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Posted: Thu Mar 22, 2012 7:49 pm
by MyNameIsKooky
No, I just got bored of recording the amount of levels. But I'm about halfway done now. I think I underestimated how long it would take to make Demo 4. Real life has been really getting in the way recently.

Anyways, someone asked about how to make Evil Toaster 5's ice. Here's the pseudo-code which you put into the player's step event. You have your work set out for you:

Code: Select all

if at relative position (0,1) there is object Ice
      if icedirn is equal to 0
            if icerun is equal to 0
                  if relative position (icespeed,0) is collision free for Only solid objects
                  jump relative to position (icespeed,0)
            else
                  if relative position (icespeed+1,0) is collision free for Only solid objects
                  jump relative to position (icespeed+1,0)
            if relative position (1,1) is collision free for Only solid objects
                  jump relative to position (1,1)
      if icedirn is equal to 180
            if icerun is equal to 0
                  if relative position (-icespeed,0) is collision free for Only solid objects
                  jump relative to position (-icespeed,0)
            else
                  if relative position (-icespeed-1,0) is collision free for Only solid objects
                  jump relative to position (-icespeed-1,0)
            if relative position (-1,1) is collision free for Only solid objects
                  jump relative to position (-1,1)
      if relative position (5,0) is not collision free for Only solid objects
            set variable icedirn to 90
            set variable icerun to 0
            set variable icespeed to 4
      if relative position (-5,0) is not collision free for Only solid objects
            set variable icedirn to 90
            set variable icerun to 0
            set variable icespeed to 4
if at relative position (0,1) there is not object Ice
      set variable icedirn to 90
      set variable icerun to 0
      set variable icespeed to 4

Posted: Fri Mar 23, 2012 1:18 am
by MyNameIsKooky
SUPER LAND

Posted: Fri Mar 23, 2012 1:28 am
by Emerald141

Posted: Fri Mar 23, 2012 4:16 am
by Sammy_Bro
Now add Future Dimention, where there is ET4 The Future stuff to replace some stuff. And then when you beat the game, you should be able to fight all bosses in order for a super prize.

I'm confused with your Ice code. What is the value of 'icespeed'? Where does the variable go? :?

Posted: Fri Mar 23, 2012 8:38 am
by |Cookie|
MyNameIsKooky wrote:SUPER LAND
Wow! :shock:

Posted: Fri Mar 23, 2012 6:56 pm
by MyNameIsKooky
Sammy_Bro wrote:Now add Future Dimention, where there is ET4 The Future stuff to replace some stuff.
Except no one would feel like replaying content from ET4.
Sammy_Bro wrote:I'm confused with your Ice code. What is the value of 'icespeed'? Where does the variable go? :?
Did you even read the whole code thing?

Posted: Fri Mar 23, 2012 8:05 pm
by DEEMAN223344
URGENT
If you are going along with the soap thing I asked about, could it be a scene of the Toast King pulling Soap into a Worminator? If you need the Toast King sprite, it's on the AoDD topic. Thanks, becuase that's my whole plan for AODD. Soap does return to ET for a while soon after, guarding his Trumpet with his life.

Posted: Fri Mar 23, 2012 8:20 pm
by Nobody
So you want MyNameIsKooky to add a scene where some random character who isn't important to the plot forces Soap to use the Worminator, only for Soap to come back with his trumpet?

Why can't that just happen after the events of ET5?

Posted: Fri Mar 23, 2012 8:26 pm
by DEEMAN223344
Or, better, the scene happens off-screen, so only the dialog of Soaps screams and the worminator sound indicate that anything happens at all. As for the trumpet, he could hide it somewhere when he comes back, and act really defensive at that particular area?

Posted: Fri Mar 23, 2012 8:30 pm
by MyNameIsKooky
No, I'm not dedicating a cutscene towards that. You could just say it happened when App was freeing green apples or something.

Posted: Fri Mar 23, 2012 8:35 pm
by boywhoflies
I'm not sure why exactly you want that to happen in ET5 so that can have that happen in AoDD2, but if it's so AoDD2 dosen't "mess up" ET5's plot, anything outside the official games isn't considered to have ever happened. If not, this is a rather useless post.

Posted: Fri Mar 23, 2012 9:37 pm
by MyNameIsKooky
I don't consider fan material canon.

Anyways, I'll be working on this game all weekend. Expect something around the end of next week or earlier?

Posted: Fri Mar 23, 2012 11:48 pm
by MyNameIsKooky
i think it's a bad sign that im having trouble beating my own levels

Posted: Fri Mar 23, 2012 11:54 pm
by Nobody
Indeed. I found Demo 3 quite a challenge; if the difficulty curve continues at this rate you'll never beat the final level.

Posted: Fri Mar 23, 2012 11:57 pm
by MyNameIsKooky
The levels I'm talking about are optional and not part of the "main" difficulty curve. But still.

Posted: Sat Mar 24, 2012 1:02 am
by boywhoflies
You could lower the room speed to make it eazier to test while still knowing if it's possible.

Posted: Sat Mar 24, 2012 1:06 am
by MyNameIsKooky
boywhoflies wrote:You could lower the room speed to make it eazier to test while still knowing if it's possible.
No, that's cheating. I don't have TOO much trouble anyways.

DEMO 4 LEVELS DONE: 12/27

:?

Posted: Sat Mar 24, 2012 8:34 am
by |Cookie|
MyNameIsKooky wrote: DEMO 4 LEVELS DONE: 12/27

:?
Yay!
more 15 levels and we will have DEMO 4!
MyNameIsKooky wrote:
boywhoflies wrote:You could lower the room speed to make it eazier to test while still knowing if it's possible.
No, that's cheating. I don't have TOO much trouble anyways.
About me..
If i stuck in one of my own levels i'll play it to finish it!
even if that take one week! :o
(Real story)

Posted: Sat Mar 24, 2012 9:07 am
by Qloof234
Having experience designing levels for my own games and SMW, I'll drop my own two cents here.

A good way to determine difficulty is whether or not you can beat your own levels. Sounds simple, I know, but it's usually a very good way of judging difficulty.

Posted: Sat Mar 24, 2012 6:12 pm
by MyNameIsKooky
I'm testing my levels with minimal inventory items, health, and equipment, so other people shouldn't have as much trouble.

Posted: Sat Mar 24, 2012 10:46 pm
by MyNameIsKooky
Finished the Dark Dimension. *wipes sweat off of forehead*

Now just 3 more levels plus the climatic level.

Posted: Sat Mar 24, 2012 10:47 pm
by Emerald141

Posted: Sat Mar 24, 2012 10:48 pm
by boywhoflies
Emerald141 wrote:You just did 11 levels in one day? o_O
HOLY DERP :shock:

Posted: Sat Mar 24, 2012 10:52 pm
by MyNameIsKooky
Emerald141 wrote:You just did 11 levels in one day? o_O
5, actually. I decided not to have Chapter 4's Dark Dimension in this Demo. But these Dark Dimension levels are easy to make, anyways, considering all I have to do is make an existing level eviler.

You're all going to have so much fun trying to 100% Demo 4. :twisted:

Posted: Sat Mar 24, 2012 11:10 pm
by Emerald141

Posted: Sat Mar 24, 2012 11:11 pm
by MyNameIsKooky
There are no Green Apples, and yes, I gave the player CTRL powers.

Posted: Sun Mar 25, 2012 12:05 am
by boywhoflies
I've been meaning to ask this since Evil Toaster 3 but kept forgeting. Is the toast alive?

Posted: Sun Mar 25, 2012 12:06 am
by MyNameIsKooky
No, just super bouncy and occasionally equipped with homing devices. :P

Posted: Sun Mar 25, 2012 1:22 am
by boywhoflies
Thanks! :3

Posted: Sun Mar 25, 2012 8:05 pm
by MyNameIsKooky
rainy levels are a bad sign