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Posted: Mon May 10, 2010 7:10 pm
by jozsefkoma
Is an editor for version information.
Enter a number for major version info. , minor and release.
And press enter.

Posted: Tue May 11, 2010 9:17 am
by ^_^
Oh, but why do i need to change version? :?: :?: :?: :?:

Posted: Tue May 11, 2010 5:46 pm
by jozsefkoma
I made it just for fun.

Posted: Tue May 11, 2010 6:11 pm
by ^_^
OK

Posted: Sun Jun 06, 2010 11:00 pm
by CatHat5678
You spelt modified wrong! :D

Posted: Mon Jun 07, 2010 10:06 am
by ^_^
Not really funny. -.-

Posted: Tue Jun 08, 2010 4:15 am
by CatHat5678
^_^ wrote:Not really funny. -.-
I didn't mean it as funny, it's the truth.

Posted: Fri Jul 09, 2010 3:54 pm
by Kabooms Rock
since it seems the mofi converter is not going to be updated i have decided to convert the levels myself if anybody wants a level converted please pm me the wop of the object you want converted and tell me the object you want that wop to be converted into. please take note that i havent tested this yet but i think i know how to convert it.

Posted: Fri Jul 09, 2010 10:16 pm
by LittleZbot
What do you mean "updated?" Is something wrong with it? I have it and so far it hasn't given me any trouble(not like I've ever used it *shot*).

Posted: Fri Jul 09, 2010 10:31 pm
by Kabooms Rock
what I mean by updated is adding z-bots ufos tenticles ect.

Posted: Tue Jul 13, 2010 5:25 am
by Clifford
jozsefkoma wrote:Is an editor for version information.
Enter a number for major version info. , minor and release.
And press enter.
That kinda obvious,
Hex Edit - Look for the version then change it to whatever u want.

P:S: Whens this editor MS said, when is it coming out?

WAIT!

Posted: Tue Jul 13, 2010 5:27 am
by Clifford
Wait! Did I miss something (after not being on practally YEARs!)

Posted: Tue Jul 13, 2010 7:38 am
by tyteen4a03
Is it possible to use text instead of numbers?

Posted: Tue Jul 13, 2010 7:53 am
by jozsefkoma
tyteen4a03 wrote:Is it possible to use text instead of numbers?
Sorry! Is impossible. If you write a text (no a number) the value is set to 0.

Re: A BREAKTHROUGH! (cont'd)

Posted: Thu Jul 15, 2010 11:19 pm
by Clifford
[quote ="Someone"]
Clifford wrote:
kacpero wrote:
cbloopy wrote:[EDIT: as of May 2nd 2009, you should use MOFILevelConverter version 0.1.2.0 or higher if you want to convert levels made with the hacked Editor. You can get the latest version of MOFILevelConverter here]

So......

Well, I got fed up with the model substitution approach. It's just too much work and complications. I decided to finally attempt hacking new code (ie. programming) into the Editor. It took some work but as you can see from that glorious screenshot above, I finally got it to load new objects that uses "!ObstacleXX" for model names. They are basically all the decorative objects in the game. Yep, the Editor just took one big step closer to being a MOFI level editor!

But don't throw away MOFILevelConverter.exe just yet. It's not going away anytime soon. For the changes I made here, it's not even really new code, just copies of existing code modified to load the additional objects. In general, the kind of hacking needed to add truly new code is kinda like trying to dig to the center of the Earth with a spoon. It may be theoretically possible, but very impractical. In other words, there are still many things that will be easier to implement in MOFILevelConverter than the hacking route.

You can download the modified Editor.exe and the MOFI WOPs here:

http://www.geocities.com/cbloopy/HackedEditor.zip

(I can't attach here because it's too big. I tried MediaFire but it's broken.)

But before doing so, make sure to copy the data\models folder from MOFI/demo MOFI into WA Editor v096. The hacked Editor now expects the new MOFI model files to be present, and will not run if they aren't.

I purposely named the hacked editor with the same name of Editor.exe. While you can keep the original file, you should rename the original file to something else. Because the new MOFI WOPs uses !ObstacleXX models that the old Editor doesn't understand, the old Editor will MAV if you accidentally go to one of the new MOFI objects while browsing objects in the editor. By making my hacked version be Editor.exe, you are less likely to accidentally run the old unhacked version.

And remember that you still need MOFI demo to actually play any levels using the new MOFI models.
GRRR! i cannot download it!!! upload it again! :o
Boo Hoo
Well, that was rude and unnecessary, to say the least.

Kacpero's asking if someone could upload it again because cbloopy's geocities is down, and he's not the only one who could use it, I'll bet. :|[/quote]

Hey, that was meant to be an UNsarcastic way of saying it...
(If you see what I mean...)
What I meant... wrote: I meant to say that meaning :cry: :cry: :cry: from me not kacpero...
Anyways where is Cbloopy??????????????????????????????????????????

Programming Knowledge???

Posted: Thu Jul 15, 2010 11:24 pm
by Clifford
Is it me or does it seem most people here has a lot a programming knowledge???

(It seems like a whole lot of Blitz...)
(Except Cbloppy used Visual C++...)

(Maybe I should learn Blitz3D instead of Visual basic...

:shock: :shock: :shock: )

Or maybe just do both~ :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: 8) 8) 8) 8) 8) 8) :? :? :? :? :? :? :? :? :P :P :P :P :P :P :P :roll: :roll: :roll: :roll: :wink:

(I remember my first version of my first app using Blitz...)
(Please enter a number: 1)
(Please enter another number too add on: 2)
[It was suppose to say "3"]
but it said ("12")
:lol:

Posted: Thu Jul 15, 2010 11:25 pm
by MyNameIsKooky
I'm sorry to say this, but cbloopy's been gone. :cry:

Posted: Thu Jul 15, 2010 11:29 pm
by Clifford
jozsefkoma wrote:I used blitz to make a application to edit wonderland adventure version information. :D

Click here to download.

Image
AGH! Triple Post! ... NOT *phew*
But Norton says there is a virus in here...

_______________________________________

Subject: NO DOUBLE POST!!!! IM TOO MUCH OF A CHATTERBOX!

It there an application to change the available screen resolutions because my computer uses 1400 x 900 and theres two big black strips along the side...

Posted: Fri Jul 16, 2010 9:10 am
by jozsefkoma
Clifford wrote:
jozsefkoma wrote:I used blitz to make a application to edit wonderland adventure version information. :D

Click here to download.

Image
AGH! Triple Post! ... NOT *phew*
But Norton says there is a virus in here...

_______________________________________

Subject: NO DOUBLE POST!!!! IM TOO MUCH OF A CHATTERBOX!

It there an application to change the available screen resolutions because my computer uses 1400 x 900 and theres two big black strips along the side...
Isn't a virus!!! :x
I scan this application with NOD 32 antivirus and isn't a virus!
Maybe Norton say is a virus because the program modify version file.
  • Edit:I never make a virus!

Posted: Wed Jul 21, 2010 11:13 am
by Clifford
jozsefkoma wrote:
Clifford wrote:
jozsefkoma wrote:I used blitz to make a application to edit wonderland adventure version information. :D

Click here to download.

Image
AGH! Triple Post! ... NOT *phew*
But Norton says there is a virus in here...

_______________________________________

Subject: NO DOUBLE POST!!!! IM TOO MUCH OF A CHATTERBOX!

It there an application to change the available screen resolutions because my computer uses 1400 x 900 and theres two big black strips along the side...
Isn't a virus!!! :x
I scan this application with NOD 32 antivirus and isn't a virus!
Maybe Norton say is a virus because the program modify version file.
  • Edit:I never make a virus!
Yes, I DO trust you but 4 any newbies out there...
(If I could borrow some source code I'd be really gratful. :wink: )

Posted: Wed Jul 21, 2010 12:41 pm
by jozsefkoma
Clifford wrote:(If I could borrow some source code I'd be really gratful. :wink: )
Which code do you need?

Posted: Wed Aug 25, 2010 12:07 pm
by jozsefkoma
I discovered a new adjustmant.
I realized that cbloopy discovered texture name from this image.
I thought to try with another adjustment and it work.
Water React.
I currently don't know what do this but i'm testing.
_________________
I saw in this image Load object option but is currently impossible.

Posted: Wed Aug 25, 2010 12:22 pm
by ^_^
Can you upload Beta editor thing?

Posted: Wed Aug 25, 2010 12:42 pm
by jozsefkoma
Remember how to add custom text in a wop. If custom text is an adjustment
in editor after text appear a value. :lol:

Posted: Wed Aug 25, 2010 3:06 pm
by DEEMAN223344
jozsefkoma wrote:I discovered a new adjustmant.
I realized that cbloopy discovered texture name from this image.
I thought to try with another adjustment and it work.
Water React.
I currently don't know what do this but i'm testing.
_________________
I saw in this image Load object option but is currently impossible.
NYO.
Sorry, but I noticed that first, but that's not how he found it.

Posted: Wed Aug 25, 2010 3:07 pm
by DEEMAN223344
^_^ wrote:Can you upload Beta editor thing?
NYO.
Why? Because no one here has it.

Posted: Wed Aug 25, 2010 9:51 pm
by tails the fox
DEEMAN what is with your dang attitude?
YOu chould have said no instead of a NYO i mean come on yelling NYO doesnt sound like you mean it anyway.

Posted: Wed Aug 25, 2010 9:53 pm
by tails the fox
DEEMAN223344 wrote:
^_^ wrote:Can you upload Beta editor thing?
NYO.
Why? Because no one here has it.
uhh yea someone does!
Jozsefkoma does.
Why else whould he have a complete editor with the level in place?

Posted: Wed Aug 25, 2010 9:59 pm
by DEEMAN223344
*facepalm* That was a picture from the midnight post.

Posted: Wed Aug 25, 2010 10:31 pm
by Qloof234
First off, I was the one who found the WaterReact variable and posted about it. If you found it before me, then you should have posted about it.

Second off, no one has the WA Beta Editor. The end.


Also, Deeman, stop saying NYO, please. It's incredibly rude.