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Posted: Thu Jul 21, 2011 7:58 pm
by boywhoflies
Fix:

Crimson = Bounce
Red = Floing
Vermilion = Burn("Burn"s a hole though the ground)
Orange = Pow
Amber = Ignore(Makes the object that's hit ignore gravity.)
Yellow = Pop
Charteuse = Yank(Whatever it hits will fly in the same direction unaffected by gravity)
Green = Grow
Aquamarine = Clone(Makes a floing-bubble like thing. When someting enters, the "real copy" will get stuck, and a copy will behave the same way. When the bubble breaks, the real copy will move again, and the clone will disapear.)
Blue = Brr
Azure = Some random water power if possible
Indigo = Snatch(Grabs gems, coins, etc. from a distance)
Purple = Blink
Pink = ?
Rose = ?

I mean, lets say you shoot a box with Ignore. Then you push the box off a cliff. The box won't fall.

Posted: Thu Jul 21, 2011 8:16 pm
by boywhoflies
DP

Ignore is renamed to float.

I have added a better box engine. 8)

Posted: Fri Jul 22, 2011 6:38 pm
by boywhoflies
:(

There's a glich. When you use float on a box then yank, when it falls it will do a vibrate-like movement. I have no idea what's causing this. Aw well, just don't use amber and charteuse magic together. :3

Posted: Fri Aug 05, 2011 8:17 pm
by Master Wonder Mage
BUMP. I had an idea for pink or rose for "flare" magic-from the destination of the magic, a harmless flare shoots up. All semi intelligent enemies (chompers, player-facing fireflowers, etc.) are attracted to that spot. However things like the dark wizards aren't fooled.

Posted: Sat Aug 06, 2011 1:05 am
by boywhoflies
Thats a awesome idea! Thanks! :D

Crimson = Bounce
Red = Floing
Vermilion = Burn("Burn"s a hole though the ground)
Orange = Pow
Amber = Ignore(Makes the object that's hit ignore gravity.)
Yellow = Pop
Charteuse = Yank(Whatever it hits will fly in the same direction unaffected by gravity)
Green = Grow
Aquamarine = Clone(Makes a floing-bubble like thing. When someting enters, the "real copy" will get stuck, and a copy will behave the same way. When the bubble breaks, the real copy will move again, and the clone will disapear.)
Blue = Brr
Azure = Pickaxe(Destroys walls)
Indigo = Snatch(Grabs gems, coins, etc. from a distance)
Purple = Blink
Pink = Flare(sends out a "flare" that distracts most enemies)
Rose = ?

I ditched the water idea to add Pickaxe. Well, now only 1 power is needed! :D

Saddly I have basically no work done on this. XD

Posted: Sat Aug 06, 2011 1:58 am
by Master Wonder Mage
Rose: Friend (Summons a friendly creature at location, don't know what friendly creatures will be in the game, so you decide.

Posted: Sat Aug 06, 2011 3:46 pm
by boywhoflies
Yeah, great idea! I'm on my ds at the momment so I can't update the list but I'll use that.

Posted: Sat Aug 06, 2011 4:02 pm
by boywhoflies
DP

Ok, I'm gonna face it:I fail at making puzzles. So, if anyone would like to help by making levels, let me know. When I have all the objects I'll PM a level editor to the level makers. I'll give credit to all the level makers(probaly by having a message pop up at the start of the level giving credit to whoever made the level).

Any volenteirs? :D

Posted: Sat Aug 06, 2011 4:04 pm
by Master Wonder Mage
I'll help, just so long as I'm a volunteer, not a volenteir. *shot* I'm good-ish at making puzzles but I fail at making objects *shot again*.

Posted: Sat Aug 06, 2011 8:14 pm
by boywhoflies
I was on my DS there, so no firefox jokes! *shot*

Thanks!
Level makers:
Boywhoflies
Master Wonder Mage

Posted: Sat Aug 06, 2011 9:57 pm
by boywhoflies
DP

New level makers are still wellcome! :P

Crimson = Bounce
Red = Floing
Vermilion = Burn("Burn"s a hole though the ground)
Orange = Pow
Amber = Float(Makes the object that's hit ignore gravity.)
Yellow = Pop
Charteuse = Yank(Whatever it hits will fly in the same direction unaffected by gravity)
Green = Grow
Aquamarine = Clone(Makes a floing-bubble like thing. When someting enters, the "real copy" will get stuck, and a copy will behave the same way. When the bubble breaks, the real copy will move again, and the clone will disapear.)
Blue = Brr
Azure = Pickaxe(Destroys walls)
Indigo = Snatch(Grabs gems, coins, etc. from a distance)
Purple = Blink
Pink = Flare(sends out a "flare" that distracts most enemies)
Rose = Friend(summons a friend to help you out. Will probaly use wee stinker-like commands)

Posted: Sat Aug 06, 2011 11:07 pm
by boywhoflies
TP
Burn and pickaxe are removed. I just remembered how glitchy wall removing is. :|

Crimson = Bounce
Red = Floing
Vermilion = ?
Orange = Pow
Amber = Float(Makes the object that's hit ignore gravity.)
Yellow = Pop
Charteuse = Yank(Whatever it hits will fly in the same direction unaffected by gravity)
Green = Grow
Aquamarine = Clone(Makes a floing-bubble like thing. When someting enters, the "real copy" will get stuck, and a copy will behave the same way. When the bubble breaks, the real copy will move again, and the clone will disapear.)
Blue = Brr
Azure = ?
Indigo = Snatch(Grabs gems, coins, etc. from a distance)
Purple = Blink
Pink = Flare(sends out a "flare" that distracts most enemies)
Rose = Friend(summons a friend to help you out. Will probaly use wee stinker-like commands)

Posted: Sat Aug 06, 2011 11:16 pm
by Master Wonder Mage
Maybe vermilion is sprout-grows a fireflower at destination.
Azure (back to water theme) creates a small pillar of water that extinguishes flames. (shield from fireballs, for instance)

Posted: Sat Aug 06, 2011 11:21 pm
by boywhoflies
Hey, you're good at this! :D
What do you want the water pillar one to be called?

Crimson = Bounce
Red = Floing
Vermilion = Sprout(grows a fireflower)
Orange = Pow
Amber = Float(Makes the object that's hit ignore gravity.)
Yellow = Pop
Charteuse = Yank(Whatever it hits will fly in the same direction unaffected by gravity)
Green = Grow
Aquamarine = Clone(Makes a floing-bubble like thing. When someting enters, the "real copy" will get stuck, and a copy will behave the same way. When the bubble breaks, the real copy will move again, and the clone will disapear.)
Blue = Brr
Azure = (unnamed at the momment)(makes a pillar of water)
Indigo = Snatch(Grabs gems, coins, etc. from a distance)
Purple = Blink
Pink = Flare(sends out a "flare" that distracts most enemies)
Rose = Friend(summons a friend to help you out. Will probaly use wee stinker-like commands)

Posted: Sat Aug 06, 2011 11:22 pm
by Master Wonder Mage
Oh, um... "Geyser" maybe?

Posted: Sat Aug 06, 2011 11:23 pm
by Technos72
Maybe call Azure magic "flood"?

Posted: Sat Aug 06, 2011 11:28 pm
by boywhoflies
Since it's MWM's magic I'll let him choose. :3

MWM, use your's or Technos's name?

Posted: Sat Aug 06, 2011 11:34 pm
by Master Wonder Mage
I don't think flood fits the magic use so I choose: geyser.

Posted: Sat Aug 06, 2011 11:42 pm
by boywhoflies
Ok.

Crimson = Bounce
Red = Floing
Vermilion = Sprout(grows a fireflower)
Orange = Pow
Amber = Float(Makes the object that's hit ignore gravity.)
Yellow = Pop
Charteuse = Yank(Whatever it hits will fly in the same direction unaffected by gravity)
Green = Grow
Aquamarine = Clone(Makes a floing-bubble like thing. When someting enters, the "real copy" will get stuck, and a copy will behave the same way. When the bubble breaks, the real copy will move again, and the clone will disapear.)
Blue = Brr
Azure = Geyser(makes a pillar of water)
Indigo = Snatch(Grabs gems, coins, etc. from a distance)
Purple = Blink
Pink = Flare(sends out a "flare" that distracts most enemies)
Rose = Friend(summons a friend to help you out. Will probaly use wee stinker-like commands)

Posted: Mon Aug 15, 2011 4:50 pm
by Master Wonder Mage
How's this going?

Posted: Mon Aug 15, 2011 5:11 pm
by StinkerSquad01
I want to help level makingg, do you have to send me a gmk or is there and editor program of some sort?
Plus this will be good because we will both be working on the same projects together, this and, those adventures.

Posted: Mon Aug 15, 2011 6:14 pm
by Master Wonder Mage
He said he was making an editor. What adventures?

Posted: Mon Aug 15, 2011 8:19 pm
by StinkerSquad01
NONE OF YOUR BUSINESS. (perhaps I shouldn't have mentioned it. *shot for being stupid*)

Posted: Mon Aug 15, 2011 9:26 pm
by boywhoflies
I'm gonna let out a editor for level makers later on, when I'm done all objects. It's far from complete, though. Haven't worked on it much, saddly. :P :( :oops:

List of level designers:
Boywhoflies(toutorials and bosses only)
StinkerSquad01
Master Wonder Mage

Posted: Tue Aug 16, 2011 12:42 am
by boywhoflies
DP
SH-oot. I messed around with the engine to try and make it eazyer to mess with later, but I screwed up and now the whole platforming engine is glitched. This might take a while. :(

Posted: Tue Aug 16, 2011 12:45 am
by boywhoflies
TP
Nevermind. I finaly found out what the backups are good for. I lost all my progress from today, but it's not hopelessly glitchy so I'm good. XD

Posted: Tue Aug 16, 2011 6:19 am
by ab-47
How about PUSH magic. white color.
(pushes chompers, barrels, wood boxes, and some other monsters).

and the convert magic. ??? color (changes the movement type of monsters).
I dunno what color it should be, it your choice.

Posted: Tue Aug 16, 2011 4:36 pm
by boywhoflies
There allready is a magic that pushes stuff around. It's the charteuse one.(yank) :wink:

That's a good idea, but right now all the colors are used up. Sorry! :(

Posted: Thu Aug 18, 2011 10:35 pm
by boywhoflies
Master Wonder Mage wrote:And the water didn't even do anything like ET water does. And Splash was really glitched. Half the time a block of water would form, and then the block would suddenly fall, killing all walls and other water it finds on it's way.
From a long time ago, but whatever. The water lowers your gravity, so no, it does do something. It's useless for puzzles but it's something. XD

Demo 2 is Deleted!!

Posted: Mon Jul 02, 2012 4:27 pm
by Yzfm
I can't download Demo2!!!!

Mediafire says it's deleted :cry: :cry:

Could someone upload it again :?: :?: :?:


PLEASE.. :(