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Posted: Mon May 07, 2012 1:39 pm
by LittleZbot
just hide one inside an arcade machine.

Posted: Mon May 07, 2012 10:35 pm
by Technos72
Ok, after a long time, I'll try again...

I'm too lazy to find the following wop if it was already requested. But I need an npc wop which you can edit the z position with.

Posted: Mon May 07, 2012 11:35 pm
by Emerald141

Posted: Thu May 10, 2012 4:55 am
by Dark Drago
NEW REQUEST!

I need a wop of an igloo along with texturename.
It should help me in WA FI hub

Posted: Thu May 10, 2012 11:35 am
by ab-47
Deleted

Posted: Thu May 10, 2012 12:04 pm
by yot yot5
You can't make any custom models until the POTZ editor is released. The best you can do at the moment is:

1: Making one object work like another (a spikeyball that looks like a chomper, a scritter that looks like a spikeyball etc.)
2: Adding object modifiers (making a chomper with X/Y/Z ajust, making a spikeyball with scale ajust etc.)

That's about it.

Posted: Thu May 10, 2012 12:37 pm
by Dark Drago
But then how Jafo did a hotel?

Posted: Thu May 10, 2012 4:17 pm
by yot yot5
Downloaded the house and made a texture for it?

If you want a regular house with texturename, download the super-ajustable pack on the 9th page.

Posted: Fri May 11, 2012 3:42 am
by LittleZbot
It IS possible to do simple models, providing that they are converted by Jafo's Tools and copy an existing object. Also I'm pretty sure Jafo must make them. Models only seem to respond to Jafo.

Posted: Mon May 21, 2012 5:03 am
by Dark Drago
Has anyone thought about it yet? What I requested?

Posted: Mon May 21, 2012 7:28 am
by yot yot5
Dark Drago wrote:Has anyone thought about it yet? What I requested?
Nope, I don't think it's possible at the moment.

Posted: Wed May 23, 2012 12:28 pm
by LittleZbot
Not until Jafo sees it, at least.

Posted: Thu May 31, 2012 5:33 pm
by Pawelec
I need teleporter with ActivationSpeed as high as possible for my mechanisms. Also, is there a way to activate/deactivate monsters or buttons?

Posted: Fri Jun 01, 2012 2:50 am
by ab-47
Deleted

Posted: Fri Jun 01, 2012 3:02 am
by Emerald141

Posted: Fri Jun 01, 2012 3:50 am
by Master Wonder Mage
There's a part in WA, hub level 63, I think, possibly 62, where, no matter what, the star gate requires 6 more stars than you enter with. Could someone make that for coins? I'm not sure if this is possible, but since it is in WA, I think it's a reasonable request.

Posted: Fri Jun 01, 2012 4:26 am
by Qloof234
Master Wonder Mage wrote:There's a part in WA, hub level 63, I think, possibly 62, where, no matter what, the star gate requires 6 more stars than you enter with. Could someone make that for coins? I'm not sure if this is possible, but since it is in WA, I think it's a reasonable request.
What do you mean by that? I might be able to help, but I haven't got any idea what you're talking about, sorry. :?

Posted: Fri Jun 01, 2012 1:47 pm
by Master Wonder Mage
On the foggy mountain's footpath, the second section of it, so actually its probably hub room 62, the star gate requires six more stars than you enter with. You can still get around doing all the adventures in the area by going back and playing other adventures. So the star gate checks how many stars the player has when they first enter the room, and adds 6 to that total.

Posted: Fri Jun 01, 2012 7:20 pm
by DEEMAN223344
yot yot5 wrote:
Dark Drago wrote:Has anyone thought about it yet? What I requested?
Nope, I don't think it's possible at the moment.
Yes it is. Don't post unless you are sure of something.

Posted: Fri Jun 01, 2012 7:43 pm
by Emerald141

Posted: Fri Jun 01, 2012 8:49 pm
by Qloof234
Master Wonder Mage wrote:On the foggy mountain's footpath, the second section of it, so actually its probably hub room 62, the star gate requires six more stars than you enter with. You can still get around doing all the adventures in the area by going back and playing other adventures. So the star gate checks how many stars the player has when they first enter the room, and adds 6 to that total.
Ohhh, I see. I don't remember that part, I thought you meant 6 more than the most stars players could have at that point. :oops: :lol:


I'll go take a look, but it's been a while since I worked on this, so no promises.

Posted: Sat Jun 16, 2012 9:28 pm
by StinkerSquad01
What are the hex codes for the super-adjustable options again? I forgot. :oops:

Posted: Sat Jun 16, 2012 9:35 pm
by Emerald141

Posted: Sat Jun 16, 2012 10:02 pm
by StinkerSquad01
Thanks! :)

Posted: Mon Jun 18, 2012 8:06 am
by ab-47
Is it possible to make a color gate with a model of a regular barrel? I tried but It's not working...

Posted: Mon Jun 18, 2012 8:15 am
by StinkerSquad01
ab-47 wrote:Is it possible to make a color gate with a model of a regular barrel? I tried but It's not working...
I'll test it later and give you my results.

Posted: Mon Jun 18, 2012 12:43 pm
by Emerald141

Posted: Mon Jun 18, 2012 2:38 pm
by ab-47
Well, I did add the name but I never knew about the bytes, thanks! :)

Posted: Wed Jul 04, 2012 12:46 am
by Wonderman109
*minor bump* I have many modelswap requests. *runs*

1. A set of spikeyballs with models of Bed, Arcade, Pillar, Chair, Table, Bookshelf, Ladder, Pyramid, Fence Post, Streetlight, Scritter, Turtle, and Fence. (I bet most of those already exist)

2. Custom Item with a model of a scritter, a cuboid, a spikeyball, a turtle, a chair, and a chomper.

3. Wysp with model of turtle, pyramid, chomper, and spikeyball

4. Magic Charger with model of Fireflower - please include !TextureName, ZAdjust, and ScaleAdjust.

5. Tollgate with model of a Stinker, Thwart, and Wysp NPC - please put YawAdjust.

6. An NPC pillar.
:lol:

7. A wee stinker-model of a scritter and a turtle.

Anyone who manages one-third of these or 3. and 4. ( I need those most urgently) gets to take my place as WACC maker if I win.

:twisted: :twisted: :twisted:

Posted: Wed Jul 04, 2012 1:01 am
by Master Wonder Mage
Tollgate with stinker model doesn't work.