Page 57 of 84

Posted: Sat Jul 21, 2012 11:25 am
by jdl
Wow that was pretty awesome! :D I love how everything just fits together.

Great job Patrick! 8)

Posted: Sat Jul 21, 2012 11:28 am
by Derp
Hey... I JUST NOTICED 2 THINGS!
Wonderland is lightly based off of the Mayan Tzolkin calender!

Month 1. Pop = One of the rainbow magics
Month 2. Uo = A planet in Wa3.
Month 3. Zip = Perhaps Indigo magic? (For some reason I thought ZIP would be a good name...)
Month 4. Zotz = Potz? Zotz? Maybe inspiration for name?

Is this a coincidence?
(I doubt it isn't. :lol: )

Posted: Sat Jul 21, 2012 1:33 pm
by Midnight Synergy
Haha, that's funny. But it's a coincidence. I actually just googled the calendar to scan for other names. I still don't have a good one for indigo. I've just been calling it "indigo" for so long now. ;) I didn't find anything.

Posted: Sat Jul 21, 2012 1:57 pm
by |Cookie|
Midnight Synergy wrote:Here's "something different":

http://www.youtube.com/watch?v=-gFS6OOACn4
IS that me or it's getting hotter here?
i am really exciting, Patrick!
The first thing i tried to see is what behind the laptop! i want to see your house! :lol:
anyway, let's stop talking about pointless stuff.

I loved the music! it was perfect with the place! :D 8)
It's remind me of water, i have no idea why!

This cube! what it can do? i'm still thinking about it.

Those tubes, they are same as springs!

Nothing a lot to say in that vedio, but it's really really makes me want to play the game right now! please patrick! do your best! :D

Posted: Sat Jul 21, 2012 3:43 pm
by StinkerSquad01
Midnight Synergy wrote:Here's "something different":

http://www.youtube.com/watch?v=-gFS6OOACn4
AW MAN I MISSED IT
Oh, wait. *watchs*

Speechless. :shock: :shock:

Posted: Sat Jul 21, 2012 4:31 pm
by Sammy_P
Awesome job, MS! I hope this will be an official level!

Posted: Sat Jul 21, 2012 4:39 pm
by StinkerSquad01
Video Description wrote:Early video of an in-game level being played.

Posted: Sat Jul 21, 2012 4:41 pm
by Sammy_P
oh *shot*

Early Video of Wonderland Adventures:Planet of Z-bots

Posted: Sat Jul 21, 2012 5:14 pm
by Sofoulini
http://www.youtube.com/watch?v=-gFS6OOACn4

Really good video Patrick.I'm sure that Wonderland Adventures:Planet of Z-bots will be the best Adventure game ever!
Continue the good job Patrick!
I will be waiting for releasing this game!

Posted: Sat Jul 21, 2012 5:33 pm
by Wonderman109
And so we now know for sure how those suction tubes work. :lol:

Great job, Patrick. That video got me so excited I almost had a seizure! :P

*ouch*

Posted: Sat Jul 21, 2012 5:42 pm
by llarson
I think I died of happyness. THANK YOU! :D And my favorite song too :o .

Posted: Sat Jul 21, 2012 6:37 pm
by Qloof234
Midnight Synergy wrote:Haha, that's funny. But it's a coincidence. I actually just googled the calendar to scan for other names. I still don't have a good one for indigo. I've just been calling it "indigo" for so long now. ;) I didn't find anything.
Well, assuming that the Indigo magic is still the "back-in-time" magic concept that it used to be...

What about Rewind?

Posted: Sat Jul 21, 2012 8:32 pm
by Derp
Rewind?
That sounds like a good name!
Zip was a good NAME, But I dont really think it suits Indigo magic.

Anyways patrick, Perhaps there will be a RAINBOW WIZARD?

Posted: Sun Jul 22, 2012 12:30 am
by Nobody
Twist. It just sounds right in a group with the others. Also, if the concept didn't change, twisting time.

Posted: Tue Jul 24, 2012 11:07 pm
by garirry
So happy of the video! It's cool! If MS showed the logo, intro, etc.

I know even the future! I know that the game will release between 2001 and 2068! :lol:

Posted: Wed Jul 25, 2012 11:21 pm
by Kabooms Rock
When did the idea of twisting time come about? isn't that flowing?

Posted: Wed Jul 25, 2012 11:24 pm
by Yzfm
Kabooms Rock wrote:When did the idea of twisting time come about? isn't that flowing?
It's Floing....

I think patrick said something about dealing with future and past copies before...

Posted: Thu Jul 26, 2012 11:54 pm
by flameterror91
I can't wait till WA3 comes out :D

Posted: Fri Jul 27, 2012 12:07 am
by Wonderman109
I as well. :D :) :wink:

I mean, WHO DOESN'T??!?!?!!!?!! :twisted:

Posted: Fri Jul 27, 2012 12:13 am
by garirry
Wonderman109 wrote:I as well. :D :) :wink:

I mean, WHO DOESN'T??!?!?!!!?!! :twisted:
Everybody want this. I hope it release in 2012.
Hey, suggestion to Patrick: Make a Wonderland Adventures disc collection! :D

Posted: Fri Jul 27, 2012 12:17 am
by Wonderman109
garirry wrote:Hey, suggestion to Patrick: Make a Wonderland Adventures disc collection! :D
Uh, what do you mean?

Posted: Fri Jul 27, 2012 12:18 am
by garirry
Wonderman109 wrote:
garirry wrote:Hey, suggestion to Patrick: Make a Wonderland Adventures disc collection! :D
Uh, what do you mean?
There was a Wonderland game collection CD, right? So I suggest Patrick to do the same with Wonderland Adventures series only!

Posted: Fri Jul 27, 2012 12:27 am
by Wonderman109
garirry wrote:There was a Wonderland game collection CD, right?
Um...I never heard of it until now. :oops: :lol:

Posted: Fri Jul 27, 2012 12:28 am
by garirry
Wonderman109 wrote:
garirry wrote:There was a Wonderland game collection CD, right?
Um...I never heard of it until now. :oops: :lol:
http://www.midnightsynergy.com/collectioninfo/

Posted: Fri Jul 27, 2012 12:29 am
by Wonderman109
Thanks. :)

Posted: Fri Jul 27, 2012 12:31 am
by garirry
So... What do you think of my idea? About the WA series CD collection?

Posted: Fri Jul 27, 2012 12:41 am
by Wonderman109
Sounds like a cool one. 8)

Posted: Fri Jul 27, 2012 12:42 am
by garirry
Wonderman109 wrote:Sounds like a cool one. 8)
Thanks 8)
EDIT: Page 58!

Posted: Fri Jul 27, 2012 1:51 pm
by jdl
Midnight Synergy wrote:Editor errors? I should fix those, but haven't yet. At some point I'll need to ask you what they actually are. :)
I'm going to try and post every glitch I've come across and the ones that have been posted in the editor bugs topic:

- If the user clicks south of the level border while editing, the Editor crashes. [Confirmed.]

- The first byte in a dialog (.dia) file counts the number of interchanges, allowing the Editor and Game to work out where text goes properly. If the value increases to above 101, the Editor spits out an Array Index Out Of Bounds error and crashes (for that matter, it does that if a level's size is set to larger than 101 as well). [Confirmed.]

- Lots of levels in the player cause it to crash. This sometimes makes the player crash when archiving levels as well. [Confirmed.]

- If you save while your magic gloves aren't charged, and load while they are charged, you will have your gloves charged with white magic that destroys things (this magic is only usable if you click the glove icon, as right clicking doesn't turn it on. This magic also has an infinite number of charges) and you can see the glove icon in the upper left corner. [Confirmed.]

- Kilicool's post here. [Unconfirmed, I haven't tried this yet.]

- Not really a glitch, but if you press Esc in the editor, the editor just closes down without warning and all your work is lost. [Confirmed.]

- When you load a level in the editor that has glove chargers in it, they're just squares of the color you chose instead of using the glove charger graphic. [Confirmed.]

- I'm not sure what causes this but there's a chance that the icon graphics might not appear on items that uses an icon set. [Confirmed.]

- Thwarts and Fireflowers can shoot through walls if they are right next to the wall. [Confirmed.]

- You can give gates a subcolor more than four. These colors do work, but you must use a General Command button to activate them. Anyways I'm just saying that there's no restrictions on the WOP. [Confirmed.]

- The Editor's version number isn't correct on the "edit, move to archive, delete, cancel" screen and the "delete adventure - are you sure?" screen. [Confirmed.]

- Not sure if this has been fixed, but when you load a save, dragon turtles and other objects can go through you as if you're a ghost if you just stand there and don't move. After you move, it fixes itself. [Confirmed.]

- In the player, when you archive an adventure and you can type in a new archive folder name, but you can't type in a capital Z. Lowercase z is okay though. [Confirmed.]

- When you click on a level/dialog to load in the editor, but mouse over a different one while it's loading, you will be presented with the one you moused over instead. [Confirmed.]

- Chompers are immune to firetraps. [Confirmed.]

- Bookshelves glow in the dark. [Unconfirmed, I haven't tried this yet.]

- If you grow a growflower on a brr float, it will be as if it is on a floor (the holographic mushroom) not an ice growflower (the blue tree). [Unconfirmed, I haven't tried this yet, and is MOFI-exclusive.]

- If you click on a Thwart's speech bubble while you aren't right next to it, the Thwart will turn away from you when the dialog activates. [Confirmed.]

- Wonderland5000's post here. [Confirmed.]

- If you flip the level by using flip x or flip y, you can place an object inside another object. If you flip the level back the same way, it will still show that there are 2 objects on the same tile, and they both will work properly in-game. This is actually a very helpful glitch if you would want dialog to activate if you picked up a key or something. 2 objects on 1 tile isn't really a bad idea if you think about it. :) [Confirmed.]

There may be others I missed, but these are some pretty good ones here. Also the saving and loading system does some other weird things with glove charges too.

Posted: Fri Jul 27, 2012 2:02 pm
by Nobody
The turtle thing definitely has NOT been fixed and yot yot and MNIK have both showcased it. It also works for any other creature that doesn't kill you, such as Wee Stinkers, although generally Scritter DON'T go through you because they avoid you.