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Posted: Fri Jul 27, 2012 2:04 pm
by Wonderman109
Important and amusingly helpful glitch that I keep getting:

1. I save my game with magic charge on me of a working colour (e.g. Pop, Brr)

2. I load another level where I have gloves.

3. The glove icon for the magic I had from Step 1 is there, and it works like the real magic if I right-click, but not if I click on the icon itself. I can get 9 Pop charges where there are no Pop charges. :) :? :lol:

Posted: Fri Jul 27, 2012 2:06 pm
by Wonderman109
Nobody wrote:The turtle thing definitely has NOT been fixed and yot yot and MNIK have both showcased it. It also works for any other creature that doesn't kill you, such as Wee Stinkers, although generally Scritter DON'T go through you because they avoid you.
Unless it's a racing scritter...or it's on a spring.

Posted: Fri Jul 27, 2012 2:21 pm
by garirry
Wonderman109 wrote:
Nobody wrote:The turtle thing definitely has NOT been fixed and yot yot and MNIK have both showcased it. It also works for any other creature that doesn't kill you, such as Wee Stinkers, although generally Scritter DON'T go through you because they avoid you.
Unless it's a racing scritter...or it's on a spring.
Racing scritter? What is that thing?

Posted: Fri Jul 27, 2012 2:23 pm
by Wonderman109
It's a wop of a scritter that's made to move like a spikeyball or turtle. It's still a scritter in the sense that it doesn't enter water and stuff like that, but it has the movement type of a spikey.

Having racing scritters in PotZ would be cool, that's for sure. :) 8)

Posted: Fri Jul 27, 2012 2:26 pm
by garirry
Wonderman109 wrote:It's a wop of a scritter that's made to move like a spikeyball or turtle. It's still a scritter in the sense that it doesn't enter water and stuff like that, but it has the movement type of a spikey.

Having racing scritters in PotZ would be cool, that's for sure. :) 8)
If there will be that sort of scritters in POTZ, that would be weird. :?

Posted: Fri Jul 27, 2012 3:44 pm
by Wonderman109
No, because they'd be ALIEN scritters that way.

Posted: Fri Jul 27, 2012 3:45 pm
by garirry
Wonderman109 wrote:No, because they'd be ALIEN scritters that way.
Okay...

Posted: Fri Jul 27, 2012 10:05 pm
by flameterror91
I wonder what's the next update going to be :?:

Posted: Sat Jul 28, 2012 4:58 am
by garirry
flameterror91 wrote:I wonder what's the next update going to be :?:
You'r not the only one who wonders about it. Me too, everybody too.

Posted: Sat Jul 28, 2012 7:05 am
by Qloof234
Just a few comments of mine re: WA Editor Errors/Glitches/Etc.
jdl wrote:- If the user clicks south of the level border while editing, the Editor crashes. [Confirmed.]
I don't know how the Editor works at all, so I could very well be wrong here (and I likely am), but I think this is the result of overflow.

When the player clicks east of the level, nothing malicious happens. What my theory is (and I mentioned this to Jdl before as well) is that the level has a "size index" that maxes out at 101. When the player clicks east of the level, it's trying to write to higher positions in that index, but if the level's smaller, it actually writes into the vertical size index. When the player clicks south of the level, the same thing happens, but it writes outside of the size index entirely.

I could be completely wrong, but this is just my guess.
jdl wrote:- The first byte in a dialog (.dia) file counts the number of interchanges, allowing the Editor and Game to work out where text goes properly. If the value increases to above 101, the Editor spits out an Array Index Out Of Bounds error and crashes (for that matter, it does that if a level's size is set to larger than 101 as well). [Confirmed.]
As I mentioned earlier, I think the byte at the beginning is used for the player and editor to determine what blocks of text go where. If the player changes the byte artificially (e.g. Hex editor), then text can get pushed into AskAbouts instead of interchanges.
jdl wrote:- Lots of levels in the player cause it to crash. This sometimes makes the player crash when archiving levels as well. [Confirmed.]
This one seems to be somewhat random. I've had times where I could have dozens of custom adventures loaded with no trouble, and others where it would MAV with a fraction of the amount. I'm not exactly sure what could be causing this...?
jdl wrote:- If you save while your magic gloves aren't charged, and load while they are charged, you will have your gloves charged with white magic that destroys things (this magic is only usable if you click the glove icon, as right clicking doesn't turn it on. This magic also has an infinite number of charges) and you can see the glove icon in the upper left corner. [Confirmed.]
I think I can guess as to the cause for this one, again. As we've found out, the game has obsolete magic spells outside of the rainbow magic we know of - these don't do anything, as they're unprogrammed. The white spell acts similar to POW (my guess is that it was programmed into the game first, idk) - What I think causes it to appear is due to how the game stores the player's active magic.

I haven't checked this, so I could be wrong, but my guess is that the save files record the ID number of the player's magic (which should be between 1 and 7), the number of spells they have left (1-9), and whether the player can use magic (a simple 0/1, I think). However, when the player loads a save without magic when they've had the gloves active, it resets the values of the spell and the number of shots to 0, but doesn't reset the "can use magic" variable. As a result, the game reads 0/0 as the player's spell, and since the first glove graphic in the game is the white one, it loads that.

The infinite charges is because the player's charge number is set to 0. My guess is that the game checks what value the number of shots is after the player fires, and if it's equal to 0 they can't use it anymore. In this case, what it would be doing is setting the number of shots to -1 then checking if it's 0.

Once again, I could be wrong, but I find speculating about this fun :D
jdl wrote:- Kilicool's post here. [Unconfirmed, I haven't tried this yet.]
I went and tried this myself, I couldn't reproduce this - However, that was on the unofficial MoFI Editor. Can someone verify this in the vanilla WA Player?
jdl wrote:- When you load a level in the editor that has glove chargers in it, they're just squares of the color you chose instead of using the glove charger graphic. [Confirmed.]
My guess is that it's not loading the graphics properly for the chargers that are already placed.
jdl wrote:- I'm not sure what causes this but there's a chance that the icon graphics might not appear on items that uses an icon set. [Confirmed.]
Do you mean in-game, or in the Editor? I know I've had it happen to me in-game once before, it fixed itself when I rebooted the Player.
jdl wrote:- Thwarts and Fireflowers can shoot through walls if they are right next to the wall. [Confirmed.]
Can someone check if this applies to Spell Shooters in MoFI as well? My guess would be that it does.
jdl wrote:- You can give gates a subcolor more than four. They don't work though, but I'm just saying that there's no restrictions on the WOP. [Confirmed.]
Oh, they don't actually work? That... Kinda sucks... :lol:
jdl wrote:- Not sure if this has been fixed, but when you load a save, dragon turtles and other objects can go through you as if you're a ghost if you just stand there and don't move. After you move, it fixes itself. [Unconfirmed, I haven't tried this yet and I still don't know if it's been fixed.]
This was definitely unfixed in the Player v096. I'm not entirely sure about MoFI onwards, though.
jdl wrote:- Chompers are immune to firetraps. [Unconfirmed, I haven't tried this yet.]
If I recall, in the 096 Player they're immune, but in MoFI they're not. I'm not certain on that, I'll double-check soon.

Posted: Sat Jul 28, 2012 10:59 am
by Yzfm
Yes, I once tried to put ice trolls beside walls in mofi and they shot throught them...

The magic error:

Wonderland's default number for most things (in editor) is -1, which is the player's glove state when it IS not charged...

That's why when we put -1 color chargers, they do not activate by right clicking or clicking the magic icon. You have to blink on it for it to work because the player's magic gloves state keeps active.. which forces -1 chargers to work..

That's what I think, I may be wrong but due to the clues everywhere I tried to proove that... I don't know how MS programmed the game, he knows the reasons...

Posted: Sat Jul 28, 2012 11:19 am
by jdl
Qloof234 wrote:
jdl wrote:- I'm not sure what causes this but there's a chance that the icon graphics might not appear on items that uses an icon set. [Confirmed.]
Do you mean in-game, or in the Editor? I know I've had it happen to me in-game once before, it fixed itself when I rebooted the Player.
I mean in the Player. And yes, rebooting the Player seems to fix this, but it's still odd that it happens sometimes.

Posted: Sat Jul 28, 2012 12:22 pm
by tyteen4a03
All array troubles can be validated with a debugger.

(Now don't look at me, I'm not sure how to do this as well)
jdl wrote:
Qloof234 wrote:
jdl wrote:- I'm not sure what causes this but there's a chance that the icon graphics might not appear on items that uses an icon set. [Confirmed.]
Do you mean in-game, or in the Editor? I know I've had it happen to me in-game once before, it fixed itself when I rebooted the Player.
I mean in the Player. And yes, rebooting the Player seems to fix this, but it's still odd that it happens sometimes.
Usually the cause of this is by a side effect.

Posted: Sat Jul 28, 2012 2:44 pm
by Wonderman109
jdl wrote:- You can give gates a subcolor more than four. They don't work though, but I'm just saying that there's no restrictions on the WOP. [Confirmed.]
It worked in my WACC2 entry... :?
jdl wrote:- Chompers are immune to firetraps. [Unconfirmed, I haven't tried this yet.]
I can confirm that for you. Don't forget though, that everything else that moves except you, wee stinkers, scritters, and possibly ducks have this immunity as well.

Posted: Sat Jul 28, 2012 3:09 pm
by garirry
Hum... Why we talking about the editor again? This is WA3 topic, not WAE_GLITCH topic. :?

Posted: Sat Jul 28, 2012 3:55 pm
by boywhoflies
So that MS can fix the editor bugs for the WA3 editor.

Posted: Sat Jul 28, 2012 3:56 pm
by jdl
I've edited my post. Thanks guys. :D

Posted: Sat Jul 28, 2012 6:57 pm
by garirry
jdl, you missed your 2000th post :( (OFF-TOPIC)

Posted: Sat Jul 28, 2012 9:42 pm
by Wonderman109
garirry wrote:Hum... Why we talking about the editor again? This is WA3 topic, not WAE_GLITCH topic. :?
WHOOPS. :lol: :oops:

Still waiting for another update...I hope it's a video showing how Indigo magic works! :D

But knowing Patrick, that's highly unlikely.

Posted: Sun Jul 29, 2012 3:36 am
by Midnight Synergy
Slow week, but still, here's something. Hope you like squinting. :)

Posted: Sun Jul 29, 2012 3:39 am
by llarson
:shock: :shock: :shock:
Cool 8) BTW Does the editor make hubs?

Posted: Sun Jul 29, 2012 3:40 am
by Sammy_P
My Wii can zoom in on pictures so yaaaay.

Posted: Sun Jul 29, 2012 3:46 am
by MyNameIsKooky
There's some crazy stuff going on behind that save menu... :shock:

Posted: Sun Jul 29, 2012 3:46 am
by StinkerSquad01
The ice floats appear tinted in different colors.

Posted: Sun Jul 29, 2012 3:49 am
by Sammy_P
hey whoa HE TOOK THE PICTURE WHILE INDIGO WAS IN ACTION

RINGSRINGSRINGS

Posted: Sun Jul 29, 2012 3:50 am
by Master Wonder Mage
Why is everyone so happy about a glimpse of indigo, despite the picture doing nothing except reaffirming it's existence?

Posted: Sun Jul 29, 2012 3:51 am
by StinkerSquad01
How do you know that's the effect of indigo?

Posted: Sun Jul 29, 2012 3:52 am
by MyNameIsKooky
Master Wonder Mage wrote:Why is everyone so happy about a glimpse of indigo, despite the picture doing nothing except reaffirming it's existence?
Did you notice the tornado thing behind the save menu?

EDIT: Oops.

Posted: Sun Jul 29, 2012 3:55 am
by StinkerSquad01
llarson wrote::shock: :shock: :shock:
Cool 8) BTW Does the editor make hubs?
I think he said something about having features to make hubs...can't remember where.

Posted: Sun Jul 29, 2012 3:56 am
by llarson
A NEW PLANET!!!!!!!!
Has though anyone noticeth the planet bathed with sandy shores 8) .
EDIT: I remember him saying that too but he also mentioned the D-word (It's dissapointment and I will never say it again) so I'm just wondering if it made it to the final draft or not.