash on it and double-jump to the next red pillar. I can't remember the rest.
maxnick wrote:You might want to put arrows by the level titles in the Worminator though because even after you told me that it took a while for me to figure out to use the left and right keys.
DEEMAN223344 wrote:Also, There's no level select in the Boxinator world.
What are you talking about? There is.
DEEMAN223344 wrote:I can't go back to the other games, and i guess I don't need to yet anyway.
Did you appear on a random 3-block platform? I think I know what this glitch is.
DEEMAN223344 wrote:Do you want the sprites used in AoDD?
PM me a sample of them, please.

Posted: Sun Feb 13, 2011 6:49 pm
by MyNameIsKooky
maxnick wrote:You might want to put arrows by the level titles in the Worminator though because even after you told me that it took a while for me to figure out to use the left and right keys.
That's a good idea. I'll implement them. :wink:

(I forgot to write this in my last post. This non-edit thing is really stupid.)

Posted: Mon Feb 14, 2011 12:42 am
by Technos72
Try to keep going. I love this game :D

Posted: Mon Feb 14, 2011 12:49 am
by MyNameIsKooky
Did you get past that lava part? I can change it if it's too hard.

Posted: Mon Feb 14, 2011 1:06 am
by DEEMAN223344
too hard

Posted: Mon Feb 14, 2011 1:11 am
by Technos72
I got past that.

To tell you the truth I figured it out before I saw your walkthrough post.

Speaking of walkthroughs, I was thinking of making some of them for this game like how I tried in Wefight. But I didn't post them. I think Deeman made some walkthrough videos of Wefight.

Posted: Mon Feb 14, 2011 1:14 am
by MyNameIsKooky
I'm planning to make walkthroughs for this game. :wink:

I think I'll replace the lava with spikes.

Posted: Mon Feb 14, 2011 1:15 am
by DEEMAN223344
Technos72 wrote:I got past that.

To tell you the truth I figured it out before I saw your walkthrough post.

Speaking of walkthroughs, I was thinking of making some of them for this game like how I tried in Wefight. But I didn't post them. I think Deeman made some walkthrough videos of Wefight.
http://www.youtube.com/watch?v=bE8TqFtDEOM
http://www.youtube.com/watch?v=-etmg4J5zfk

Posted: Mon Feb 14, 2011 1:46 am
by maxnick
MyNameIsKooky wrote:Did you get past that lava part? I can change it if it's too hard.
I got past it.

Posted: Mon Feb 14, 2011 1:51 am
by Technos72
MyNameIsKooky wrote:I'm planning to make walkthroughs for this game. :wink:
Well I know this other guide I can make. I was thinking of making full detailed maps by getting screencaps of the game, editing them and combining them like I would a puzzle. I can do the same thing with ET2 if I can make it through the levels. I've made it through all levels and got all green apples in ET3 demo 1. So I can make the possible maps for the first ET3 levels if thats okay with you.

Posted: Mon Feb 14, 2011 1:56 am
by MyNameIsKooky
Technos72 wrote:
MyNameIsKooky wrote:I'm planning to make walkthroughs for this game. :wink:
Well I know this other guide I can make. I was thinking of making full detailed maps by getting screencaps of the game, editing them and combining them like I would a puzzle. I can do the same thing with ET2 if I can make it through the levels. I've made it through all levels and got all green apples in ET3 demo 1. So I can make the possible maps for the first ET3 levels if thats okay with you.
Sure, go ahead. :wink:

Posted: Mon Feb 14, 2011 2:05 am
by Emerald141

Posted: Mon Feb 14, 2011 2:12 am
by MyNameIsKooky
It was originally soup when it was used in "The Kitchen" but then I kind starting using it as a lava impression. :lol:

Posted: Mon Feb 14, 2011 2:41 am
by Emerald141

Posted: Mon Feb 14, 2011 3:11 am
by Sammy_Bro
me 2

Posted: Mon Feb 14, 2011 10:58 pm
by DEEMAN223344
demo 1.1 pl0x so i can continue cuz i'm STUCK.
also, how do you make external save games like in ET2 and 3.

Posted: Mon Feb 14, 2011 11:47 pm
by MyNameIsKooky
DEEMAN223344 wrote:demo 1.1 pl0x so i can continue cuz i'm STUCK.
You're gonna have to wait a while... even a small update for like 7 levels (most of which will be inaccessible since there aren't enough apples yet) would take like a week.
DEEMAN223344 wrote:also, how do you make external save games like in ET2 and 3.
I used scripts that use the file_open_read() and file_open_write() functions. I'm not going to post the scripts here, though.

Posted: Tue Feb 15, 2011 12:29 am
by dlcs18
This game is awesome. :D

But I got an error when I entered tne Boxinator computer minigame thing:

Code: Select all

ERROR in
action number 1
of Alarm Event for alarm 0
for object TinyRedToast:

Error in code at line 1:
   image_angle=point_direction(x,y,MainApple.x+16,MainApple.y+16)
                                            ^
at position 43: Unknown variable x

Posted: Tue Feb 15, 2011 1:00 am
by MyNameIsKooky
dlcs18 wrote:This game is awesome. :D

But I got an error when I entered tne Boxinator computer minigame thing:

Code: Select all

ERROR in
action number 1
of Alarm Event for alarm 0
for object TinyRedToast:

Error in code at line 1:
   image_angle=point_direction(x,y,MainApple.x+16,MainApple.y+16)
                                            ^
at position 43: Unknown variable x
Oops, I overlooked that error because I always killed the red toaster on that level. For now, you have to kill the red toaster to avoid getting the error. This will be fixed in the next demo. :wink:

Posted: Tue Feb 15, 2011 1:02 am
by DEEMAN223344
All I wanted was the Lava/Spike switch you said you already made...

Posted: Tue Feb 15, 2011 1:06 am
by MyNameIsKooky
DEEMAN223344 wrote:All I wanted was the Lava/Spike switch you said you already made...
I didn't say I already made it, I said I was going to make it. All I did was add a save point right before that part so you won't have to start the entire level all over. It's not worth another release, anyways.

Posted: Tue Feb 15, 2011 1:14 am
by DEEMAN223344
oh ok

Posted: Tue Feb 15, 2011 3:30 pm
by dlcs18
I found another bug:

The level "Have I been here before?" had a blue level button even before I played the level.

Posted: Tue Feb 15, 2011 3:55 pm
by dlcs18
...nevermind, I just checked and that actually happens with all the levels so it probably isn't exactly a bug... I thought I had seen some red level buttons in the game but I probably didn't.

Posted: Tue Feb 15, 2011 7:57 pm
by MyNameIsKooky
Yeah, it's not a bug. I figured that keeping variables that keep track of level "completion" were too much trouble.

Posted: Sat Feb 19, 2011 6:41 pm
by DEEMAN223344
How is this game going?

Posted: Sat Feb 19, 2011 6:44 pm
by MyNameIsKooky
On hold until I feel like working on it.