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Posted: Sat Apr 02, 2011 12:53 am
by MyNameIsKooky
boywhoflies wrote:Mabye if you removed part of that long line, just where there is the same color on the top and the bottom. Right now they look like diffrent things even though they are the same wall.
You mean the lines connecting the juts in the lower road to the lowermost wall?

Posted: Sat Apr 02, 2011 12:53 am
by boywhoflies
Try shading? Gardient fill with neither box checked, one color white one color black, I think the 1st gardient option. :wink:

Posted: Sat Apr 02, 2011 12:54 am
by MyNameIsKooky
boywhoflies wrote:Try shading? Gardient fill with neither box checked, one color white one color black, I think the 1st gardient option. :wink:
I'm not sure if that will work. I'm using a tileset.

Posted: Sat Apr 02, 2011 12:58 am
by Qloof234
MyNameIsKooky wrote:My Little Pony avatars are all over the Minecraft
forums too.
Whoa, I had no idea it was that popular. As for the 3D effect:

Image

Something like that might work.

Posted: Sat Apr 02, 2011 1:00 am
by MyNameIsKooky
Qloof234 wrote:As for the 3D effect:

*snip*

Something like that might work.
That's what I did...

Posted: Sat Apr 02, 2011 1:01 am
by Qloof234
The lines connecting the walls to the lower wall aren't there in my image.

Yeah, it was kind of redundant, but I couldn't think of a better way to explain it and was bored anyways, so... Yeah.

Posted: Sat Apr 02, 2011 1:02 am
by MyNameIsKooky
Qloof234 wrote:The lines connecting the walls to the lower wall aren't there in my image.
Hmm, I just removed those when boywhoflies mentioned them. :lol:

I'm giving my test level a fresh start with something easier to see.

Posted: Sat Apr 02, 2011 1:03 am
by Qloof234
Oh.

LOOK AT HOW QUICK ON THE UPTAKE I AM :lol:

Posted: Sat Apr 02, 2011 1:09 am
by MyNameIsKooky
Depth is still a little difficult to identify. Perhaps I should give the blocks shadows?

Posted: Sat Apr 02, 2011 1:48 am
by MyNameIsKooky
Added shadows. Does this look recognizable?

Posted: Sat Apr 02, 2011 3:48 am
by MyNameIsKooky
Moving onto the player object...

It's always hard to start new games, but this is just ridiculous.

Posted: Sat Apr 02, 2011 5:34 am
by Qloof234
I can see the depth now, but something about the shadows seems off... Can't quite put my finger on what at the moment.

Posted: Sat Apr 02, 2011 2:48 pm
by boywhoflies
Mabye if they went diagonal...toward the top left corner, sorta?

I'm probaly not helping.
You could allwas do it in real 3D, it's not to hard. You can draw sprites facing you so you don't have to model. :wink:

Posted: Sat Apr 02, 2011 3:46 pm
by Qloof234
I've been toying with this for a while, I can't figure out how to get the shadows working. The only thing I can think of is making it diagonally isometric.

Posted: Sat Apr 02, 2011 3:48 pm
by StinkerSquad01
If you use GIMP you could just use the Perspective tool.

Posted: Sat Apr 02, 2011 4:02 pm
by MyNameIsKooky
boywhoflies wrote:Mabye if they went diagonal...toward the top left corner, sorta?
In Mario & Luigi, the shadows were on all sides of objects. See for yourself:

Image

Maybe I just need to add corners to the shadows now.

Posted: Sat Apr 02, 2011 4:06 pm
by StinkerSquad01
Since Perspective is giving me problems I'll just do it differently.

Posted: Sat Apr 02, 2011 4:15 pm
by boywhoflies
MyNameIsKooky wrote:
boywhoflies wrote:Mabye if they went diagonal...toward the top left corner, sorta?
In Mario & Luigi, the shadows were on all sides of objects. See for yourself:

Image

Maybe I just need to add corners to the shadows now.
Yeah, that would work.

Posted: Sat Apr 02, 2011 4:23 pm
by StinkerSquad01
Not the best but oh well.

Posted: Sat Apr 02, 2011 4:25 pm
by MyNameIsKooky
StinkerSquad01 wrote:Not the best but oh well.
I couldn't really see the 3D for a few seconds. I want it to be recognized ASAP.

Isometric shadows won't work because the game will mostly take place inside somewhere with the light source directly overhead.

Posted: Sat Apr 02, 2011 4:34 pm
by StinkerSquad01
Then isn't any shadow if the light's overhead.

Posted: Sat Apr 02, 2011 4:44 pm
by MyNameIsKooky
StinkerSquad01 wrote:Then isn't any shadow if the light's overhead.
That's true, but the Mario & Luigi series made the shadows like I'm doing right now. Everything was easily visible.

Posted: Sat Apr 02, 2011 5:56 pm
by MyNameIsKooky
I cannot for the life of me figure out how to get the player up onto platforms correctly... -.-

Posted: Sat Apr 02, 2011 8:02 pm
by MyNameIsKooky
Ooh, I got it!... after a few hours of work. :lol:

I've made the internal workings of this thingy visible.

Posted: Sat Apr 02, 2011 8:49 pm
by boywhoflies
Skill! :D

Posted: Sat Apr 02, 2011 8:59 pm
by MyNameIsKooky
I forgot to mention that the red square is also temporary...

I should be finished with the overworld engine by the end of the day.

Posted: Sat Apr 02, 2011 9:29 pm
by boywhoflies
What game is this for, anyway? :P

Posted: Sun Apr 03, 2011 12:01 am
by MyNameIsKooky
I mentioned it earlier in this topic.

I'm still struggling with the platforming parts of the overworld. Part of me wants to just ditch the Mario & Luigi style thing altogether and just go to a no-jumping RPG... If I work really hard this all should be possible, though.

Posted: Sun Apr 03, 2011 12:02 am
by MyNameIsKooky
Also, my work so far...

=V0.01=
Added original Inside tileset
Added Shadow tileset
Added player shadow
Added a temporary player prototype object, which is a red square
***NEW BUGS***
The screen shakes when the player lands back on the shadow
The player is still visible when behind platforms
=V0.02=
Fixed shaking landing problem
Added wall objects
***NEW BUGS***
Jumping against a wall is glitchy
=V0.03=
Fixed jumping against walls
Added platform support
Kind of fixed the bug where the player looks like it is in front of a platform which it is actually behind
***NEW BUGS***
It's possible to get inside of a platform by pushing against it and jumping
Most collision detection is incorrect
=V0.04=
Fixed most improper collision detection
Mostly fixed the bug where the player looks like it is in front of a platform which it is actually behind
The jump height has been lowered to one block to prevent some bad glitches
Added layer-specific walls
Fixed improper height detection when jumping from platform to platform
If the player's shadow gets misaligned, it will re-align itself with the player
=V0.05=
Made the shadow mask slightly smaller to let the player climb things like staircases easier

Posted: Sun Apr 03, 2011 8:27 pm
by MyNameIsKooky
This isn't working, it's waaay too glitchy.

I'm going to start over, this time without the platforming aspect.