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Posted: Tue Aug 09, 2011 10:50 pm
by MyNameIsKooky
I know. We're discussionizing.
Posted: Tue Aug 09, 2011 11:09 pm
by Emerald141
Posted: Tue Aug 09, 2011 11:10 pm
by MyNameIsKooky
WEALLY MAD
(In Elmer Fudd's voice, of course.)
Posted: Wed Aug 10, 2011 12:27 am
by Nobody
Keep in mind that it's original WA usage was when talking about the strange red light over Fire Island.
Posted: Mon Feb 13, 2012 5:41 am
by Qloof234
If someone wants to kill me for bumping a thread this old, then go ahead, but either way...
I was under the impression that the red blinking text being called "W" meant "Warning" - It's used in reference to the light over Fire Island, and I'm pretty sure it's used as a sort of cautionary message in MoFI (can't remember).
Anyways! Putting that aside, I think this thread should be near the top of the page anyways, it's very useful (I'm experienced with the editor and I still use this time to time for checking commands and the like).
Posted: Tue Feb 14, 2012 12:09 am
by Emerald141
Posted: Tue Feb 14, 2012 12:11 am
by Nobody
You should, this topic has high demand and low post frequency.
Posted: Tue Feb 14, 2012 3:29 am
by Qloof234
Yeah, I'll have to agree, this is a thread worth stickying, or at least someone bumping it every so often.
Having said that, question - in WA/MoFI there's a text option where the text sort of "flies in" to the interchange box. I can't remember a good example, but I remember it there.
My question is - Is that effect "Zoom", or something else?
Posted: Tue Feb 14, 2012 5:21 am
by Nobody
I think it is Zoom.
Posted: Tue Feb 14, 2012 11:49 pm
by Sammy_Bro
What should happen to this topic:
1. Topic should be sticky-ed
2. All comments shall be deleted (this topic wasn't made for commenting, but as a guide)
3. Topic shall be locked
In order, of course.
Posted: Wed Feb 15, 2012 12:51 am
by Emerald141
Posted: Wed Feb 15, 2012 2:41 pm
by dig 222
Emerald141 wrote:The comments should not be deleted- they're the most effective means to suggest changes to this guide- and the topic should not be locked, as then I would be unable to update it as new information became available. I think it should just be left as is, apart from the sticky of course.
Agreed.
I always use this guide to remember the commands for dialog.
But going back a few pages and finding this was annoying so it should be sticky.

Posted: Sun Jun 17, 2012 5:40 pm
by StinkerSquad01
I think I know what command 4 does!
It says it changes a modifier, and by that it must mean things like RollAdjust, XAdjust, etc. I'm going to test it.
EDIT: Doesn't seem to work. Oh well.
Posted: Sun Jun 17, 2012 10:58 pm
by Emerald141
Posted: Mon Jun 18, 2012 5:35 am
by epicdude15
u know these REALLY helped me!
Thanks!
Posted: Mon Jun 18, 2012 5:44 am
by llarson
Iguess should say this now but I actually use this when I need help 'cause patricks guide was good but to long and hard.Here I can just look up what command I need to use.Anyways epicdude reminded me.
Posted: Mon Jun 18, 2012 8:34 am
by ab-47
I downloaded the adjuctable pack but the cuboid size adjust isn't working, is there a problem in the editor or the wop?
Posted: Mon Jun 18, 2012 12:34 pm
by Emerald141
Posted: Mon Jun 18, 2012 2:39 pm
by ab-47
Emerald141 wrote:ab-47 wrote:I downloaded the adjuctable pack but the cuboid size adjust isn't working, is there a problem in the editor or the wop?
The wop contains the variable "ScaleAdjust" followed by "1.0", doesn't it? If it does, it should work just fine.
umm....yeah, but I can't Make it bigger and smaller... this is the problem.
Posted: Sat Jun 30, 2012 1:36 am
by Wonderman109
*bumps*
ab-47 wrote:Emerald141 wrote:ab-47 wrote:I downloaded the adjuctable pack but the cuboid size adjust isn't working, is there a problem in the editor or the wop?
The wop contains the variable "ScaleAdjust" followed by "1.0", doesn't it? If it does, it should work just fine.
umm....yeah, but I can't Make it bigger and smaller... this is the problem.
That applies to voids and teleporters with a subcolour of 3 or 4 too. Scaling and sometimes other visual adjusters malfunction or just don't work on objects that are programmed to increase size one minute and decrease it the next.
As for the Guide, I love it!

But Emerald, you should talk more about how custom objects can be made, how they function in-game, and what directories to put them in.

Posted: Sat Jun 30, 2012 1:41 am
by Emerald141
Posted: Sat Jun 30, 2012 2:40 am
by Wonderman109
This post reserved for future replies. *shot*
Posted: Sat Jun 30, 2012 4:57 pm
by Dark Drago
If you don't mind, can I try extending this into a hub making guide?
Posted: Sat Jun 30, 2012 5:10 pm
by Emerald141
Posted: Sat Jun 30, 2012 5:14 pm
by Dark Drago
Sure, you can ask for my help anytime
Posted: Thu Jul 05, 2012 3:09 am
by Qloof234
Bump, this should be near the top.
omg a post from me in the WA Editor section? what could it mean
Posted: Thu Jul 05, 2012 10:40 am
by Dark Drago
But I've decided to make my own version of a hub making guide then...
Posted: Thu Jul 05, 2012 2:59 pm
by Emerald141
Posted: Thu Jul 05, 2012 3:37 pm
by Dark Drago
Emerald141 wrote:I guess I'll start working on the hub making section of this guide today. I just need to know a few things first:
-What's the player's starting position in WA and MoFI hubs?
-What level does entrance of trigger the "end of demo" screen?
-Where do the Glyphs lead?
I'd look these up myself, but my internet connection is really slow and even with Ctrl+F it would take a pretty long time.
Question 1
X = 37
Y = 8
Question 2
27th room
Question 3
GOD KNOWS
Posted: Thu Jul 05, 2012 3:45 pm
by Emerald141