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Posted: Mon Dec 19, 2011 1:16 am
by Technos72
QP
I was thinking of canceling Seasonal Kiyoshi Bros for a few reasons
- Harder work
- When finished, it may include glitches
- the engine has many messy programming because of my lesser experience last year when building up the engine.
- Popularity isn't that good
Posted: Fri Jan 06, 2012 6:13 pm
by Technos72
QUINTUPLE POST (here we go again)
I feel like working on SKB3 too as I have enough plans for it. Here are some of my ideas
- Realistic Evil Toaster like BGs like SKB2
- A roster of playable characters all made by me. You can unlock others while playing through.
- A World 9 featuring my own levels
- Bosses representing random anime beings I know
- When dying, a sillouette of the world's boss appears like in Donkey Kong Country Returns because when I play that game I'm ME GUSTA
Posted: Fri Jan 06, 2012 7:00 pm
by Sammy_Bro
Here, I'll just reply to stop this chain..
Technos72's past wrote:When dying, a sillouette of the world's boss appears like in Donkey Kong Country Returns because when I play that game I'm ME GUSTA
Oh yeah! I see what you mean..
THATS AWESOME[/notsarc]
[/imnotkidding]
Posted: Sat Jan 07, 2012 3:56 am
by Technos72
I'm also going to create my own mario sprites, if I work on enough, I'll post a screenshot of what the start of 1-1 looks like.
Posted: Sat Jan 07, 2012 5:14 am
by Technos72
DP
Here's a screenshot of 1-1's tile layout. With the exception of the background, I made everything.
Posted: Sat Jan 07, 2012 3:12 pm
by StinkerSquad01
Looks good!
Posted: Sat Jan 07, 2012 4:25 pm
by Technos72
Finished the layout of 1-1. Now it looks more than 20% cooler

Yeah I just had to put that in
Posted: Sat Jan 07, 2012 5:47 pm
by boywhoflies
Technos72 wrote:DP
Here's a screenshot of 1-1's tile layout. With the exception of the background, I made everything.
Those look great!

Posted: Sun Jan 08, 2012 12:57 am
by Technos72
Demo 1 Progress will be posted on the first post.
I was also thinking of exposing the secrets of ? blocks and such. Partly because I like my games with color-coded objects and also because to make things easier. After all, I want these mario remakes to be easier since they're slightly hard.
Posted: Mon Jan 09, 2012 11:02 am
by Technos72
I MIGHT make a different game mode called Shiyoki Mode where you play is Shiyoki, the opposite Kiyoshi, through mirrored versions of the levels. Everything is mirrored including the signs and HUD. You unlock it for one world when you complete all levels in that world. I'll probably do that for Demo 1.
Posted: Tue Jan 10, 2012 3:47 am
by boywhoflies
Technos72 wrote:I MIGHT make a different game mode called Shiyoki Mode where you play is Shiyoki, the opposite Kiyoshi, through mirrored versions of the levels. Everything is mirrored including the signs and HUD. You unlock it for one world when you complete all levels in that world. I'll probably do that for Demo 1.
I have a idea. To make it harder, reverse the controls.

Posted: Tue Jan 10, 2012 11:00 am
by Technos72
I don't know because someone would look in the mirror to cheat. But I'll try to add in another feature which Shiyoki dies when she has a powerup except star power.
Posted: Tue Jan 17, 2012 8:38 pm
by Technos72
another common DP
I'm going to change who the bosses are from random anime characters to vocaloid characters. This is how it went: I was drawing my comic today and picked up eight random vocaloid characters in a random order for this one scene. Then I said to myself, I like these better than my previous boss intentions. So I'm going with the vocaliod characters I've chosen in the comic and going in reversed order I picked from. So yeah.
Want a list of World 1 enemies that the japanese stuff are playing as?
Goomba - Mouth Monster (Yume nikki)
Paragoomba - Blonde Mouth Monster (Yume Nikki)
Green Koopa - Voltorb (Pokemon)
Red Koopa - Electrode (Pokemon)
Pirana plant - Toriningen (Yume Nikki)
Venus Fire Trap - Another Toriningen (Yume Nikki)
Dry Bones - Aron (Pokemon)
Boom Boom - Madotsuki (Yume Nikki)
Hammer Bro - Orihime doing leek spin (bleach)
Boomerang Bro - Blue Orihime
Buzzy Beetle - Shelgon (Pokemon)
Bullet Bill - Beldum (Pokemon)
Larry Koopa (Boss 1) - Gumi (Voca- yeah yeah yeah)
Posted: Wed Jan 18, 2012 9:44 pm
by Technos72
TP
I done alot of work yet I posted just one screenshot. But here's another of 1-2
Kiyoshi is now wearing a blue shirt because in the Retarded Advnetures of Kiyoshi Christmas special, Yumi gives Kiyoshi a shirt in a christmas party that he will wear forever.
Posted: Fri Jan 20, 2012 9:06 pm
by Technos72
QP
There hasn't been a post here for a few days. I'm thinking you don't approve by my screenshots at all. I'm probably going to stop posting screenshots and maybe not upload demo 1.
Posted: Sat Jan 21, 2012 1:25 am
by DEEMAN223344
You are way too sensitive about comments. That post just makes me less likely to post.
Posted: Sat Jan 21, 2012 1:53 am
by StinkerSquad01
DEEMAN223344 wrote:You are way too sensitive about comments. That post just makes me less likely to post.
Yeah, no offense, but its getting obnoxious seeing you rant about every post that isn't here. The only posts I'm getting in Voidy are ones asking for help. And I need to work on it some more for TD1 to release this weekend.

Posted: Mon Jan 23, 2012 10:43 pm
by Technos72
I'll just continue to post stuff here and at least share the world my creations. I have a plot for SKB3. It will be copied at the start of World 1.
Super Kiyoshi Bros 3 wrote:In the cyberspace of Japan, Kiyoshi and others fly around a mario world via cheatinator (A device in my comic that allows you to use cheat codes in real life), and enhancing things to japanese stuff. But Kiyoshi didn't know he was overdoing it when he soon realizes eight vocaloid characters kidnapped his eight friends and flew their mario airships to another place. Each world lies a vocaloid person and a caged friend within (I did not like to do the animal transformation with my characters) Now Kiyoshi must journey through to save his friends, Mario 3 style!
He must start by outwitting Gumi and saving Yumi from her grasp in the simple grass world. In the middle of his journey he must also face creatures from Pokemon, Yume Nikki, and probably a few other japanese ones. He also must take down leek-spinning Orihime clones and defeat Madotsuki within the fortress. For this is the start of an awesome adventure.
Posted: Wed Jan 25, 2012 1:32 am
by Technos72
DP
Tuesdays in Technos' World will now be called Screenshot Tuesday. Here it shows that some levels will have different weather conditions. And the person on the left is the blue orihime throwing the blue boomerang leeks (OBTW, I'm under a key to a secret place if you haven't knew)
Posted: Wed Jan 25, 2012 2:25 am
by StinkerSquad01
It looks cool.

Posted: Thu Jan 26, 2012 3:21 am
by boywhoflies
Top left corner = Professional looking win
Posted: Thu Jan 26, 2012 4:03 am
by Technos72
Working on the bonus areas of the world. The toad houses are replaced with Safehouses where Kiyoshi's sister, Kimi awaits to try and help by giving you one out of three mystery powerups. Speaking of powerups, I've replaced them too! They're different colored cubes with symbols on them.
Mushroom - Big powerup - white with expanding arrows
Leaf - Super Legs - red with legs symbol
Fireflower - Fire Throw - Yellow with fire symbol
Star - Crackhead - blue with white edges and crack pill
P switch - blue with coin in block symbol
P wing - Hover legs - purple with hovering legs symbol
Frogsuit - fish power - Indigo with fish symbol
Pass cloud - light blue with right arrow passing dot
Music box - Midnight blue with music note and stars on it
Tanooki suit - Super Stone legs - grey with statue symbol
Hammer suit - Leek Throw - Green with leek symbol
Tell me if I'm forgetting anything and I'll add it in
Posted: Thu Jan 26, 2012 9:53 pm
by boywhoflies
Technos72 wrote:Star - Crackhead - blue with white edges and crack pill
I'm ashamed for loving this so much.
Posted: Fri Jan 27, 2012 7:40 pm
by Technos72
The creature representing the dry bones has been changed. I did say it wasn't final yet. Go check the enemy list if you like
Posted: Fri Jan 27, 2012 11:04 pm
by Technos72
DP
I'm about 90% done Demo 1. I have the final boss- wait. You can see on the first post. Believe me, the crackhead powerup sequence and the boss battle is going to be really exciting
EDIT: But can anyone tell me how to make an object face you for both sides like how soap looks at app?
Posted: Sat Jan 28, 2012 1:11 am
by boywhoflies
Check if the x is larger or smaller than the x of the "original" object.
Posted: Sun Jan 29, 2012 12:11 am
by Technos72
Almost done. Just gotta do a few bits and bobs and upload!
Posted: Sun Jan 29, 2012 1:13 am
by Technos72
SKB3 Ready! The first post has the download link along with the Demo 2 progress
Posted: Sun Jan 29, 2012 3:36 am
by StinkerSquad01
Sweet, I'll download soon.

Posted: Sun Jan 29, 2012 4:08 am
by StinkerSquad01
Actually, since you have boomerangs in them like you said above, how do you make those?