Re: Hey!
Posted: Tue Feb 24, 2009 7:11 am
Nother brainwave...
A place to discuss all things Wonderland!
https://www.pcpuzzle.com/forum/
mqdar wrote:Where is this level? Must you not tell?...[try it in Elements Test]...
I KNEW that was it.cbloopy wrote:mqdar wrote:Where is this level? Must you not tell?...[try it in Elements Test]...So I guess you haven't made use of Loopy's Secrets yet in MOFI? Did you at least get the 100 stars needed to get the rainbow keys?
In that case, good luck!mqdar wrote:Oh my, levels levels levels. Limited Access, Lots of Locks, Hall of Shadows...
And I'm not cheating!


Huh?Clifford wrote:From Now on when you make the wops, rename the file to wdf so no-one can edit it and make it in the CustomModels Folder.
Did you make sure to actually place the scritter in the level after you tweak the texturename option? I know when I edit levels, I often make the mistake where I right-click on an object already in the level, tweak some of its settings, but then forget to click on where the object is to put the modified object into the level. As a result, I never actually modified the object in the level.Clifford wrote:I'm Getting confused. When I put a black scritter in the editor i don't see it in the game.
Well in the editor, it was blank.cbloopy wrote:Did you make sure to actually place the scritter in the level after you tweak the texturename option? I know when I edit levels, I often make the mistake where I right-click on an object already in the level, tweak some of its settings, but then forget to click on where the object is to put the modified object into the level. As a result, I never actually modified the object in the level.Clifford wrote:I'm Getting confused. When I put a black scritter in the editor i don't see it in the game.
Custom music is supported, but the editor doesn't have any way of letting you enter an arbitrary file name for the music. In fact, the music is just stored as a number in the WLV file.jdl wrote:Hey Cbloopy, how about a custom moosic feature? And we use moosic that is released to the public. So no worries about copyrights! But if you name it "7.ogg" I don't think it will show up. Can you make a load music thingy so we can name it "Example.ogg" and just type that in?
It's not really that bad, it just sounds more complicated in my post because I tried to give very detailed instructions. And you can change the music after you're done with the rest of the level, so in worst case you just go back to the backup file and you haven't lost anything.jdl wrote:I might try that. (Most-likely not because I'm afraid I'll mess something up.)
That sounds interesting!cbloopy wrote:And I can also write a program to do the same thing I described above, which will eliminate the human error in this. But that will have to wait until later this week.
Code: Select all
!Coin !User Data\Custom Content\Models\Rainbow Coin.png333?333?333? ÍÌÌ> ÀyÄ ÀyÄ ÀyÄ ffæ> ÿÿÿÿ« é é ÿÿÿÿÿÿÿÿ ID ActiveI have an update on this. Although the editor still refuses to take arbitrary model files and lack a model adjuster, I have found that if I stick to using only the models within the game, I can change an object's usual model to some other object's model but still retain the original object's functionality. Because the object's model and logic are two separate options, like the tile's texture and logic are independent.cbloopy wrote:Sorry, that has not been a success. Not only does there seem to be no "model adjuster" in the editor, but even manually hex-editing the WOP file to make it take a different model file didn't work either. I guess MS isn't kidding when they say custom models aren't supported.
Ok I see where you went wrong. You don't need the exclamation mark when you enter in an actual texture file. The "!" tells the game to look for a texture/model by the keyword the game assigns to files it knows about. Dropping the "!" tells the game to treat the value not as a keyword but an actual path to the file.Clifford wrote:Strange,
This is my coding:
Exactly what happened. I tried entering it again and it worked! I need to be more alert when typing lol!jdl wrote:But I think I did something wrong when entering the filename. I'll try it again in a while.
OK, I'll try that.cbloopy wrote:Ok I see where you went wrong. You don't need the exclamation mark when you enter in an actual texture file. The "!" tells the game to look for a texture/model by the keyword the game assigns to files it knows about. Dropping the "!" tells the game to treat the value not as a keyword but an actual path to the file.Clifford wrote:Strange,
This is my coding:
Most of the file contents won't make sense in Notepad because most of it isn't text. Numbers like color and activationspeed and all that are stored in binary which would look like gibberish in a text editor. You'd need a hex editor and a calculator to make sense of that.Clifford wrote:By the way, whats up with these y's?
One more thing, are you trying to create a WOP file for the rainbow coin? I think you'd find it easier if you just put a regular coin in the level, tweak its texturename to the rainbow coin texture, and then make copies of that coin. And don't make WOP files in Notepad, Notepad's likely to mess it up when you save the file since it's not text and Notepad only deals with text.Clifford wrote:OK, I'll try that.
Right,cbloopy wrote:One more thing, are you trying to create a WOP file for the rainbow coin? I think you'd find it easier if you just put a regular coin in the level, tweak its texturename to the rainbow coin texture, and then make copies of that coin. And don't make WOP files in Notepad, Notepad's likely to mess it up when you save the file since it's not text and Notepad only deals with text.Clifford wrote:OK, I'll try that.