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Posted: Fri Oct 25, 2013 7:43 am
by sylviepsm
GREAT BRILLIANT J WAS ABLE TO PLAY IN SUCCESSION IT'S A PITY THAT THE TRANSLATION IS IMPOSSIBLE BUT C ARE TOO GOOD WE HAS OF the EVIL TO HAVE A BREAK THANK YOU THANK YOU AND CONGRATULATION

Posted: Sat Oct 26, 2013 10:01 am
by yot yot5
Woot, I just escaped the Creepy Keep! I'm on my way back to Barren, now. :)

Posted: Sat Oct 26, 2013 10:20 am
by dig 222
yot yot5 wrote:Woot, I just escaped the Creepy Keep! I'm on my way back to Barren, now. :)
A different part of Barren. :wink:

Posted: Sat Oct 26, 2013 10:41 am
by yot yot5
dig 222 wrote:A different part of Barren. :wink:
Yup.

(20 minutes later)

TRAPPING TRANSPORTERS IN FLOING BUBBLES? MY WORLD HAS CHANGED FOREVER. :shock:

Posted: Sat Oct 26, 2013 11:57 am
by Pawelec
Managed to buy all the tokens! YAY!
Not really YAY!, as Arcade levels in WA1 were the ones I liked the least.

I don't like pulsating transporters and their purpleish appearance (as well as filpbridges' colour)
Everything else is just WOW - Flash, Water Chompers, all the Z-Bot types, Lurkers, Burstflowers, Rainbow Bubbles, Star Trails... Give me the Editor! PLEEEEEEEASE!

I noticed chomper AI was improved - chompers avoid teleporters while trying to catch you.

Posted: Sat Oct 26, 2013 2:42 pm
by yot yot5
Pawelec wrote:I noticed chomper AI was improved - chompers avoid teleporters while trying to catch you.
Yeah, that adventure in Barren baffled me for over 15 minutes! I was relying on the chomper using that teleporter. :roll:

Posted: Sat Oct 26, 2013 2:51 pm
by StinkerSquad01
I thought chompers always did that.

Posted: Sat Oct 26, 2013 3:15 pm
by dig 222
yotyot5 wrote:Yup.

(20 minutes later)

TRAPPING TRANSPORTERS IN FLOING BUBBLES? MY WORLD HAS CHANGED FOREVER.
I also realised you can do THIS with Flow magic. *Trollface*

Posted: Sat Oct 26, 2013 3:32 pm
by Pawelec
dig 222 wrote:
StinkerSquad01 wrote:I thought chompers always did that.
Yeah, I'm sure they do. I accidently when I was trying to do a Chomper/Teleporter puzzle in Journey Through Time.
I'm sure they didn't avoid teleporters in MoFI engine, I made 2 adventures featuring making a chomper go through a teleporter. Goodbye to those two, I have much more than enough ideas in my head to fill that gap :twisted:

Posted: Sat Oct 26, 2013 6:04 pm
by Master Wonder Mage
Pawelec wrote:
dig 222 wrote:
StinkerSquad01 wrote:I thought chompers always did that.
Yeah, I'm sure they do. I accidently when I was trying to do a Chomper/Teleporter puzzle in Journey Through Time.
I'm sure they didn't avoid teleporters in MoFI engine, I made 2 adventures featuring making a chomper go through a teleporter. Goodbye to those two, I have much more than enough ideas in my head to fill that gap :twisted:
I remember them doing that in WA1E.

Posted: Sat Oct 26, 2013 7:49 pm
by Nobody
I guess they only do it in WA1E and POTZ, not MOFI. Huh.

Posted: Sat Oct 26, 2013 9:14 pm
by Nobody
DP.

*completes Zap Timers* Well that was easy.

"Gems: 14 of 36"

...oh.

P.S. This game is amazing.

Posted: Sat Oct 26, 2013 9:18 pm
by tyteen4a03
dig 222 wrote:
yotyot5 wrote:Yup.

(20 minutes later)

TRAPPING TRANSPORTERS IN FLOING BUBBLES? MY WORLD HAS CHANGED FOREVER.
I also realised you can do THIS with Flow magic. *Trollface*
He looked so happy. :lol:

Posted: Sun Oct 27, 2013 6:18 pm
by Jutomi
I am wondering...
If flo is to freeze time and go in the past, and flash is to go into the future...
Would it not kind of make sence that they'd act strange towards one an other?
P.S.Has any body else seen some thing strange about a barrel in one of the flash levels? :lol: +Jutomi+

Posted: Sun Oct 27, 2013 6:48 pm
by Muzozavr
If flo is to freeze time and go in the past, and flash is to go into the future...
I love you. That actually makes SENSE.

Posted: Mon Oct 28, 2013 2:03 am
by ~xpr'd~
The first level with the Star Trails or whatever they are - I hate it. I'm sorry for the harsh language, but I swear I got stuck on the part where you need to use one trail to direct the other trail for over half an hour. When I finally solved it, I felt really dumb, but there's so many ways that you can make it impossible to solve by accident just by maneuvering the trails wrong. That said, they're a cool idea, but I don't think they add too much to any puzzle when they're used.
(also it would've been nice if there was a sound effect when you stepped on them)

Posted: Mon Oct 28, 2013 2:15 am
by Nobody
it gets worse

Posted: Mon Oct 28, 2013 2:46 am
by MyNameIsKooky
Huh? I can think of a ton of uses for star trails in puzzles. And getting trapped as a consequence of doing something wrong has always been a part of the Wonderland series as a whole.
Nobody wrote:it gets worse
much worse

Posted: Mon Oct 28, 2013 4:46 am
by Qloof234
~xpr'd~ wrote:The first level with the Star Trails or whatever they are - I hate it. I'm sorry for the harsh language, but I swear I got stuck on the part where you need to use one trail to direct the other trail for over half an hour. When I finally solved it, I felt really dumb, but there's so many ways that you can make it impossible to solve by accident just by maneuvering the trails wrong. That said, they're a cool idea, but I don't think they add too much to any puzzle when they're used.
(also it would've been nice if there was a sound effect when you stepped on them)
It was so much worse in the beta

at first there wasn't even a sign giving players a hint as to what to do

Posted: Mon Oct 28, 2013 5:12 am
by Muzozavr
That said, they're a cool idea, but I don't think they add too much to any puzzle when they're used.
Wait until "Star Crossing" closer to the end of the game, you'll see that you're wrong. Also, because of that level, "it gets worse" as people say. :lol:

That said, I spent about 20 minutes on the pink/green ones in "Star Trails" during my first playthrough and I don't even know why... there is something in that simple, simple construction that makes the solution far less obvious than it should be.

Posted: Mon Oct 28, 2013 6:23 am
by DARIUSH2001
Yeah, I remember that adventure. But I was also blocked in that level with rainbow balloons. (I can`t remember it`s name). It was very hard to find a way to put the 2nd balloon on the rainbow button. But at least, It was easy. :lol:

Posted: Mon Oct 28, 2013 6:53 am
by tyteen4a03
DARIUSH2001 wrote:Yeah, I remember that adventure. But I was also blocked in that level with rainbow balloons. (I can`t remember it`s name). It was very hard to find a way to put the 2nd balloon on the rainbow button. But at least, It was easy. :lol:
Rainbow Bubbles.

I hate these kind of puzzles as well, fortunately the cheat option is available.

Posted: Tue Oct 29, 2013 1:07 am
by ~xpr'd~
tyteen4a03 wrote:Rainbow Bubbles.

I hate these kind of puzzles as well, fortunately the cheat option is available.
I don't know anything about those cheats but... drop me a line about them sometime ;)

But I also agree on the rainbow bubbles. I like the idea, and stuff like Scritter puzzles I love too, but the rainbow bubbles have very fluid movement, and this also happens to make them more unpredictable.

Posted: Tue Oct 29, 2013 12:10 pm
by StinkerSquad01
~xpr'd~ wrote:I don't know anything about those cheats but... drop me a line about them sometime ;)
There's a sticky for it in the WA Solutions subforum.

Posted: Thu Oct 31, 2013 11:45 pm
by Jutomi
I just thought of some thing...
First, Chompers figure to chase the player. Then, they know how to go around walls. After that, they avoid teleporters, disguise themselves as barrels, and know how to glitch through the future using flash, in addition to some figuring out how to swim.
...
I'd all most be sad if this "new world" of Wysps was full of super-intellectual dentures with eyes. :lol:

Posted: Wed Nov 06, 2013 7:03 pm
by Jutomi
Would this be considered a double post?
All so, has any body else noticed the fact that a level on Barren's not unlike the name of a song that Tiny Tim sang..?
:lol:

Posted: Thu Nov 07, 2013 7:26 am
by Krishiv738
New glitch!
(Get access to midnight vault first)
In Hungry Hungry lurker,flash the chomper!
Another chomper comes,don't destroy it!Let it continue.
It gets you and you don't die,the chomper gets weird.
----------------
Flash does not effect on grow flowers

Posted: Thu Nov 07, 2013 8:49 am
by Muzozavr
Flash intentionally doesn't work on growflowers. That's not a bug.

Imagine if it did work. Then you could flash a growflower, wait until it expires, aaaaaaaannnnnnnddddd..... ????.

Basically, there would be a lot of glitches and problems if the game allowed you to use Flash on growflowers.

Also, the level has to have certain properties for Flash to work properly. If it doesn't have them, Flash will be very buggy. Obviously, "Hungry Hungry Lurker" was never intended to be flash-safe and it probably isn't.

Posted: Thu Nov 07, 2013 8:55 am
by Krishiv738
Muzozavr wrote:Flash intentionally doesn't work on growflowers. That's not a bug..
Who said it is a bug?

Posted: Thu Nov 07, 2013 8:58 am
by Qloof234
It looks like that's what you were saying, considering that it was at the end of your post about a Flash-related glitch.