Posted: Sat Apr 07, 2012 2:26 am
CrapMyNameIsKooky wrote:Anyways, I'm so full of hate right now:
A place to discuss all things Wonderland!
https://www.pcpuzzle.com/forum/
CrapMyNameIsKooky wrote:Anyways, I'm so full of hate right now:
HA HA HUH!boywhoflies wrote:CrapMyNameIsKooky wrote:Anyways, I'm so full of hate right now:
Do you need a hug?MyNameIsKooky wrote:HA HA HUH!boywhoflies wrote:CrapMyNameIsKooky wrote:Anyways, I'm so full of hate right now:
Yes, that would be wonderful.Nobody wrote:Do you need a hug?MyNameIsKooky wrote:HA HA HUH!boywhoflies wrote:CrapMyNameIsKooky wrote:Anyways, I'm so full of hate right now:
*hugs*MyNameIsKooky wrote:Yes, that would be wonderful.Nobody wrote:Do you need a hug?MyNameIsKooky wrote:HA HA HUH!boywhoflies wrote:CrapMyNameIsKooky wrote:Anyways, I'm so full of hate right now:
No, that is an infinite heart, for missile practicing.Sammy_P wrote:TOOK BWF'S HEART SUGGESTION?
Aha, the orange wall variation.MyNameIsKooky wrote:Since I got hugged, I'll post a THIRD picture now.
This is the last one for now. I promise!
Cool!MyNameIsKooky wrote:Since I got hugged, I'll post a THIRD picture now.
This is the last one for now. I promise!
cool story broSammy_P wrote:30,000th viewer
Code: Select all
Information about object: 5Soapbox123
Sprite: Soapbox
Solid: false
Visible: true
Depth: 400
Persistent: false
Parent: <no parent>
Mask: <same as sprite>
Create Event:
create instance of object ActionMarker at relative position (0,0)
Step Event:
if number of objects MainApple is Equal to 0
exit this event
if number of objects BoxSoap is Equal to 0
if MainApple.x is larger than self.x-96
if MainApple.x is smaller than self.x+96
create instance of object BoxSoap at relative position (0,0)
if at relative position (0,28) there is object BoxSoap
for all BoxSoap: if vspeed is larger than 0
for all BoxSoap: destroy the instance
play sound Spawn; looping: false
Collision Event with object BoxSoap:
for other object: if vspeed is larger than -1
for other object: if oob is equal to 0
if at relative position (0,4) there is not object BoxSoap
for other object: move in direction direction at most 16 till a contact with all objects
for other object: start moving in directions 000010000 with speed set to 0
for other object: jump to position (xprevious,yprevious)
for other object: set variable air to 0
Key Press Event for <Enter> Key:
if number of objects 5Dialogue123 is Equal to 1
exit this event
if at relative position (0,0) there is object MainApple
if number of objects 5Dialogue123 is Equal to 0
if number of objects DialoguePoof is Equal to 0
create instance of object 5Dialogue123 at position (0,0)Code: Select all
Information about object: BoxSoap
Sprite: YellowNoAnim
Solid: false
Visible: true
Depth: 500
Persistent: false
Parent: <no parent>
Mask: AppleMask
Create Event:
set the vertical speed to -8
set the gravity to 0.6 in direction 270
play sound SpringUse; looping: false
set variable air to 1
set variable oob to 0
create instance of object Face_BoxSoap at position (0,0)
Step Event:
if number of objects MainApple is Equal to 0
exit this event
if air is equal to 0
if MainApple.x is smaller than self.x-96
set the vertical speed to -8
play sound SingleJump; looping: false
set variable air to 1
if MainApple.x is larger than self.x+96
set the vertical speed to -8
play sound SingleJump; looping: false
set variable air to 1
if MainApple.x is larger than self.x-96
if MainApple.x is smaller than self.x+96
set variable oob to 0
else
set variable oob to 1
if air is equal to 1
for all Face_BoxSoap: set variable eyes to 6
exit this event
if at relative position (0,32) there is object MainApple
for all Face_BoxSoap: set variable eyes to 6
exit this event
if MainApple.x is larger than self.x+32
for all Face_BoxSoap: set variable eyes to 4
if MainApple.x is smaller than self.x
for all Face_BoxSoap: set variable eyes to 3*loads up ET5, prepares to press F9*MyNameIsKooky wrote:the original sprites, which I'm not giving out.
A VERY BIG MONSTER!MyNameIsKooky wrote:Man, this is like something that would happen in Adventures of Dancing Duck.
MyNameIsKooky wrote:Man, this is like something that would happen in Adventures of Dancing Duck.
Your doodle skills are showing.MyNameIsKooky wrote:Man, this is like something that would happen in Adventures of Dancing Duck.
Uhhh, giant Soap?DEEMAN223344 wrote:MyNameIsKooky wrote:Man, this is like something that would happen in Adventures of Dancing Duck.![]()
While i agree, I will NEVER use that idea. You just used it.
No and no. It's supposed to be a robot.DEEMAN223344 wrote:So the toast IS alive? Did it eat the truck?
MAINLY BECAUSE IT TOOK THE BOT BLUEPRINTSNobody wrote:APP AND SOAP WERE GOING AFTER THE RED ROBOT
Yeah, but the Game Maker spriting thing is a bit harder to work with than the chatbox doodle.StinkerSquad01 wrote:Your doodle skills are showing.
Oh.MyNameIsKooky wrote:Uhhh, giant Soap?DEEMAN223344 wrote:MyNameIsKooky wrote:Man, this is like something that would happen in Adventures of Dancing Duck.![]()
While i agree, I will NEVER use that idea. You just used it.
No and no. It's supposed to be a robot.DEEMAN223344 wrote:So the toast IS alive? Did it eat the truck?
MAINLY BECAUSE IT TOOK THE BOT BLUEPRINTSNobody wrote:APP AND SOAP WERE GOING AFTER THE RED ROBOT
Yeah, but the Game Maker spriting thing is a bit harder to work with than the chatbox doodle.StinkerSquad01 wrote:Your doodle skills are showing.
boywhoflies wrote:IT'S THE BEAST MENTIONED IN CHAPTER 1
