Page 61 of 84
Posted: Thu Aug 16, 2012 9:34 pm
by Emerald141
Posted: Fri Aug 17, 2012 12:22 pm
by Wonderman109
Deleted.

Posted: Fri Aug 17, 2012 11:17 pm
by StinkerSquad01
no not really
Posted: Fri Aug 17, 2012 11:22 pm
by Emerald141
Posted: Sat Aug 18, 2012 5:27 am
by tyteen4a03
Emerald141 wrote:Making the player hard to see in order to increase (fake) difficulty? blah
Considering that darkness itself is a mechanism to increase difficulty... blah
Posted: Sun Aug 19, 2012 12:19 am
by garirry
[deleted]
Posted: Sun Aug 19, 2012 1:25 am
by Midnight Synergy
Foggy will not influence puzzle difficulty, it's just a nice visual effect.
Posted: Sun Aug 19, 2012 1:32 am
by Emerald141
Posted: Sun Aug 19, 2012 1:35 am
by StinkerSquad01
Midnight Synergy wrote:Foggy will not influence puzzle difficulty, it's just a nice visual effect.
aw thanks have a hug from me
Posted: Sun Aug 19, 2012 3:13 am
by DEEMAN223344
Emerald141 wrote:Midnight Synergy wrote:Foggy will not influence puzzle difficulty, it's just a nice visual effect.
That's good. I think mild fogginess would look nice anyway and making everything hard to see would feel like "fake difficulty" to me.
This, So much this. Even dark levels are extremely annoying if not done right.
Posted: Fri Aug 24, 2012 10:20 pm
by Midnight Synergy
Another editor screenshot.
Posted: Fri Aug 24, 2012 10:21 pm
by StinkerSquad01
WHOAAAAAAAAAAAAAAAAAAAAA
That's pretty awesome!!
Posted: Fri Aug 24, 2012 10:23 pm
by eee226
THIS IS EPIC!!!! I think
Posted: Fri Aug 24, 2012 10:24 pm
by Nobody
Quite awesome.
Posted: Fri Aug 24, 2012 10:25 pm
by MyNameIsKooky
TRIPLE DIGIT DIALOGUES?!
Posted: Fri Aug 24, 2012 10:33 pm
by Emerald141
Posted: Fri Aug 24, 2012 10:49 pm
by LexieTheFox
WOOHOO! News on the editor! Yay! The hub support is really one of the most exciting features. Also I agree with Emerald. Custom Models "Makes it all complete"!
Posted: Fri Aug 24, 2012 11:43 pm
by llarson

COOL!
Posted: Fri Aug 24, 2012 11:44 pm
by flameterror91

Pinch me. I must be dreaming!
Posted: Fri Aug 24, 2012 11:44 pm
by jdl
Midnight Synergy wrote:Another editor screenshot.
Thankyouthankyouthankyouthankyouthankyou.
You deserve a hug for this.

Posted: Fri Aug 24, 2012 11:54 pm
by Fluffshery
I don't know what to say. Oh, did anyone notice that the opened window behind the editor says "C:\Work\Wonderland Adventures POTZ\tables.wpd (unmodified)."
Also, the commands put in words mean:
1. Activate "something" with color 11 and sub color 0. [Probably a bridge, based off the Adventure Title.]
2. Move NPC ID 1 to X:7, Y:15. [Moving someone to somewhere else, obviously.]
3. Change NPC ID 1 to dialog 7. [Probably so the NPC could say "Good job activating the bridge!"]
Posted: Fri Aug 24, 2012 11:59 pm
by Master Wonder Mage
HOW DARE PATRICK USE WORDPERFECT? *starts ranting about how awful WordPerfect is*
Anyways, I'm really looking forward to the update. A lot of my problems would disappear with hubs.
Posted: Sat Aug 25, 2012 6:58 am
by ab-47
Nice! I like the new editor display!

Posted: Sat Aug 25, 2012 8:47 am
by yot yot5
Posted: Sat Aug 25, 2012 10:08 am
by Yzfm
This.... is... AMAZING
This.... is... FANTASTIC
This.... is...
WONDERFUL
HUBHUBHUBS!!!!
Now all we need is custom models!!

Posted: Sat Aug 25, 2012 11:42 am
by Monofly
Midnight Synergy wrote:Another editor screenshot.
Wow, it's awesome. Guess you deserve this soda:

Posted: Sat Aug 25, 2012 7:39 pm
by Wonderman109
I observe
progress. 
Posted: Sun Aug 26, 2012 6:58 pm
by Pawelec
Please, MS, don't disable hub features in the public-released editor...
Posted: Sun Aug 26, 2012 8:15 pm
by |Cookie|
Midnight Synergy wrote:Another editor screenshot.
Wow!! this is awesome, MS!
The new editor is
AWESOME!
Posted: Mon Sep 10, 2012 1:35 am
by Kabooms Rock
bump