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Posted: Tue Jul 12, 2011 7:36 pm
by MyNameIsKooky
jozsefkoma wrote:
MyNameIsKooky wrote:Smashable House is HUUUUUUUUUUUGE...
Can I resize them for you?
That's unnecessary, I added ScaleAdjust so you can size down the house yourself.

Posted: Tue Jul 12, 2011 7:36 pm
by Emerald141

Posted: Tue Jul 12, 2011 7:51 pm
by MyNameIsKooky
Here you go. It's complete with (almost) everything anyone would ever want.

It works like a normal teleporter, but you can modify:

XAdjust
YAdjust
ZAdjust
XScale
YScale
ZScale
YawAdjust
RollAdjust (yay, you can turn teleporters sideways! :lol:)
PitchAdjust

Have fun!

Posted: Tue Jul 12, 2011 7:55 pm
by Emerald141

Posted: Tue Jul 12, 2011 8:09 pm
by Emerald141

Posted: Tue Jul 12, 2011 8:31 pm
by MyNameIsKooky
Portal 2 Excursion Funnel HAHAHAHAHA SEE WHAT I DID THERE

But it would look better if the springs were scaled down... wait, I need to make a scalable spring wop.

Soon, our adventures will become quite insane at this rate. :P

Posted: Tue Jul 12, 2011 8:56 pm
by MyNameIsKooky
DP.

Scalable Spring here.

Posted: Tue Jul 12, 2011 9:15 pm
by Master Wonder Mage
MOOOREE DUCK MONSTERS!!! *shot*

Posted: Tue Jul 12, 2011 9:18 pm
by MyNameIsKooky
Master Wonder Mage wrote:MOOOREE DUCK MONSTERS!!! *shot*
I tried to make some more, but...

Duck Chomper = MAV
Duck Thwart = MAV
DuckFlower = MAV

Although I haven't tried creating a Duck Turtle. If you want me to, I could try it.

Posted: Tue Jul 12, 2011 9:20 pm
by Master Wonder Mage
Well, I could possibly use that, and the torpedo duck for the rest.

Posted: Tue Jul 12, 2011 9:27 pm
by MyNameIsKooky
It MAV'd. :(

Posted: Tue Jul 12, 2011 9:37 pm
by Emerald141

Posted: Tue Jul 12, 2011 9:42 pm
by MyNameIsKooky
_ is the amount of characters in the next parameter name (in hexadecimal, of course). For example, there are 11 characters in PitchAdjust, so the hexadecimal before the actual PitchAdjust would be 0B 00 00 00

Posted: Tue Jul 12, 2011 9:51 pm
by Emerald141

Posted: Tue Jul 12, 2011 11:30 pm
by Emerald141

Posted: Tue Jul 12, 2011 11:39 pm
by Emerald141

Posted: Wed Jul 13, 2011 6:44 am
by jozsefkoma
Emerald141 wrote:TP, because I just HAD to post this. Anyone order an exploding duck? :3
Why you don't let me to edit the scale?
It easy to put it in a level,but is very boring to adjust the scale...

About ducks:
Duck Model + Thwart wop = MAV, but Duck Wop + Thwart Logic works great for me.

Posted: Wed Jul 13, 2011 1:09 pm
by Master Wonder Mage
Yeah, duck with thwart logic would be great.

Posted: Wed Jul 13, 2011 2:21 pm
by Emerald141

Posted: Wed Jul 13, 2011 2:24 pm
by Master Wonder Mage
Wut dat mean?

Posted: Wed Jul 13, 2011 2:29 pm
by Emerald141

Posted: Wed Jul 13, 2011 2:33 pm
by Master Wonder Mage
o ok

Posted: Wed Jul 13, 2011 7:33 pm
by Emerald141

Posted: Thu Jul 14, 2011 12:52 am
by Emerald141

Posted: Thu Jul 14, 2011 1:02 am
by Technos72
Was there ever a scaleable chomper?

Posted: Thu Jul 14, 2011 1:38 am
by MyNameIsKooky
Technos72 wrote:Was there ever a scaleable chomper?
There has been for a looong time.

Posted: Thu Jul 14, 2011 1:38 am
by MyNameIsKooky
Emerald141 wrote:DP.

I wonder... since there's already a TextureName variable in the wops, do you think it would be possible to add something like ModelName too? (Not ModelName exactly, I just tried that and nothing happened.)
Doubt it. I think the parameters are hardcoded into wg.exe.

Posted: Thu Jul 14, 2011 1:39 am
by Emerald141

Posted: Thu Jul 14, 2011 7:07 am
by jozsefkoma
I think the single reason for no custom models in official WAE it that the editor don't support custom models,but wg can load them.

Posted: Mon Jul 18, 2011 5:10 am
by md
I'd like an orb that when it's used, it warps you to a certain position.
Also, when you use it, a teleporter of the colour selected appears at your position.

Adjustments:
ID: The ID.
Colour: (from 0-8 (can br rainbow)) the colour.
Dest Level: The level it warps you to.
Dest X: The X location it warps you to.
Dest Y: The Y location it warps you to.
XAdjust: The X adjust.
YAdjust: The Y adjust.
ZAdjust: The Z adjust.

Please. :D
Thanks a lot! :D :D