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Posted: Thu Dec 19, 2013 10:21 pm
by MyNameIsKooky
Nobody wrote:Jutomi, stop reading people's avatars instead of their posts.
Forums are all about people's avatars. The posts are just supplemental content that are optional to look at.
Qloof234 wrote:Did someone call me?
I don't know your phone number, so it wasn't me.
Posted: Sat Dec 21, 2013 7:45 pm
by Nobody
This screen is completely attainable without cheating or anything, heh.
Posted: Sat Dec 21, 2013 9:09 pm
by Wonderland King
Deleted. I don't like the way my screenshot came out - it was stretched in some places.

Posted: Mon Dec 23, 2013 1:04 pm
by dig 222
Has anyone noticed that the Guy guarding the Rainbow Shard is named Wobniar?
What would you get if you were to spell that... backwards?
Posted: Mon Dec 23, 2013 4:02 pm
by llarson
Heh, lol.

Posted: Tue Dec 24, 2013 10:19 pm
by Wonderland King
My review of the game:
Storyline
Well, most of it, I loved. There were lots of plot twists and suspense (I spent most of the game thinking that an Ice Troll was following me, because I didn't see the Jeeboo well, and Guggenheimer was one of the last wizards I rescued) and most of the plot came together in the end. As polished as it was, some parts, like the Z-Bots conspiring with the Grynklers, stealing the flow of the Jeeboo (why not just kill the Jeeboo?), turning chompers into machines, and setting up stations on Uo, were never explained and felt too random. And everyone said Grennfleagel was there at the beginning when you first visited the Planet Of The Z-Bots, and got blasted to Jaava, but he wasn't there. This wasn't just a "getting technical" little joke, it was a major part of the storyline that confused me.
Visuals/Graphics
Amazing. Just Wow. They blew my mind. Each place was given a distinct style, and you really could tell that you were visiting different planers. You really could. My only two gripes were the new transporter style (I would've liked it to have been on the transporters in the Planet Of The Z-Bots, but nowhere else) and that Barren was a bit too dark; I would've liked it better if it had been more light, like sand, so it would've really felt like a massive desert.
Gameplay/Level Design
Well, the game
was very hard, I'll say. It started easy and had a good learning curve, which I appreciated. New elements were introduced and thoroughly explained (except Rainbow Bubbles, which I didn't appreciate). It had a great selection of puzzles, but I agree with everyone who says that there's a limit to alternate solutions. Some of them (like my magic choice to Rescue Mission B), were fun to use. Others, like several solutions to Suspicious Silence, were too much. If there's a level where the player should have to use every magic spell (or every key, etc.), alternate solutions where you don't use every spell should be dealt with. My biggest complaint about POTZ was that certain elements were only used in specific places, and it was possible to skip levels introducing certain elements. Magic probably should've been required to learn at the academy, so they wouldn't only be usable in a certain planet (this would have made random combinations possible like Flash on Jaava, Grow on Barren, and most importantly, Brr on Qwertyx.) But other than that, the puzzles were great. "Escape!" took me days to solve, and the feeling of pride at the end was worth it.
Audiovisuals
Well, I loved some of the new music tracks, and the new command that can be used to adjust the music is also pretty cool.
In Conclusion
Overall, I'd give it a pretty high rating, but not a perfect one. I definitely love it!

Posted: Sat Dec 28, 2013 1:36 am
by Nobody
Wonderland King wrote:My review of the game:
Storyline
Well, most of it, I loved. There were lots of plot twists and suspense (I spent most of the game thinking that an Ice Troll was following me, because I didn't see the Jeeboo well, and Guggenheimer was one of the last wizards I rescued) and most of the plot came together in the end. As polished as it was, some parts, like the Z-Bots conspiring with the Grynklers, They did? I don't remember that. stealing the flow of the Jeeboo (why not just kill the Jeeboo?), The Z-Bots didn't intentionally steal the Flow. They just created structures in the tunnel, unintentionally blocking off the Flow. I don't think they even cared/realized the Jeebo existed. turning chompers into machines, MORE MINIONS! and setting up stations on Uo, were never explained and felt too random. And everyone said Grennfleagel was there at the beginning when you first visited the Planet Of The Z-Bots, and got blasted to Jaava, but he wasn't there. This wasn't just a "getting technical" little joke, it was a major part of the storyline that confused me. He wasn't? I thought he was. I'm not sure what you mean by "'getting technical' little joke" either.
Other than that, I agree, except that I'd be more inclined to complain about Qwertyx than Barren.
Posted: Sat Dec 28, 2013 1:52 am
by Jutomi
I felt
Barren was just fine.
Qwertyx... I guess it did feel kind of small, and desolate.
Though it did have some pretty nice levels(Particularely "What the
Blink?")

Posted: Sat Dec 28, 2013 2:17 am
by StinkerSquad01
Wonderland King wrote:~snip~
@Grynklers: I'm pretty sure the two were not affiliated with each other, the Grynklers were just hostile to Stinkers.
@Uo: I'm pretty sure the idea behind setting up stations on Uo was meant to show the large influence of the Z-Bots, since Uo is located near the edge of the Wonderverse or whatever it said. Said info implies that since the Z-Bots can reach the edges of space, they pose a larger threat than thought of.
Posted: Sat Dec 28, 2013 2:37 am
by billy bob
Wonderland King wrote:And everyone said Grennfleagel was there at the beginning when you first visited the Planet Of The Z-Bots, and got blasted to Jaava, but he wasn't there. This wasn't just a "getting technical" little joke, it was a major part of the storyline that confused me.
This has been confusing me too. The first time you encounter Grennfleagel in this game is on Jaava, even though the Rainbow Stars etc. claim that he was with you at the beginning on Planet of the Z-Bots.
I was going to update the Grennfleagel Wiki page when I remembered this problem and didn't know how I would deal with it.
Posted: Sat Dec 28, 2013 3:39 am
by Wonderland King
@Chompers: Some things, like mechanical chompers as minions, are implied, but there isn't any detail about it, and it's never clearly explained.
@Uo: Yes, but that never explains why they set up stations there. The Z-Bots had no reason to set up those stations.
@Grynklers: It's mentioned that they might've been conspiring with the Z-Bots. I'll post a screenshot of the dialog in a couple days, but for now, I'm on vacation and the computer with Wonderland on it isn't cooperating with the Wi-Fi or electricity source here.
@Barren: Same as what I wrote above for Uo.
@"Getting Technical":
Nobody, this is what I meant.
@Grennfleagel: Well... *tries to come up with something to say*
Posted: Sat Dec 28, 2013 4:20 am
by StinkerSquad01
Wonderland King wrote:@Uo: Yes, but that never explains why they set up stations there. The Z-Bots had no reason to set up those stations.
Uh... they're evil robots with intent on dominating the universe.
Posted: Mon Dec 30, 2013 2:44 pm
by tb
potz is amazing but i no no how to do tough adventure im stuck in star world adventures

Posted: Tue Dec 31, 2013 7:33 am
by Wonderland King
@Uo: So setting up stations in a random, desolate spot is the best way to dominate the universe?
@General Game: Of course, I still loved the game. I don't want it to seem otherwise. There's just been more to say about the 5% I didn't like rather than the 95% I did like.
@Grynklers/Z-Bots: Screenshot title says it all.

Posted: Tue Dec 31, 2013 7:55 am
by samuelthx
tb wrote:potz is amazing but i no no how to do tough adventure im stuck in star world adventures

Why not take a look at the level solutions board or post a question there?
Wonderland King wrote:Well, I loved some of the new music tracks, and the new command that can be used to adjust the music is also pretty cool.
There IS a new command to adjust music?

Do tell.
@Grynklers: In the Temple Run level, Zapbots work together with the Grynklers, so it pretty much confirms that they are in cahoots.

EDIT:
spoilers wrote:Or were in cahoots
Posted: Tue Dec 31, 2013 6:08 pm
by StinkerSquad01
Wonderland King wrote:@Uo: So setting up stations in a random, desolate spot is the best way to dominate the universe?
It's still a part of the universe, eh? [/wow]
Posted: Tue Dec 31, 2013 8:42 pm
by Qloof234
This is just a thought on my part, but keep in mind that Uo is supposedly full of strange magic. It's possible the Z-Bots were looking for something they could take advantage of there.
Posted: Tue Dec 31, 2013 8:44 pm
by Wonderland King
Interesting point...

Posted: Tue Dec 31, 2013 9:36 pm
by llarson
samuelthx wrote:There IS a new command to adjust music?

Do tell.
There's some parts of the game where the music just all of the sudden distorts, like on Qwertyx in the acidic environment of it. It probably wasn't poisonous at all but was just menacing

There was also a couple other parts of the game where that happened too but that was the main one that struck out at me.
Qloof wrote:This is just a thought on my part, but keep in mind that Uo is supposedly full of strange magic. It's possible the Z-Bots were looking for something they could take advantage of there.
Just a suggestion but: It could even be possible that they're even responsible for the magic being the way it is.
Posted: Wed Jan 01, 2014 3:08 am
by samuelthx
llarson wrote:samuelthx wrote:There IS a new command to adjust music?

Do tell.
There's some parts of the game where the music just all of the sudden distorts, like on Qwertyx in the acidic environment of it. It probably wasn't poisonous at all but was just menacing

There was also a couple other parts of the game where that happened too but that was the main one that struck out at me.
Oh, that's what he meant. In Uo it made Beyond the Stars sound like some doll's music...
llarson wrote:Just a suggestion but: It could even be possible that they're even responsible for the magic being the way it is.
Now that you've said it, I agree! The void turns magic into Faint Magic, as seen in Escape!
Posted: Wed Jan 01, 2014 8:13 am
by Krishiv738
Z-bots are conquerors so they tried to conquer barren,Jaava and Uo,z-didn't conquer Qwertyx because it's too cold there and,ice can turn into water if heated,which would short circuit Z-bot,they have also not conquered star world because they don't know the path,even with rainbow portals,they can't enter star world because they like void and don't like magic.
Posted: Sat Jan 04, 2014 2:05 am
by Jutomi
dig 222 wrote:Here's something interesting: I found the texture that MOFI and POTZ use for flowing bubbles. Rainbow bubbles, anyone?

I know it's been a long time...
but, I was searching the forums to see if I can't find the list MyNameIsKooky made for hub coins; which, I still have not found.
I had found this, and thought that this might be an interesting addition to Bubble Forest...
any way I could have a wop for this?

Posted: Sat Jan 04, 2014 7:07 am
by Krishiv738
Jutomi wrote:dig 222 wrote:Here's something interesting: I found the texture that MOFI and POTZ use for flowing bubbles. Rainbow bubbles, anyone?

I know it's been a long time...
but, I was searching the forums to see if I can't find the list MyNameIsKooky made for hub coins; which, I still have not found.
I had found this, and thought that this might be an interesting addition to Bubble Forest...
any way I could have a wop for this?

I did PM you the wop file for flo bubbles.Hub coins?
Posted: Sat Jan 04, 2014 7:29 am
by Jutomi
I mean the rainbow bubbles.
Not like the rainbow bubbles would be a major addition, any how, but I think they would be...
well, lets say, interesting.
And, I did receive your static bubbles, and thank you so much!
Posted: Sat Jan 04, 2014 10:22 pm
by tyteen4a03
Jutomi wrote:
but, I was searching the forums to see if I can't find the list MyNameIsKooky made for hub coins; which, I still have not found.
I still don't have time to clean up billy bob's PoTZ things list yet, so I'll post them to somewhere soon (or find a time to actually clean it up)
Posted: Sat Jan 04, 2014 11:09 pm
by MyNameIsKooky
Jutomi wrote:but, I was searching the forums to see if I can't find the list MyNameIsKooky made for hub coins; which, I still have not found.
I assume you mean
this?
Posted: Sun Jan 05, 2014 12:28 am
by Jutomi
Oh, yes, for sure!
Exactly how I missed it, I am still to question. Thank you so much

Posted: Sun Jan 05, 2014 12:54 am
by Jutomi
Double post...
I had found out that I had forgotten, of all places, the surface of
Barran.
One down...
Two to go.
Posted: Mon May 05, 2014 3:29 am
by Wonderland King
In the WA3E, look at dialogs 159 and 160. Are they used in game as dialogs for Z-Bots you might be able to talk to, but you normally shouldn't? (The instance of Z-Bot Prime by the "Escape!" star has no dialog so I'm not so sure.)
Or... do we have another puzzle to solve?

Posted: Mon May 05, 2014 3:33 am
by Jutomi
Well, the game seems to always be full of secrets.
On the other hand, they could have just been dialogues that were left in.
