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Posted: Sun Jan 04, 2009 4:50 pm
by Salin
You either have to recharge, or collect them later.

Posted: Sun Jan 04, 2009 11:02 pm
by tessa123123
How does MQDAR's hint work? - Posted: Sun Dec 28, 2008 7:49 pm quote]he suggests popping the bridge below the chomper to stop him coming out - but this bridge stays up![/quote]

Posted: Sun Jan 04, 2009 11:04 pm
by tessa123123
How do you get spiky to activate the rainbow teleporter for wee stinky?
If I trap spiky in his area with grow, I can't get back.

Posted: Sun Jan 04, 2009 11:05 pm
by tessa123123
need to ask this one again, as it didn't work last time: How does MQDAR's hint work? - Posted: Sun Dec 28, 2008 7:49 pm
the bridge below the comper does not pop - it always stays up

Posted: Mon Jan 05, 2009 3:05 am
by tessa123123
Sussed it - now on Sundog island. See you there.

Posted: Fri Jan 09, 2009 7:08 pm
by Pat
Anyone....need more explicit details getting crab on red button please....I've devoted more time dancing with him than I care to admit...HELP!!! :oops:

Posted: Fri Jan 09, 2009 7:31 pm
by Loirae
Salin wrote:Crab goes on red button,
Pat wrote:Anyone....need more explicit details getting crab on red button please....I've devoted more time dancing with him than I care to admit...HELP!!! :oops:
Poor Pat, I have hope for you. I have no idea why everyone is trying to get that silly crab on the red button. It’s a waste of time as you can tell now. In fact, it never occurred to me to put the crab on the red button. What a strange thing to try to do.

Try this:
  • Scare the crab up toward the red gate into the water next to the timer button.
  • Go to the right and charge your blink.
  • Blink to the Orange Button. Wait about 3 seconds for the spikey to clear the gate (use spy-eye if you want)
  • Blink down by flip bridge.
  • Blink over near wee stinker and wake him up.
  • Right about then the spikey will hit the flip bridge button and you and the wee stinker make a run for it.
  • Now you have a much better team member to hold that red button for you. Sure, he might get shot, but you wait until the flower shoots, mover Weeman onto button, walk into red gate, move Weeman off button out of harms way. Save.
  • Get the scritter up to the red gate.
  • Time this right (and it’s mush easier to time then crab wrangling): Put the stinker on the button, the scritter runs out and you run out and into the Weeman. Gate closes. Everyone is safe.
  • To get the coins, you just have Weeman dance on and off the button for you.

Posted: Fri Jan 09, 2009 8:13 pm
by tessa123123
If I can remember rightly, you have to
take the crab accross to the right and lead him back again.

Posted: Fri Jan 09, 2009 8:44 pm
by Loirae
I don't know why you would do that. There's nothing for the crab over there. :? thinking, thinking....
....
...
replayed the level. I don't need the crab for anything but to fill in that water hole for the spikey. I wonder what we do differently. :D

Posted: Fri Jan 09, 2009 8:58 pm
by tessa123123
Have sent you a piccy via PM.
It is in my outbox, so I presume it will get sent at some point?

Let me know if it arrives and I will help again if you are still stuck.

Posted: Fri Jan 09, 2009 9:02 pm
by Loirae
OH! I'm not stuck. I was helping Pat. :lol: I solved the level quite a while ago, but it seems I do it differently since I don't use the crab on the red button.

I did get the picture, though. Thanks. Just... I don't need it. :oops:

Posted: Fri Jan 09, 2009 9:40 pm
by Pat
Loirae, thank you for your 'red button sans crab help'...Am glad you have 'hope for me', I'll try not to disappoint ... :lol: :lol: :lol: !!!!!

Posted: Sat Jan 10, 2009 6:32 pm
by Pat
Once the bottom area is complete, I haven't the foggiest how to proceed.

I see that an aqua button will need to be pressed and dog on pink....which sends up a teleporter which I can manage to get thru but don't see why unless I'm to go to the spikey area, but....what is my Weeman doing while I am 'blinking' about? I have him waiting on that lower spot by the sign where a teleporter tries to grow.

In what ORDER do I need to perform things?

Posted: Sat Jan 10, 2009 7:07 pm
by Loirae
Pat wrote:Once the bottom area is complete, I haven't the foggiest how to proceed.

I see that an aqua button...
dog on pink....which sends up a teleporter...
unless I'm to go to the spikey area...
what is my Weeman doing ...

In what ORDER do I need to perform things?
To address what you see:
* Yes, aqua button will be pressed.
* You have a dog problem. Depending on if you're a dog lover or not, you can trap it or kill it. (I like to kill it - more points. :twisted: )
* Yes, go to spikey area. No, not by TP. That isn't for you.
* Weeman sleeps through almost all of your blinking around. He can even be teleported while sleeping. :wink:

The order:
POP
Aqua/dog
BLINK
Coins and spikey and coins
Send Weeman home.

Too cryptic? Let me know and I'll spell it out a little, but I get the sense you're only looking for hints - not total spoilers?

Posted: Sat Jan 10, 2009 7:19 pm
by Pat
Loirae wrote: Too cryptic? Let me know and I'll spell it out a little, but I get the sense you're only looking for hints - not total spoilers?
You are absolutely right...this will give me something to chew on for a while...luv your sense of humor, thanks.

Posted: Fri Jan 16, 2009 2:19 pm
by K2MM
ok, I made it back to the chomper with the stinker. I have blinked north. stinker is sleeping. I have tried to blink next to him but, he keeps getting killed. I am ALMOST THROUGH. HELP......

Posted: Fri Jan 16, 2009 3:07 pm
by Salin
I had the same problem. Try to blink back (up to the left) in a hurry so the chomp will turn away from the wee stinker.

Posted: Fri Jan 16, 2009 4:55 pm
by Loirae
There shouldn't be a chomper there. :wink:

Have you checked out the spoiler on Mette's website?
http://wonderland.nutters.dk/MOFI/MOFIstars.htm (look for #76)

Or just a clue:
You can either A) Trap or B) Kill the chomper when you get to him the first timer - before taking off for the spikey area. Then you don't have to worry about the chomper at all for the rest of the puzzle.

Posted: Fri Jan 16, 2009 5:25 pm
by Salin
Oh yes I remember that hint now. But I did it with the chomp there, cos I thought I needed him to step on that button, DUH me :lol:

Posted: Fri Jan 16, 2009 5:45 pm
by K2MM
I also thought I needed the chomper to step on the button!. I finished the level. THANK YOU LOIRAE!

Posted: Sun Jan 18, 2009 8:50 pm
by txmimi
OK, Loirae, I appreciate so much your tips about the crab and the red button at the very beginning of the level. However, my spikey comes out of the orange gate and goes right into the water without tripping the timer button for the flip bridge. I've scared the crab into the small square of water near the red gate where the fireflower is, correct? What am I missing??

Posted: Sun Jan 18, 2009 8:54 pm
by txmimi
Never mind!! Duh. . . I watched what was happening with the spy eye and saw my mistake!!

Posted: Sun Jan 18, 2009 10:30 pm
by Loirae
Aw, gee. :oops: Thanks you guys. I'm glad it's working out for you. :D