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Posted: Sat Mar 17, 2012 2:22 am
by Emerald141
Posted: Sat Mar 17, 2012 2:39 am
by Sammy_P
MyNameIsKooky wrote:i have not forgotten
kudos to me for IDEAS
Posted: Sat Mar 17, 2012 2:48 am
by boywhoflies
MyNameIsKooky wrote:i have not forgotten
GASP!
Posted: Sat Mar 17, 2012 2:53 am
by Master Wonder Mage
In-level worminators? This will be interesting.
Posted: Sat Mar 17, 2012 3:02 am
by Sammy_P
Master Wonder Mage wrote:In-level worminators? This will be interesting.
WRONG
Me and MNIK discussed this, and I've found out that it will add 16 new levels to Demo 4.
BE HAPPY EMERALD.
Posted: Sat Mar 17, 2012 4:01 am
by Nobody
Posted: Sat Mar 17, 2012 4:03 am
by Sammy_P
OK, I SHOULD STOP SPOILING STUFFS
Posted: Sat Mar 17, 2012 4:43 am
by Nobody
Wait, 16 + 5 + 1 = 22 / 22 - 1 = 21 / MyNameIsKooky's signature consists of the number 21 / ONLY ONE MORE LEVEL UNTIL DEMO 4?
...just a theory.
Posted: Sat Mar 17, 2012 5:22 am
by MyNameIsKooky
.
Posted: Sat Mar 17, 2012 5:24 am
by Sammy_P
BLUE = 100% GEMS?????
RED = DOOMY GEMS?????
Posted: Sat Mar 17, 2012 6:56 am
by |Cookie|
MyNameIsKooky wrote:.
WHAT THE???
BLUE???
RED????
OMG!
Here's what i think:
Blue:If you collect all the gripples in a level you will get 1.And maybe they will open new levels???
Red:Errr...No ideas.But i think if you kill something you will get it...
Right???Or:If you collect 5 gems and 5 blue gems you will got 1!Or:If you Win a chapter you will got 1.
I'm sure it's wrong!

Posted: Sat Mar 17, 2012 1:08 pm
by |Cookie|
DP
What do you mean by (Better than YOU!)??
Posted: Sat Mar 17, 2012 1:22 pm
by |Cookie|
TP
MyNameIsKooky wrote:kidkidaaa1 wrote:Can you tell me how you make it ????
That depends on the behavior that you want from the ice. The ice in ET5 is going to be completely frictionless (although increasing your acceleration won't be possible. Sorry!). If you want slippery ice with a bit of friction, then I don't know an efficient way to code that.
I know it's old post but..
Tell me the way and i don't care if it's code or not!
And in ET5 you use the ice as the same way i want!
And thanks!

Posted: Sat Mar 17, 2012 2:34 pm
by boywhoflies
Since there seems to be a blue gem in every level, I'm guessing it's something like gripples where you can always get it.
Posted: Sat Mar 17, 2012 4:17 pm
by |Cookie|
boywhoflies wrote:Since there seems to be a blue gem in every level, I'm guessing it's something like gripples where you can always get it.
Or maybe...
Hiding place!
I'm sure this good idea!
I use this idea for my game to hide the extras lives!

Posted: Sat Mar 17, 2012 6:02 pm
by boywhoflies
Just realised this. Well, actualy, I realised this long ago I was just too lazy to ask.
Since Shaman can teleport, why doesn't he teleport out of the cage in the second climatic level?
Theory:Shaman is cursed to be unable to use magic when inside conveinently placed traps.
Posted: Sat Mar 17, 2012 8:03 pm
by DEEMAN223344
boywhoflies wrote:Just realised this. Well, actualy, I realised this long ago I was just too lazy to ask.
Since Shaman can teleport, why doesn't he teleport out of the cage in the second climatic level?
Theory:Shaman is cursed to be unable to use magic when inside conveinently placed traps.
Why doesn't he do that in the other games? Caged Shaman is a staple of the series!
Posted: Sat Mar 17, 2012 8:13 pm
by StinkerSquad01
boywhoflies wrote:Just realised this. Well, actualy, I realised this long ago I was just too lazy to ask.
Since Shaman can teleport, why doesn't he teleport out of the cage in the second climatic level?
Theory:Shaman is cursed to be unable to use magic when inside conveinently placed traps.
Gertrude says it's a magic-proof cage.
Posted: Sat Mar 17, 2012 8:20 pm
by Nobody
Actually, she just says it's explosion-proof, but not teleport-proof...
unlike cages in wefight
Posted: Sat Mar 17, 2012 8:52 pm
by boywhoflies
DEEMAN223344 wrote:boywhoflies wrote:Just realised this. Well, actualy, I realised this long ago I was just too lazy to ask.
Since Shaman can teleport, why doesn't he teleport out of the cage in the second climatic level?
Theory:Shaman is cursed to be unable to use magic when inside conveinently placed traps.
Why doesn't he do that in the other games? Caged Shaman is a staple of the series!
Good point. :3 I guess it only came to mind for ET5 because he'd only teleported at that point and he was in the middle of a pwn.
Posted: Sat Mar 17, 2012 11:27 pm
by Emerald141
Posted: Sat Mar 17, 2012 11:30 pm
by MyNameIsKooky
Emerald141 wrote:Also, what's with the 22 in your sig?
It's the total number of finished levels in ET5 right now, including bonus levels.
Posted: Sun Mar 18, 2012 12:58 am
by Nobody
I WAS RIGHT!
Well, partially right. MyNameIsKooky's sig says 23 so I was wrong about it ending at 22.
Posted: Sun Mar 18, 2012 1:51 am
by MyNameIsKooky
they're back i guess
Posted: Sun Mar 18, 2012 1:56 am
by boywhoflies
And now you see where they go. I like very much.
Posted: Sun Mar 18, 2012 2:12 am
by StinkerSquad01
Neat, is it travelling along a path and there is just an object, or is it actually sensing where the line is? I assume a path.
Posted: Sun Mar 18, 2012 2:15 am
by MyNameIsKooky
It's just traveling along a predetermined path, which gets drawn onto the level.
Posted: Sun Mar 18, 2012 6:20 am
by |Cookie|
MyNameIsKooky wrote:they're back i guess
WOW!
That aowesome!
I wanna play this game!

Posted: Sun Mar 18, 2012 3:50 pm
by StinkerSquad01
MyNameIsKooky wrote:It's just traveling along a predetermined path, which gets drawn onto the level.
Oh, I didn't know there was a draw path function. ~_~
Posted: Tue Mar 20, 2012 12:37 am
by Emerald141