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Posted: Thu Apr 16, 2009 12:31 am
by DEEMAN223344
Wait WAit WAIt WAIT!!!! because the npc can't "really" collect the star, they would actually block it
Posted: Thu Apr 16, 2009 12:38 am
by DEEMAN223344
DP
I half-doubt my small text, the race winning condition may have been a mistake. Mdar? MS? ANY OTHER WAEMS? ANYTHING TO SAY!?
Wait... WAEMS? that says Wonderland Adventures Editor Midnight Synergy!:lol:
Posted: Thu Apr 16, 2009 12:40 am
by jdl
Actually, if you add an apostrophe before the "S", it will say Wonderland Adventures Editor Master's.

Posted: Thu Apr 16, 2009 2:19 am
by CatHat5678
Posted: Thu Apr 16, 2009 2:41 am
by cbloopy
*smacks my own head* Of course! It's so obvious now that you pointed it out.
Although, I'm not sure that it really makes you move faster. You definitely look different animation-wise from the normal walking, but the the speed looks the same.
That's actually interesting, it means for fast-paced levels that aren't really races, you can still set the winning condition to "Race" just to get the running animation, to enhance the "hurry up" mood. For example, I think MOFI's "The Fuse" adventure would be a perfect candidate for using the Race winning condition in this manner.
Posted: Thu Apr 16, 2009 12:53 pm
by AJQZC
Is there a way to change some code to make the player run faster?
