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Posted: Sat Feb 09, 2013 2:03 pm
by yot yot5
PAGE BREAKER. PLEASE GO TO THE PREVIOUS PAGE TO READ MY AMAZING POST.

Posted: Sat Feb 09, 2013 8:27 pm
by Wonderman109
yot yot5 wrote:Ok, my new adventure has gone through several big changes. First of all, it's hardly related to K.O.L.M. at all, now. Instead, it's heavily based off Amnesia: The Dark Decent. If you don't know what that is, good. You have about 80% less nightmares than me every week. :lol:

The game won't actually fit on my computer, so I have to judge it on the first 30 minutes of a Youtube Walkthrough I saw (I got too scared to watch past the Archives), and a load of game maps I saw online. Of course, I'm also going to edit the areas a bit to make them more Wonderland-Friendly, because I doubt I'll be able to make explicit gore in the editor, even if I tried. :roll:

Last but not least, the dark bookshelf dilemma is causing me a lot of trouble. If somebody can make a new bookshelf dark texture that works better than mine, please tell me!
1. I know how to make gory appearances. The first is thing is to use absurd textures, which you know well enough. The second is to rotate, Z-Adjust and put stinkers and thwarts, etc. partially underground to look like mutilated body parts. The last step is to use reddish tiles and dark water to make bloody water. It all works out in the dark.

2. The bookshelf thing- no idea.

3. I had a nightmare about Amnesia just by looking at images of some of the monsters. The invisible kaernc or whatever it's called that lurks in the water reminds me of an invisible chomper, the Grunts and Brutes could be replace by distorted thwarts and stinkers, and the black plague curse that makes red goo...well, I think it's possible to make in the editor if you're clever. I will send you examples.

Posted: Sat Feb 09, 2013 8:41 pm
by yot yot5
Wonderman109 wrote:1. I know how to make gory appearances. The first is thing is to use absurd textures, which you know well enough. The second is to rotate, Z-Adjust and put stinkers and thwarts, etc. partially underground to look like mutilated body parts. The last step is to use reddish tiles and dark water to make bloody water. It all works out in the dark.
Thanks for all the tips, but it all has to be Wonderland-Friendly. A few face-down stinkers will be creepy enough, I think.

That's where horror games get me down. Although it's perfectly scary to have a few broken skeletons, the game-makers INSIST on loading their spooky areas with mangled bodies and stuff. :roll:
Wonderman109 wrote:3. I had a nightmare about Amnesia just by looking at images of some of the monsters. The invisible kaernc or whatever it's called that lurks in the water reminds me of an invisible chomper, the Grunts and Brutes could be replace by distorted thwarts and stinkers, and the black plague curse that makes red goo...well, I think it's possible to make in the editor if you're clever. I will send you examples.
I'm sure I'll be able to make the red goo thingy by myself, but thanks!

Anyway, I've completely went back on my "Original changes" idea. This adventure will be almost as similar to the real Amnesia as my Maze was to Christopher Manson's Maze, but at least it will be child-friendly. Everyone (even people who can't play horror games) loves a scare, right?

Posted: Sat Feb 09, 2013 9:24 pm
by Wonderman109
yot yot5 wrote:
Wonderman109 wrote:1. I know how to make gory appearances. The first is thing is to use absurd textures, which you know well enough. The second is to rotate, Z-Adjust and put stinkers and thwarts, etc. partially underground to look like mutilated body parts. The last step is to use reddish tiles and dark water to make bloody water. It all works out in the dark.
Thanks for all the tips, but it all has to be Wonderland-Friendly. A few face-down stinkers will be creepy enough, I think.
O ok.

I'm still debating with myself whether to try making an original scary adventure too. While I'm deciding, I'm finishing up TTNW5.

Posted: Sun Feb 10, 2013 12:13 pm
by yot yot5
NEWSFLASH: THE WONDELAND AMNESIA NAMES HAVE BEEN RELEASED!!!
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Daniel is going to be called Roomi (I'm running out of stinker names, but Roomi had a certain ring to it).

Alexander is going to be called Kos (I think that it's the name of the god of doom in the Nehwon fantasy book series from 30 years ago. I found the name in one of my Dad's Dungeons and Dragons books, and I thought it sounded so evil I just HAD to include it).

Castle Brennenburg is going to be called... Castle Brennenburg (because I was too lazy to think up something better).

Posted: Tue Feb 12, 2013 12:43 am
by flameterror91
Hi. This is probably not gonna be finished due to the lack of motivation I have and the amount of laziness I have. :lol: But I do plan this to be a really, really good and well made adventure.
Image

Posted: Tue Feb 12, 2013 3:54 am
by Fluffshery
Looks cool. :)
A screenshot from my next adventure. Look familiar?

Posted: Tue Feb 12, 2013 7:37 am
by Pawelec
Fluffshery wrote:A screenshot from my next adventure. Look familiar?
No, it doesn't. In Wondertown there's a tree near that bridge, so that's not Wondertown (TreelessTown maybe?).

Posted: Tue Feb 12, 2013 3:09 pm
by Fluffshery
Pawelec wrote:
Fluffshery wrote:A screenshot from my next adventure. Look familiar?
No, it doesn't. In Wondertown there's a tree near that bridge, so that's not Wondertown (TreelessTown maybe?).
My adventures take place after the events of PotZ. Wondertown has changed some since what it used to be.

Posted: Tue Feb 12, 2013 9:31 pm
by StinkerSquad01
Pawelec wrote:
Fluffshery wrote:A screenshot from my next adventure. Look familiar?
No, it doesn't. In Wondertown there's a tree near that bridge, so that's not Wondertown (TreelessTown maybe?).
Picky picky. :?

Posted: Sun Feb 17, 2013 9:04 pm
by yot yot5
I just finished my equivalent of The Archives in Amnesia. They're pretty scary, but there isn't a trace of danger yet.

I'm working on the Laboratory now. This is the last area I've actually seen in-game, so I'll either have to watch a walkthrough or simply judge it by fan-made maps now. 8)

Posted: Mon Feb 18, 2013 3:57 am
by flameterror91
yot yot5 wrote:I just finished my equivalent of The Archives in Amnesia. They're pretty scary, but there isn't a trace of danger yet.

I'm working on the Laboratory now. This is the last area I've actually seen in-game, so I'll either have to watch a walkthrough or simply judge it by fan-made maps now. 8)
:shock: I'm going to play it when it's done.

Posted: Mon Feb 18, 2013 8:33 am
by Blazeknight
Me too :D

Posted: Mon Feb 18, 2013 8:34 am
by Blazeknight
DELETE (DP) Sorry it was a timelag accident :oops:

Posted: Mon Feb 18, 2013 7:42 pm
by boh123321
I've run into massive problems trying to add custom music to my adventure. It's getting ridiculous. I have only finished half of the adventure and I have been working on it for 1.5987 months.

:( why

Posted: Mon Feb 18, 2013 11:10 pm
by Wonderman109
What is the problem with, specifically? Maybe you're just mixing up bytes.

Posted: Mon Feb 18, 2013 11:49 pm
by StinkerSquad01
You have to remember, with custom music you have put the hexadecimal number of the song in byte-backwards.
For example: Let's say we have a song called 106.ogg.
In hexadecimal, this is 00 6A. For the music to work, in the byte area where music is stored, you input 6A 00.
You might have to check with the music pack if the hexadecimal number is already reversed, too.

I think that's how it works. I'm kinda fuzzy on it.

Posted: Tue Feb 19, 2013 12:09 am
by boh123321
StinkerSquad01 wrote:You have to remember, with custom music you have put the hexadecimal number of the song in byte-backwards.
For example: Let's say we have a song called 106.ogg.
In hexadecimal, this is 00 6A. For the music to work, in the byte area where music is stored, you input 6A 00.
You might have to check with the music pack if the hexadecimal number is already reversed, too.

I think that's how it works. I'm kinda fuzzy on it.
Oh. Thanks!

Now, I just need to finish the adventure :P

Posted: Tue Feb 26, 2013 10:08 pm
by dig 222
Does anyone get the reference from this preview?

Posted: Wed Feb 27, 2013 2:09 am
by Wonderman109
I'm guessing it's referencing one of the sightings of the thwarts back from WA1, which was in the broken bridge area near the ruined temple. Or possibly, the attack on the stinker camp on the northwest beach of Fire Island in MoFI.

Posted: Wed Feb 27, 2013 2:24 am
by Master Wonder Mage
The last one makes it sound like some TF2 video thing.

Posted: Wed Feb 27, 2013 9:01 pm
by dig 222
Need a bit of advice from DECORATION PEOPLE. Is there anything I should add/remove from this? Its supposed to be a volcanic sort of level.
I named it 'Steam Cave'. 8)

Posted: Wed Feb 27, 2013 9:46 pm
by Wonderman109
Wow nice.

Posted: Thu Feb 28, 2013 2:16 pm
by Pawelec
dig 222 wrote:Need a bit of advice from DECORATION PEOPLE. Is there anything I should add/remove from this? Its supposed to be a volcanic sort of level.
I named it 'Steam Cave'. 8)
I would change the floor to volcano one instead of the acid lake one.
Also, I would remove mushrooms and change the steam from red to orange.

Posted: Thu Feb 28, 2013 9:34 pm
by yot yot5
I've almost finished making the Wine Cellar in my spooky adventure. This is where I've had to work REALLY hard trying to make it suitable for Wonderland. :roll:

When I've finished some mechanisms and tested the whole thing, I'm going to be about 1/3 of the way through. I'll probably send this third-finished folder to somebody for testing, just to make sure it scares innocent civilians as well as me. :twisted:

Posted: Thu Feb 28, 2013 9:46 pm
by dig 222
yot yot5 wrote:I've almost finished making the Wine Cellar in my spooky adventure. This is where I've had to work REALLY hard trying to make it suitable for Wonderland. :roll:

When I've finished some mechanisms and tested the whole thing, I'm going to be about 1/3 of the way through. I'll probably send this third-finished folder to somebody for testing, just to make sure it scares innocent civilians as well as me. :twisted:
THROW ALL YOUR EVIL NIGHTMARES AT ME, I WILL NEVER BE DEFEATED!

Posted: Thu Feb 28, 2013 9:48 pm
by Wonderman109
Pawelec wrote:
dig 222 wrote:Need a bit of advice from DECORATION PEOPLE. Is there anything I should add/remove from this? Its supposed to be a volcanic sort of level.
I named it 'Steam Cave'. 8)
I would change the floor to volcano one instead of the acid lake one.
Also, I would remove mushrooms and change the steam from red to orange.
Remember that it might be an area near a volcano or cave, and so there may be lighter-coloured rock and some lowlife plants growing there.

Posted: Wed Mar 06, 2013 3:09 am
by Wonderman109
TTNW5

Coming soon to a forum near you.

Posted: Thu Mar 07, 2013 7:50 pm
by dig 222
Le preview.

Posted: Thu Mar 07, 2013 8:49 pm
by Wonderman109
What does NO. mean? :P