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Posted: Sat Jan 28, 2012 2:19 am
by Emerald141

Posted: Sat Jan 28, 2012 2:23 am
by MyNameIsKooky
Now that I think about it, you're right. MS must have moved Stinky just before taking the picture.

Posted: Sat Jan 28, 2012 2:24 am
by exhypercube
MS said something about TIME so those crabs froze so ... now I got mix up with Brr. :? Here's the pics again.

Posted: Sat Jan 28, 2012 2:46 am
by Emerald141

Posted: Sat Jan 28, 2012 2:53 am
by Sammy_P
Emerald141 wrote:Keep in mind that Stinky still has nine Indigo charges.
Developer-only debug stuff?

Posted: Sat Jan 28, 2012 2:54 am
by exhypercube
Emerald141 wrote:Keep in mind that Stinky still has nine Indigo charges.
That part bugs me.

Posted: Sat Jan 28, 2012 3:38 am
by boywhoflies
There's the Xs next to the 9. I'm guessing those mean something. Infinite magic for tests?

Posted: Sat Jan 28, 2012 3:52 am
by exhypercube
boywhoflies wrote:There's the Xs next to the 9. I'm guessing those mean something. Infinite magic for tests?
He's got a point.

Posted: Sat Jan 28, 2012 10:41 am
by |Cookie|
exhypercube wrote:MS said something about TIME so those crabs froze so ... now I got mix up with Brr. :? Here's the pics again.
Yeah !
That right ! :shock:
I think the 3 down the pic is how many thing you freeze !
2 crabs . and maybe 1 flower .
The indigo magic still secret . :?
Or maybe not ! I think indigo magic freeze the things but forever ! :?
Or maybe indigo magic have power to freeze the things and get it back move when you want ! I think !
boywhoflies wrote:There's the Xs next to the 9. I'm guessing those mean something. Infinite magic for tests?
Oh yeah !
That is possible ! :idea:

Posted: Sat Jan 28, 2012 2:27 pm
by garirry
kidkidaaa1 wrote:
exhypercube wrote:MS said something about TIME so those crabs froze so ... now I got mix up with Brr. :? Here's the pics again.
Yeah !
That right ! :shock:
I think the 3 down the pic is how many thing you freeze !
2 crabs . and maybe 1 flower .
The indigo magic still secret . :?
Or maybe not ! I think indigo magic freeze the things but forever ! :?
Or maybe indigo magic have power to freeze the things and get it back move when you want ! I think !
boywhoflies wrote:There's the Xs next to the 9. I'm guessing those mean something. Infinite magic for tests?
Oh yeah !
That is possible ! :idea:
If the blue magic make freeze, forever, except that you don't see a blue cube or something (like in WA1, Brr make a enemy get in a blue frozen cube).

Posted: Sat Jan 28, 2012 4:10 pm
by StinkerSquad01
Also keep in mind that MS said that Indigo might be something similar to revisiting in an adventure in different times.

Posted: Sat Jan 28, 2012 4:11 pm
by Fluffshery
MS actually said that his original idea for indigo magic was suite similar to an idea yot yot had.
MS's exact words:
Midnight Synergy wrote: As to Indigo: My original idea for it (as well as large parts of the POTZ plot) was actually quite similar to what yot yot mentions. Stinkers would even revisit the same level at different points in time, and interact with past and future versions of themselves. Is this idea still part of POTZ at this time? Well... TIME will tell, won't it. 
Yot yot's idea:
yot yot5 wrote: I just hope indigo magic is going to be EPIC!!! Here's my idea:
You begin a certain level with indigo magic. You have to shoot a barrel, and then return to the exit. A gate is in front of the barrel, and the button is on the other side of this section.
You solve the level by stepping below the gate, and shooting the barrel with pow. The gate blocks the way and the shot is wasted; or is it???
You now use indigo magic to go back in time to the start of this section. You step on the gate button, and the other you shoots the barrel through the safely opened gate!

A few tweaks:
1: no more then three stinkers at any one time (so you can only fling across time twice).
2: if you touch, kill, or even alter the other you, a paradox will happen and you DIE!

Posted: Sat Jan 28, 2012 11:45 pm
by LittleZbot
Or maybe the numbers at the bottom of the pic means...

A BOMB

or not.

Posted: Sat Jan 28, 2012 11:54 pm
by MyNameIsKooky
boywhoflies wrote:There's the Xs next to the 9.
That was already pointed out a long, long time ago.
LittleZbot wrote:Or maybe the numbers at the bottom of the pic means...

A BOMB

or not.
It's actually an encoded message which translates to "STOP SPECULATING ABOUT INDIGO MAGIC."

Posted: Sat Jan 28, 2012 11:59 pm
by garirry
The ''X''s right and left to the ''9'' is probably... you can only shoot 5 times on each side. The ''3'' mean the time when the object shot on will explode, freeze or teleports to another unknown place. (an idea) :?

Posted: Sun Jan 29, 2012 12:03 am
by Emerald141

Posted: Sun Jan 29, 2012 12:09 am
by exhypercube
I wish MS would post 1 more indigo magic pic before we asked another 20 questions again.

Posted: Sun Jan 29, 2012 12:11 am
by garirry
exhypercube wrote:I wish MS would post 1 more indigo magic pic before we asked another 20 questions again.
Me to.

Posted: Sun Jan 29, 2012 12:26 am
by Emerald141

Posted: Sun Jan 29, 2012 12:28 am
by exhypercube
Emerald141 wrote:
exhypercube wrote:I wish MS would post 1 more indigo magic pic before we asked another 20 questions again.
Good luck with that.
I bet he will.

Posted: Sun Jan 29, 2012 12:39 am
by Emerald141

Posted: Sun Jan 29, 2012 12:40 am
by exhypercube
Emerald141 wrote:
exhypercube wrote:
Emerald141 wrote:
exhypercube wrote:I wish MS would post 1 more indigo magic pic before we asked another 20 questions again.
Good luck with that.
I bet he will.
Do try not to be naive.
sorry. :(

Posted: Sun Jan 29, 2012 12:42 am
by Emerald141

Posted: Sun Jan 29, 2012 5:14 am
by Technos72
So far, I've been waiting almost two years for this so that I can start WA: Prism Temple with the WA3 elemetns and indigo magic. If I start, you'll find it a good hub project

Posted: Sun Jan 29, 2012 9:01 am
by Muzozavr
If "X" means "infinite charges for testing", the number at the bottom probably shows the "real" remaining number of the charges and eventually goes into negatives.

Just a thought...

Posted: Sun Jan 29, 2012 9:06 am
by |Cookie|
Muzozavr wrote:If "X" means "infinite charges for testing", the number at the bottom probably shows the "real" remaining number of the charges and eventually goes into negatives.

Just a thought...
That possible !
Clever ! 8)

Posted: Sun Jan 29, 2012 2:08 pm
by exhypercube
Muzozavr wrote:If "X" means "infinite charges for testing", the number at the bottom probably shows the "real" remaining number of the charges and eventually goes into negatives.

Just a thought...
I thought the bottom was a save slot?

Posted: Sun Jan 29, 2012 3:27 pm
by Muzozavr
Could be. I doubt it, though. There's no reason for MS not to base POTZ on MOFI's code. That means there's no reason for MS to remove the "Game saved in" message only to add it back in when the game ends up being released. That's just extra work.

It could be, though, that he is changing the coding for saving (save/load FINALLY keeps track of how much time you spent in an adventure??) and he has BOTH save mechanisms activated to compare the new one to the old one. Then removing the message would make sense as a simple way to add a visual difference.

Posted: Mon Jan 30, 2012 11:27 pm
by garirry
If the indigo magic may just explode enemy like POW except it explode whiting 3 or 5 seconds and you can shoot only 5 times on each side of the screen. Or freeze enemy like BRR. Or randomly teleports enemy. Or... transform enemy in... like red crab will be a green crab, a Fireflower will be a Iceflower, a chomper in a spikey, etc. :lol:

Posted: Tue Jan 31, 2012 4:07 am
by boywhoflies
I don't know what the first 2 could be for, as there's already pow and brr(I know you used them to discribe). The teleport thing, if it's random, probably couldn't make and good puzzles, but could be used in action levels to keep all the enemies still there after being shot, but that's not to great a idea. Chances are I missed some situations with it. The transforming, however, I think could make some intresting puzzles.