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Re: Ah!
Posted: Thu Apr 16, 2009 2:45 pm
by Qloof234
@John;
JohnEmmanuel143 wrote:
Or how bout this,
You're facing the forces of evil when you said you give up,
Then Wonderland will remain Deserted forever.
Sounds pretty dark, doesn't it?
... I like it
JohnEmmanuel143 wrote:
Oh Yeah!
Lazy Leaf Forest is Near Mushroom Groove.
I also think Lazy Leaf has a route to Creepy Keep.
Oh, okay. Gonna check the map a bit later to get the closest position possible
JohnEmmanuel143 wrote:
Lemme get this straight. There's a normal ending with all Gold Stars where Wonderland is saved but the threat is undealt with, or could potentially be ready to threaten Wonderland again, correct? And then the good ending is once the player has all Gold Stars and all Rainbow Stars where the threat is completely dealt with (not implicating violence here, but still).
Wait!My Suggestion was supposed to be the normal ending,
My Suggestion for the REAL ending is Defeating All The Boss who want to take over wonderland...
Kay?
Whoops, misunderstood that, sorry.
So, normal ending: You defeat whoever is trying to take over Wonderland, and things start returning to normal (assuming that several areas were damaged).
Good ending: You find the last Rainbow Star, and having all of them grants you one wish, where you wish that all of this never happened after defeating whoever wants Wonderland.
Bad ending: Wonderland is deserted because there seems to be no hope for stopping this person who wants to take over Wonderland.
Amirite?
@AJ; Perhaps, but it would depend on what he says in response to asking that.
23 posts!
Posted: Fri Apr 17, 2009 1:17 am
by Qloof234
D-P, but poll time!
How much area should the hub map cover/how many areas should be in the game?
A) Areas in WSW
B) Areas in WSW and MoFI
C) Areas in WSW, MoFI, and Custom areas
D) <insert custom option here>
Vote away. This poll will close in two week's time, and if there's a tie the ones at a tie will go to a secondary poll.
For option D, you
must indicate the area the hub map must cover.
The reason this poll has two titles is because the map and the hub are symbiotic - if one's left undone, so is the other due to a lack of planning.
As of such, they need to cover the same area.
One note; on the map ingame, the Unknown Regions (City of Ember reference FTW) will be burnt out, so don't count them as part of the map.
Voting starts... now!
15, OMG! 
Posted: Fri Apr 17, 2009 1:21 am
by maxnick
C!!!

Posted: Fri Apr 17, 2009 8:43 am
by JohnEmmanuel143
D!
WSW,MOFI,AND DNALREDNOW(OTHER SIDE OF WONDERLAND)
Posted: Fri Apr 17, 2009 10:19 am
by AJQZC
D.
Areas from WSW and MoFI can be good, but that's a rather great range, so we may just have to focus on certain parts. Besides, we need a great deal of work to link the "Classic" style with the "Adventure" style, like using magic to solve old puzzles.
However, it would be more interesting if we add in new areas (like hidden ones, new places / the unexplored sites of Wonderland, be it good or bad). We can even have a twist in the plot, like what happened in MoFI.

Posted: Fri Apr 17, 2009 10:24 am
by JohnEmmanuel143
PLUS! It would be Better if Players CAN go to real world!
Like,L.A.
Posted: Fri Apr 17, 2009 10:48 am
by cbloopy
JohnEmmanuel143 wrote:PLUS! It would be Better if Players CAN go to real world! Like,L.A.
Um...just my opinion, but that might be taking things a little too far. I would save that for some other adventures project.

Posted: Fri Apr 17, 2009 12:45 pm
by sewel5
I vote B.
Posted: Fri Apr 17, 2009 8:21 pm
by jdl
D.
WSW, MOFI, and Classic Wonderland.

Posted: Sat Apr 18, 2009 5:49 am
by Qloof234
Okay, so right now:
1 - B
2 - C
3 - D
I can see where this is going right now.
If I were to vote, I would agree with jdl's suggestion for D, personally.
@John; I'm not sure I understand exactly what you mean by "the other side of Wonderland". Could you explain, perhaps?
Assuming that D is the winner, we'll have to poll again with the different suggestions to see where this is going.
7 posts!
EDIT: Updated poll list
Posted: Sat Apr 18, 2009 6:14 am
by AJQZC
What was the hat / accessory changing command (in MoFI demo)? Is it 116?

...
Posted: Sat Apr 18, 2009 6:15 am
by JohnEmmanuel143
what I mean is,some regional parts that haven't Discovered yet.
Edit 1:Oh the Shame on people posting on the same time.

Posted: Sat Apr 18, 2009 6:31 am
by cbloopy
AJQZC wrote:What was the hat / accessory changing command (in MoFI demo)? Is it 116?

From the bottom of
this post:
cbloopy wrote:9) Use CMD 116 to change the player's hat, and CMD 117 to change the player's accessory, like how you can do it in MakeShift Camp.
Posted: Sat Apr 18, 2009 1:03 pm
by Nobody
C.
Assuming that means/includes areas wit custom textures (I don't want there to be a bunch of custom textures without us using one of them!).
Posted: Sat Apr 18, 2009 4:29 pm
by Qloof234
@ AJQZC; That gives me an idea...
There will be a shop in Wondertown where you can change your hat and the like.
@ Nobody; Don't worry, I plan on using many of the custom textures that we have.
@ John; Okay... I think I get it...
So generally areas like Wonderland that aren't on the map, right?
@ cbloopy; Does the hat/accessory command work by just putting in CMD: 116/117, with no Data1/Data2/etc. values? Or do those values control something?
6 posts...
...
Posted: Sat Apr 18, 2009 4:38 pm
by JohnEmmanuel143
Posted: Sat Apr 18, 2009 4:41 pm
by JohnEmmanuel143
double Post
When you say areas in WSW,does that include the Cloud city?
I finished that game but,i didn't found out the real ending was,
Any hints for it?

Re: ...
Posted: Sat Apr 18, 2009 4:56 pm
by Qloof234
*hides*
JohnEmmanuel143 wrote:When you say areas in WSW,does that include the Cloud city?
I finished that game but,i didn't found out the real ending was,
Any hints for it?
Cloud City could be one of the Rainbow Star areas, I suppose...
By "Real ending", do you mean that insane get-all-bonus-coins stuff? I haven't even gotten close to getting it, but anyone who has is sworn to secrecy on it.
5 posts
Posted: Sat Apr 18, 2009 6:07 pm
by Emerald141
Posted: Mon Apr 20, 2009 2:34 pm
by JohnEmmanuel143
Fine,I'll leave it to secrecy.
Oh!I almost forgot!
Here is my new profile level.
(Sorry if it's too big.)
Posted: Tue Apr 21, 2009 6:42 pm
by cbloopy
Qloof234 wrote:@ AJQZC; That gives me an idea...
There will be a shop in Wondertown where you can change your hat and the like.
@ cbloopy; Does the hat/accessory command work by just putting in CMD: 116/117, with no Data1/Data2/etc. values? Or do those values control something?
Yeah, you just put 116/117, no DataX values needed. Each invocation of the CMDs just switches to the next hat or accessory. So the shop can charge once per change, but it can't really be set up to charge different amounts for different hats/accessories.
Typically you'll use the CMDs in a dialog, with CMD 116 applying to a dialog answer that likely reads "Let's try a different hat" and CMD 117 "Let's try a different accessory".
Posted: Wed Apr 22, 2009 10:45 am
by AJQZC
(offtopic)
Well, if only we can find commands to get the hat and accessory of NPCs changed.

Posted: Wed Apr 22, 2009 6:11 pm
by cbloopy
AJQZC wrote:Well, if only we can find commands to get the hat and accessory of NPCs changed.

Yeah, you would think that since there are CMDs and buttons to change just about every other aspects of NPCs, there would be something to change their hats and accessories, but sadly, no.
Although, in some cases you can sort of simulate it by using 2 NPCs. For example, you can have one wearing sunglasses hiding in a house, and another one not wearing sunglasses. Set up a dialog that ends with the NPC saying he needs his sunglasses, moves inside the house, and activates a button that brings the shades-wearing NPC out of the house. The non-shades-wearing NPC stays hiding inside the house. Just like the magician and his body double.

Posted: Thu Apr 23, 2009 1:19 am
by Qloof234
Posted: Sun Apr 26, 2009 10:20 am
by AJQZC
Just some ideas...
Is this how the first level should look like? Or is it too filled up and the house (of which the player meets the designers) should be moved into the next level?
Posted: Sun Apr 26, 2009 6:38 pm
by 321
ENOUGH WITH THE MAPS!
GET ON WITH DEMO 2!
Posted: Sun Apr 26, 2009 6:40 pm
by mqdar
321 wrote:ENOUGH WITH THE MAPS!
GET ON WITH DEMO 2!
Actually, that's exactly what everyone's been doing.

Posted: Sun Apr 26, 2009 10:54 pm
by Qloof234
321 wrote:ENOUGH WITH THE MAPS!
GET ON WITH DEMO 2!
I'm sorry, you expect me to work on the hub with absolutely no reference?
FYI, with no map reference it's impossible to do anything on the Hub. Which is why we're working on maps.
Besides, let's not forget what this is - a system using hubs and adventures and the like. 300% more work than normal.
Demo 2 will come once it's ready. If you can't be bothered to wait, then don't wait.
Posted: Sun Apr 26, 2009 10:59 pm
by dlcs18
321 wrote:ENOUGH WITH THE MAPS!
GET ON WITH DEMO 2!
lol anticipation
Posted: Mon Apr 27, 2009 6:59 am
by AJQZC
321 wrote:ENOUGH WITH THE MAPS!
GET ON WITH DEMO 2!
Now, just think of it, how do you expect more demos to come without the maps being finalised first?
